SciFu/Cloudrunners

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See AerialCombat for systems revolving around the use of Cloudrunners

(this page will contain full cloudrunner rules, along with descriptions and stats for various models, modifications, equipment, and weaponry)

Cloudrunner Policies & Practices
(More to come. I mean it. Discussions of various models, rules both in- and out-of-character for customization, a discussion of Imperial and Commonwealth policies. Employment, tactics, armament, organization, training, all of it. It'll be fun. I promise.)

Notes to Self, Regarding Rules:
Not unlike warstriders, cloudrunners offer a unique sort of protection from damage. Rather than damaging the pilot, the vast majority of attacks against a cloudrunner will damage the vehicle, so the vehicles themselves have their own health levels. In the case of cloudrunners, I think the the health level arrangement will begin with a pretty good layer of no-penalty levels, then the penalties will quickly spiral into unmanageability. Rather than the normal -0/-1/-2/-4/Incap progression, though, I think the Incapacitated level will be at the end of a long chain of progressively harsher dice penalties (easily into the -7, -8 area, probably farther). This would let truly heroic pilots continue to man their craft even in the most dire of circumstances.