LunarPhysicalEnhancement/GoldenCat
- - Back to GoldenCat
- - Back to Children of the Shifting Moon
Physical Enhancement
Silver-Soul's (Attribute)
Cost: 1 mote per die
Duration: Instant
Type: Supplemental
Minimum Attribute: 1
Minimum Essence: 1
Prerequisite Charms: None.
With subtle, simple shifts of his form, the Lunar makes sure any aspect of him is up to the task! The Lunar may add dice to any attribute-based roll at the rate of one mote per die. The Lunar may not add more dice than his attribute rating. This is actually nine separate charms - one for each attribute, each bought separately, with a different attribute minimum. Subtle shifts work as the Lunar uses this Charm, as subtle or overt as he requires.
(Attribute) Of the Moon-Kissed
Cost: 1 mote per die
Duration: Instant
Type: Supplemental
Minimum Attribute: 2
Minimum Essence: 2
Prerequisite Charms: Correspondent Silver-Soul's (Attribute).
The Moon-Kissed rely on instinct more than any other type of Exalted - they simply know how to do something, calling on the knowledge of their past selves, ingrained in the very nature of their totems and shards. With this Charm, they simply know how to suceed. The Lunar may convert attribute dice on any attribute-based roll for the cost of one mote per die. The Lunar may not convert more dice than his attribute rating. This is actually nine separate charms - one for each attribute, each bought separately, with a different attribute minimum.
Overwhelming Lunar (Attribute)
Cost: 4 motes
Duration: Instant
Type: Supplemental
Minimum Attribute: 3
Minimum Essence: 3
Prerequisite Charms: Correspondent (Attribute) of the Moon-Kissed.
Calling on the might of his totem, the Lunar shifts momentarily to increase his natural prowess to overwhelming heights! The Lunar adds his full attribute rating in dice to any roll based on that attribute at the cost of 4 motes. This is actually nine separate charms - one for each attribute, each bought separately, with a different attribute minimum.
Unparalled Lunar (Attribute)
Cost: 4 motes
Duration: Instant
Type: Supplemental
Minimum Attribute: 4
Minimum Essence: 4
Prerequisite Charms: Correspondent Overwhelming Lunar (Attribute).
The Lunar acts with instinct and clarity, not wasting nor moment nor breath, and if it can be done, then the child of Luna will do so - on what their instincts lie, they are Unparalled. The Lunar converts a number of dice equal to his attribute in any roll using that attribute at the cost of 4 motes. This is actually nine separate charms - one for each attribute, each bought separately, with a different attribute minimum.
Ox-Body Technique
Cost: None
Duration: Permanent
Type: Special
Minimum Stamina: 1
Minimum Essence: 1
Prerequisite Charms: None.
The bodies of the Exalted are far more durable than those of mere mortals. To help simulate this, an Exalt can buy extra health levels with this Charm. This Charm may be purchased once per dot of Stamina the Lunar possess. Each purchase provides either two -1 health levels or four -2 health levels, determined at the time of the purchase.
Shining Essence Peacock
Cost: None
Duration: Permanent
Type: Special
Minimum Stamina: 1
Minimum Essence: 1
Prerequisite Charms: None.
Somewhere in the Lunar's Form, an eye shining like a Gem opens. It helps his essence flow, it stores more essence, it acts as a new focus to draw in and proccess ambient essence. It may be hid by Hide of the Cunning Hunter as if it was a Tatoo(In fact, it was one of Hide of the Cunning Hunter's original uses). They appear resplendent in the Lunar's anima, as eyes or even shining beads on a totem's collar. Each time this charm is purchased, an eye opens, giving the Lunar 8 extra motes of peripheral essence, and adding 2 motes to the ammount of Essence the Lunar regains per hour. The Lunar may not buy this Charm more times than he has dots in Stamina.
Shifting Might Meditation
Cost: 2 motes per dot
Duration: One Scene
Type: Simple
Minimum Stamina: 2
Minimum Essence: 2
Prerequisite Charms: None.
The Lunar learns how to shift his body, compensating for weaknesses at the cost of strengths, or pooling strengths together for great prowess. The Lunar may shift one dot of Strength, Dexterity, Stamina or Appearance from one attribute to another. He may not shift more dots than he has points of Stamina. Those changes count as natural for all purposes.
