Morpheus
Contents
House Rules
- MoCombat
- MoWeapons
- MoCombatManeuvers
- MoNonCombat
- MoExperience
- MoPoison (old)
- MoCharacterCreation
- MoTraits
- MoLinguistics (old)
- MoMartialArts
- MoAirDragonStyle
- MoEarthDragonStyle
- MoFireDragonStyle
- MoSciences
- MoAbyssals
- MoLunars
- MoLunarCharms
- MoLunarGifts
- MoSidereals
- MoSiderealCharms (old)
- MoSolars
- MoSolarAthletics
- MoSolarCharms (old)
- MoSpirits
- MoTerrestrials
Characters
Alchemicals
- MoAures
- MoJuniper
Abyssals
- MoCrimsonMist
- MoDarkPhoenix
- MoGateOfQuietStillness
Dragon Kings
- MoSarosh
Half-Castes
- MoHector
Lunars
- MoBrightEyes
- MoGabriel
- MoKey
- MoSalaman
Sidereals
- MoDarius
- MoStyx
Solars
- MoAchar
- MoKing
- MoMorpheus
- MoSavitri
Terrerstrials
- MoFateBlue
- MoKronus
- MoLeon
Artifacts
Other
Comments
I blame you. Both of you.
~*~Braydz~*~
I have a brief question for you. The three Immaculate Dragon styles that you houseruled are all sans-armour styles, while the originals all allow armour entirely, except Fire Dragon Style, which only has a limitation on armour while in the Form charm. I'm just wondering why you decided to go for non-armour styles? The Immaculate Dragon Styles were all created for use by the Dragon-Blooded just before the Userpation, to help the Terrestrials win against the Solars. Considering the differences in power, it would make sense that armour-possible styles would have been the focus of the Sidereals. Also, it's my opinion that a style should be allowed armour dependant on the creature the style emulates. For example, a Crane wouldn't warrent armour, but a crab, turtle, dragon, tyrant lizard or mammoth-based style would certainly have armour possibilities due to the inherant toughness of such creatures. - SmileyTPB