AdventureDesign

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Revision as of 08:59, 18 August 2004 by BrokenQuill (talk)
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What makes a good adventure? Is it the surprising plot or maybe colorful descriptions by the Storyteller? This Howto offers some advice on the design of a good adventure. Of course there are myriad ways to tell a good story, so please feel free and encouraged to add your own ideas in best Wiki tradtion. -- BrokenQuill

Content

  1. /Players
  2. /Plot
  3. /Setting [todo]
  4. /Cast [todo]
  5. /Connections [todo]
  6. /Decor [todo]
  7. /CheatSheets
  8. /Checklist

Comments

Please add section specific comments on the subpages. -- BrokenQuill