Holding the Dragon's Pearl
Cost: 3 motes per stone
Duration: Indefinite
Type: Simple
Minimum Stamina: 4
Minimum Essence: 3
Prerequisite Charms: Shifting Might Meditation
Shifting his flows of Essence, the Lunar turns his body into a living artifact, able to hold a Hearthstone as one. The hearthstone becomes 'socketed' in his flesh, in any of the focuses of essence in a body - such as the forehead, the back of the hands, the navel, the back of the neck, and others. The Lunar must commit 3 motes per stone thus held, and may not hold more Hearthstones than he has dots of Permanent Essence.
Crystalline Windows of the Soul
Cost: 10 motes, 2 willpower, 2 health levels
Duration: One Scene
Type: Simple
Minimum Stamina: 5
Minimum Essence: 4
Prerequisite Charms: Holding the Dragon's Pearl
The Lunar sculpts the essence of his soul, becoming a Demesne, his form capping it as a Manse, essence flows exploding about his form. He closes his eyes, and when they open, they are crystalline, the color of a Hearthstone. Windows for his soul, showing the channelled Essence within. For the scene he activates this Charm, the Lunar is permanently at the 4-7 anima banner display, and the nimbus of Essence around the Lunar deals his Essence in aggravated damage to all who clinch the Lunar or are struck by him, which is soaked separately. But the true reason for all the display is not that. In his eyes, there is the Hearthstone formed by this Manse, one of a level equal to the Lunar's Essence at most, and as low as 1. It is considered to be socketed in a Moonsilver artifact on the Lunar's body, giving the usual benefits.
Monkey Arm Technique
Cost: 1 mote
Duration: Instant
Type: Reflexive
Minimum Manipulation: 2
Minimum Essence: 1
Prerequisite Charms: None.
The Lunar extends his arm, for an attack or to grasp something, a number of yards equal to twice his Dexterity.
Twin Shards Technique
Cost: 10 motes, 1 willpower, 1 Health Level
Duration: One Scene
Type: Independent Actions
Minimum Dexterity: 5
Minimum Essence: 5
Prerequisite Charms: Unparalled Lunar Dexterity, Perception and Wits.
The Lunar's flesh becomes mercurian as Moonsilver... and like a second trunk sprouting halfway through a tree, bones and limbs begin to grow out of him, splitting into a Moon-bright copy of the Lunar's current shape, acting and striking as one with the Lunar! The Lunar's Health Levels are split between his own and his copy's, but both spend from the same Essence, Willpower and Virtues - two bodies, one soul. The net effect is that the Lunar possesses an Indenpendent Action for the remainder of the scene, but can do things like clinch two targets simultaneously or go in two different directions in one turn.
Neither body may stray farther than(The Lunar's Essence x100) yards from one another. Each body shares their senses completely, and when one dies, the Lunar is simply assumed to have lost the ammount of Health Levels that was in it, which then regenerate normally. The Lunar may change his Shape on each body normally, being a mammoth and an ant at once, or even serving as his own mount. As the Charm ends, one of the bodies remains, the other dissolves into moonlight - the Lunar chooses which is which.
Moon's Many Faces Method
Cost: 15 motes, 1 willpower, 1 Health Level
Duration: One Scene
Type: Independent Actions
Minimum Dexterity: 6
Minimum Essence: 6
Prerequisite Charms: Twin Shards Technique.
The Lunar's caste mark begins to rotate quickly, passing through various cycles of the Moon, and soon, that spreads over to his whole body, shifting between shadow and light... and many of those different cycles, different shapes begin to walk walk out of the Shadows and Light that are the Lunar's body, until it is no more, and only the different shapes remain. A number equal to half the Lunar's Essence(rounding up), looking exactly like the Lunar's current form or any other of his True Shapes. The Lunar's Health Levels are split between all the bodies, but all spend from the same Essence, Willpower and Virtues - many bodies, one soul. The net effect is that the Lunar possesses a number of Indenpendent Actions equal to his bodies for the remainder of the scene, but can do things like clinch many targets simultaneously or go in many different directions in one turn.
