HeroicExcellencies

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The Excellencies of the Heroic Exalted

Heroic Exalted use the Three Excellencies of the Exalted. However, rather than using Attribute or Ability-based Excellencies, the Excellencies of the Heroic Exalted are based around situations. This allows them to be useful in a variety of situations. However, they have relatively low diecaps. The Three Excellencies operate exactly as the Solar Excellencies, except that the cap on all bonus dice is either (Background) + Essence or the die pool of the action before penalties are applied, whichever is lower.

Advocate

Allies: Allies Excellencies may be activated on any action in which the character directly aids another character. Examples include parrying an attack aimed at another target, or giving medical aid. It specifically does not include situations where the character is defending or supporting others, only giving direct aid.

Contacts: Contacts Excellencies may be activated on any roll to gather information or investigate a situation.

Influence: Influence Excellencies may be applied to all direct Social Combat attack rolls and Social Parry values.

Champion

Cipher: Cipher Excellencies may be applied to defensive values in combat, and to stealth attempts.

Reputation: Reputation Excellencies may be applied to all rolls to impress others, to Social Dodge values and to all Resistance rolls.

Style: Style Excellencies may be applied to attack rolls in combat, and to all Athletics rolls.

Journeyman

Artifact: Artifact Excellencies may be applied to all rolls to create or maintain objects, including research and design rolls.

Manse: Manse Excellencies may be applied to all rolls to understand Essence flows, as well as on geomancy and Manse construction and repair.

Resources: Resources Excellencies may be applied to all rolls designed to make money, all rolls to determine the value of something, and all rolls to be an efficient worker, as well as all rolls based around pure chance.

Regnant

Backing: Backing applies to all rolls to directly influence an organization. Typically, these will be Buerocracy rolls, but may include Investigation, Socialize, or Larceny.

Familiar: Familiar applies to all rolls to control or influence plants and animals.

Followers: Followers applies to all rolls to lead people, in or out of combat.

Scholar

Library: Library applies to all research and spellcasting rolls.

Mentor: Mentor applies to all Martial Arts rolls, as well as to all rolls to learn from a source.

Savant: Savant applies to all rolls understanding with or influencing through Charms gods, demons, and the Fair Folk. It does not apply to direct physical or social interaction.

Comments

Okay, are any of these too specific or too broad? I want to make sure. - FrivYeti

Three quick thoughts from me: first, I think the effects on MDV for Influence and Reputation are the wrong way around - an influential person is more equipped to meet an argument head-on, whilst a person with an admirable reputation is better able to simply shrug off a social attack due to his elevated status. Second, what kinds of Excellencies do Heroic Exalted have access to - what's their mechanical effect? Thirdly, keep up the good work! ...DeathBySurfeit

I was thinking that Social Dodge was Ability and Social Parry was Integrity for some reason. *shakes head, goes to change that* - FrivYeti
I noticed that this is stated on the page for 2nd ed charms so I sort of copy pasted it to the top of this page, they get the 3 basic excellencies, add dice, successes and reroll but their dice cap is background+essence or current pool whichever is lower. - Blackedout
Thankee kindly - I should have copied that over myself. - FrivYeti