Neither body may stray farther than(The Lunar's Essence x100) yards from one another. Each body shares their senses completely, and when one dies, the Lunar is simply assumed to have lost the ammount of Health Levels that was in it, which then regenerate normally. The Lunar may change his Shape on each body normally, being a mammoth and an ant at once, or even serving as his own mount. As the Charm ends, one of the bodies remains, the other dissolves into moonlight - the Lunar chooses which is which.
Movement
Sinuous Striking Glance
Cost: 1 mote per +1 initiative
Duration: Instant
Type: Reflexive
Minimum Dexterity: 1
Minimum Essence: 1
Prerequisite Charms: Silver-Soul’s Dexterity.
The Lunar adds +1 to his initiative for every mote spent, up to a maximum of her Dexterity.
Twisting Surprise Attack
Cost: 4 motes
Duration: Instant
Type: Reflexive
Minimum Dexterity: 2
Minimum Essence: 2
Prerequisite Charms: Sinuous Striking Glance.
The Lunar uses her control over her body to distend limbs, move too fast, and perform an 'impossible' maneuver. As a result, he automatically wins initiative against a single target. If another character uses Charms that instantly win initiative, both roll for initiative normally.
Cat-Falling Attittude
Cost: 2 motes
Duration: Instant
Type: Supplemental
Minimum Dexterity: 4
Minimum Essence: 2
Prerequisite Charms: Silver-Soul's Dexterity.
Using this Charm, a Lunar greatly improves his ability to avoid damage from a fall. He will always land on his feet and suffer no damage unless he falls more than 100 feet, and even then it will be only Bashing - only sharp things such as spikes will make a fall deal Lethal Damage on the Lunar.
Panther Stride Stance
Cost: 6 motes
Duration: One Scene
Type: Simple
Minimum Dexterity: 3
Minimum Essence: 2
Prerequisite Charms: Silver-Soul's Dexterity.
The Lunar turns his legs in those of a giant cat, and his whole body twists slightly, becoming lower and more streamlined. For the remainder of the scene, the character can move at twice her normal movement rate and jump two times his normal jumping speed. If used in conjunction with the Full Moon anima power or other such effects, the multipliers are stacked, so a Full Moon with Panther Stride stance would move and leap at three times their normal rates.
Walking Among Beasts
Cost: None
Duration: Permanent
Type: Special
Minimum Dexterity: 2
Minimum Essence: 2
Prerequisite Charms: Silver-Soul's Dexterity.
Many beasts possess ways of locomotion very different from men. And Lunars are experts in simulating their ways, shifting their bodies to become more like them. When the Lunar buys this Charm, he chooses one of the options below. He may buy another one for 5 experience points or 2 bonus points. He may manifest those changes by paying 4 motes as a reflexive action that does not count as a Charm, and banish them at will as another reflexive action. Some of those below are under another, and have it as a prerequisite.
- Racing Stallion Stance: The Lunar modifies most of his body, receiving the body of a centaur. The Lunar receives an extra dot of Stamina, which counts as natural for all purposes, and adds twice his Dexterity to his running distance for a scene.
- Threading the Spider's Path: By growing filaments on his palms and feet, the Lunar is able to adhere to any surface, being able to climb vertical walls, or even ceilings with ease, moving at half her running speed. This is a supernaturally puissant climbing, but can still be foiled by surfaces that are too slick to be climbed, requiring a reflexive Dexterity+Athletics roll, difficulty 1 for slick surfaces, 3 for a smooth wall, or one covered with oil, and 5 for a steep cliff that has weathered constant rain for weeks, or a waterfall.
- Spider Stride Stance: The Lunar turns his lower torso and legs in an arachnid body. This gives the Lunar greater mobility and balance, converting a number of dice equal to the Lunar's Dexterity in automatic successes on all rolls involving climbing, mantaining balance or resisting any form of knockback and knockdown, and adds his Dexterity to his running speed.
- Flying Tiger Technique: The Lunar uses his shapeshifting prowess to create flaps of skin between his limbs, weak wings made for gliding, or pehaps, powerful legs. Whatever the effect, the Lunar triples her leaping distances. If using gliding wings, she might try to catch ascendant currents with a Perception+Awareness roll, and ascend at a rate of her Dexterity, plus successes on a Dexterity+Athletics roll.
- Soaring Hawk Technique: The Lunar grows true wings, with a wingspan as great as his own height. Adapting his body for flight, she allows these wings carry her aloft, allowing her to hover at one height, or move around at great speeds. The wingspan is twice as wide as the lunar is tall and lets her move at 35 miles an hour. For every 4 hours of soaring flight the Lunar must make a Stamina + Endurance roll to stay aloft or make such a roll every one hour for flapping flight. The lunar must be able to spread her wings to be able to fly. In combat the Lunar becomes able to ascend at a rate equal to his running speed, and dive up at 10 times his running speed
- Smiling Monkey Stance: The Lunar uses this charm to adapt his skeleton and muscles, becoming able to ascend trees(or other surfaces where he can grip) with ease! Normally one moves along trees at half his speed, but the Lunar can do so at his normal speed, and when faced with difficulty conditions, can reduce the difficulty of his Dexterity+Athletics rolls by his Essence - if it reduces them to 0, he needs not roll.
- Fish Tail Technique: Using this Charm, the Lunar shifts his body into flippers, webbed fingers or the like, greatly improving his swimming abilities. Allowing him to move through water unimpeded at twice his movement rate. If the Lunar is on a form with innate swimming ability, the speed is tripled.
- Mole Hands Technique: The Lunar creates the claws of a mole, adapting the strength and style of his arm, turning his hands into spades to dig. Those claws are natural weapons with spd +3 acc +1 dmg +5L def -1 and rate 3, but more importantly, they allow the Lunar to dig effortlessly through any earthly surface short of solid rock, moving at half his running speed, and creating solid tunnels that may be used by others.
Unfurling Moonsilver Hawk
Cost: 20 motes, 2 willpower, 2 Health Levels
Duration: One Day
Type: Simple
Minimum Dexterity: 6
Minimum Essence: 6
Prerequisite Charms: Soaring Hawk Technique, Overwhelming Lunar Dexterity, Strength and Stamina.
The Lunar unfurls two great wings of Moonsilver from his back, distilling his Essence upon them. So full they are of the Essence of Change that they shift the currents of the air about them, creating whirlpools, burning and chilling the air all at once. So powerful they are, that they throw the Lunar high as a mountain with a single flap. So mighty, that they may allow the Lunar to traverse Creation in the blink of an eye. The wings are so powerful that they allow the Lunar to move at a speed of 700 miles per hour. The Lunar may carry as much as he usually can, but such objects are not protected from the rigors of traveling at such speed. The Wings are so great, and the disturbances around them so profound that they add half his Essence(rounded down) in difficulty to hit the Lunar, and may be used as Natural Weapons with speed +10, Accuracy +2, Damage +12L, Defense +3 and Rate 2.
Weaving
Silver-Silk Threads
Cost: None
Duration: Permanent
Type: Special
Minimum Dexterity: 4
Minimum Essence: 3
Prerequisite Charms: None
With this Charm, the Lunar modify her body to produce strands of web or silk from her hands, and some are even able to throw honey to immobilize foes. The Lunar throws the threads with a reflexive spenditure of 1 mote, as a reflexive action that does not count as a charm use, at a distance of Dexterity x10 yards. It is strong as steel, able to carry a weight equal to the Lunar's Strength+Athletics as per the Feats of Strength table on the page 252 of Exalted, working as a perfect rope. To entangle an opponent requires a Dexterity+Brawl or Martial Arts. The strands may be enhanced with Close Combat charms, but not ranged combat ones.
When entangled, the victim remains clinched without further effort on the part of the Lunar, and needs to make a Strength+Athletics roll to break through(the strands are too sticky for one to use Dexterity) against the strands, that resist with the Lunar's Strength+Essence. Others can try to cut the strands loose, but it requires the same roll, or the deal lethal damage against the threads, that have lethal soak equal to the Lunar's Essence, and health levels equal to his Strength.
Unseen Silk Wall
Cost: 6 motes
Duration: A Lunar Phase
Type: Simple
Minimum Dexterity: 5
Minimum Essence: 3
Prerequisite Charms: Silver-Silk Threads.
The Lunar learns to spin threads that are finer than hair, almost invisible to the naked eye, but just as strong as the normal threads. The Lunar may close an area equal to Essencex10 yards per use of this Charm. One needs to rolls Perception+Awareness with a difficulty equal to the Lunar's Essence while walking in an area riddled with this trap, to perceive the strands, or find himself in a clinch as with Silver-Silk Threads. These threads last until Luna changes her face. The Lunar can always see her own threads, but it not immune to be thrown in them.
Lair of Ghostly Webs
Cost: 5 motes, 1 willpower
Duration: A Lunar Phase
Type: Simple
Minimum Wits: 4
Minimum Essence: 3
Prerequisite Charms: Unseen Silk Wall.
The Lunar paces through an area of Essencex100 yards, riddling it with ghostly cobwebs, making it an intricate nest whose strands are ultimately connected to him. None who cannot see the flows of Essence can see those strands, and even those need to roll Perception+Awareness with a difficulty equal to the Lunar's Essence to perceive them. Any who do not avoid the strands are felt by them, and the Lunar becomes able to track their movements exactly through her territory. Those strands are always connected to the Lunar, and the Lunar will only cease to feel them if she moves farther than her Essencex100 miles away from her lair.
Ghostly Ensnare Technique
Cost: 3 motes, 1 willpower
Duration: Instant
Type: Reflexive
Minimum Dexterity: 4
Minimum Essence: 4
Prerequisite Charms: Lair of Ghostly Webs.
Those who walk within the Spider's Nest unaware are nothing short of doomed. The Lunar uses this Charm on one who has been caught on the ghostly strands left by Lair of Ghostly Webs. The Lunar pays 3 motes and 1 willpower, and they manifest faintly around the victim so ensnared, giving a penalty equal to the Lunar's Essence to the victim's Dexterity, which affects Dexterity-based rolls, movement, initiative, and all else that is based on Dexterity. This lasts until the victim moves away from the Lunar's Lair of Ghostly Webs.
Weaving the Spider's Nest
Cost: 5 motes
Duration: Instant
Type: Simple
Minimum Dexterity: 4
Minimum Essence: 3
Prerequisite Charms: Silver-Silk Threads.
With this Charm, the Lunar becomes able to weave a lair of her strands with a size equal to five times her essence in yards. This lair is woven during the course of a turn, and has soak equal to twice the Lunar's Strength, and health levels equal twice that. It is a nest, easily able to shelter from the elements or close a path.
Venom
Adder Fang Method
Cost: 2 motes
Duration: Instant
Type: Supplemental
Minimum Manipulation: 2
Minimum Essence: 2
Prerequisite Charms: Silver-Soul's Manipulation.
The Lunar enhances the his Natural Weapons and venom, by instantly creating poisonous glands close to the Lunar's natural weapons. It can be delivered in any unarmed attack that deals lethal damage, increasing the damage of the Lunar's poisons, adding 1 to the difficulty to resist it, and its essence to the damage(half of it, rounding down, if resisted). If the Lunar does not possess a toxin to begin with, he receives a toxin with difficulty 2, damage equal to his essence, half if resisted.
Moon-Blessed Serpent
Cost: None
Duration: Permanent
Type: Special
Minimum Manipulation: 3
Minimum Essence: 3
Prerequisite Charms: Adder Fang Method.
With this Charm, the Lunar develops a Natural Poison, which he can deliver with all unarmed attacks that deal Lethal Damage. The Lunar receives 5 points to create the Venom with the first purchase of this Charm, and 3 for every purchase afterwards. This Change may be bought a number of times equal to the Lunar's Manipulation. The Venom starts at Difficulty 1 to be resist, Damage 0L if resisted, 1L if not, and giving a penalty of -1 to all actions for a turn.
Those points may be spent on Damage, Difficulty to Resist, and the Penalty. Each point placed on Damage becomes 1L, if the victim does not resist. If the victim does resist, the damage is equal to half that, rounded down, to a minimum of 0. Each point placed on the difficulty to resist add +1 to it. Each point added to the penalty adds 1 to it OR increases its duration - every point may make the penalty last longer, in the following progression : 1 turn, 5 turns, 10 turns, 1 minute, 1 hour, 1 day, 1 week.
This way, the Lunar may customize his poison - some are extremely deadly, killing with a touch. Some are paralytic, rendering the victim unable to react during combat - or during a full week, in which the Lunar takes the victim prisioner. And some are simply extremely hard to resist, provoking certain injury.
Citrine Blood Technique
Cost: 4 motes, 1 willpower, 1 Health Level
Duration: One Day
Type: Simple
Minimum Manipulation: 4
Minimum Essence: 3
Prerequisite Charms: Adder Fang Method.
The Lunar's blood becomes sheer, burning poison. Her blood has the same characteristics as poison snake venom,- or the Lunar's natural poison, gained by mutations or by charms such as Unsurpassed Silver Venom or Moon-Blessed Serpent. Any living being consuming or otherwise internalizing her fluids must make a Stamina+Resistance roll to avoid its effects. While his blood remains to poison, the Lunar is immune to all non-magical toxins. The Health Level spent on this charm is committed for the duration.
Burning Blood Technique
Cost: 10 motes, 1 willpower, 1 Health Level
Duration: One Day
Type: Simple
Minimum Manipulation: 4
Minimum Essence: 4
Prerequisite Charms: Citrine Blood Technique.
With his mastery in the alchemy of shape, the Lunar transfigurates his blood into no mere toxin, but an acid so powerful it can melt bones in seconds. The Lunar's blood becomes an acid that deals half his Manipulation, rounded up, as aggravated damage to all it touches. Anyone who cuts the Lunar with a mundane bladed weapon sees it melt away, covered in the blood; They are instantly lost. Weapons of the Five Magical Materials are not affected. Any time the Lunar is hurt by lethal damage in melee, he may try to get some of his blood on the attacker - treat it as a counterattack with a dice pool equal to his Manipulation score plus the damage dealt in automatic successes for this roll. The acid similarly destroys any mundane armor it touches, and deals aggravated damage for a number of turns equal to the Lunar's Essence, or until washed away. The Lunar may wish to simply throw it away in battle as a weapon with spd +0, acc -1 and rate 3. And finally, if the Lunar is down to his -2 Health Levels, he is bleeding enough that anyone trying to clinch him has to soak the poison's damage. The Health Level spent on this charm is committed for the duration.
Wave of Citrine Doom
Cost: 6 motes, 1 willpower, 1 health level
Duration: Instant
Type: Simple
Minimum Manipulation: 5
Minimum Essence: 4
Prerequisite Charms: Citrine Blood Technique.
The Lunar opens his mouth, and a wave of serpents pour forth. More than there should possibly be, they rise and fall in front of the Lunar, hissing, poison dripping. The Lunar rolls his Manipulation+Essence as an unblockable, undodgeable attack against all those in front of him, covering four times the Lunar’s Permanent Essence in yards, forming a 45-degree arc. The base damage of this attack is equal to twice the Lunar’s Essence, and it carries the equivalent of Coral Snake Venom. If a Lunar possesses the Unsurpassed Silver Venom in the Ascension Form, or a natural poison mutation and uses this Charm, he may choose the Snakes to deal its poison instead.
Citrine Alchemy Meditation
Cost: 4 motes
Duration: One Scene
Type: Simple
Minimum Manipulation: 4
Minimum Essence: 2
Prerequisite Charms: Citrine Blood Technique.
With subtle, internal shifting of his shape, the Lunar turns himself into an alchemy factory, able to enhance the abilities of his natural poisons, those gained by totem mutations(and only those). The Lunar adds +1 to the difficulty to resist it, and his permanent essence to its damage. A Lunar who possesses this Charm may also taste any other type of natural, non-magical poison and pay 3 experience points to learn it, creating a 'catalogue' of poisons - he may then shift his usual mutation-based poison to any other when activating this Charm, whilst still counting as his own poison. This Charm needs to be re-activated for every shift.
Resplendent Liquids Technique
Cost: None
Duration: Permanent
Type: Special
Minimum Manipulation: 5
Minimum Essence: 3
Prerequisite Charms: Citrine Blood Technique.
The Lunar's feats of internal alchemy become even greater - not simply toxins, but he is now able to simulate any and all drugs in his bloodstream. This Charm enhances Citrine Alchemy Meditation - from this point on the Lunar may taste any drug and pay 3 experience points to add to a 'catalogue' of drugs. He can inject this drug in the same way he does his poison, or turn any of his bodily fluids into the drug, as he so desires.
Comments
- - Back to GoldenCat
- - Back to Children of the Shifting Moon