Dorchadas/BrokenDreamCharacter
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Character Sheet
NAME HOMELAND Broken Dream Eight Stones, Haltan Republic NATURE EXPERIENCE Survivor Norm: 0, Fae: 7 HERITAGE POWER Whisper: 9 Immunity to the effects of the Wyld Total: 48 --------------------------------ATTRIBUTES--------------------------------------------- PHYSICAL SOCIAL MENTAL Strength 2 Charisma 3(4) Perception 3 Dexterity 2(3) Manipulation 2 Intelligence 3 Stamina 2 Appearance 5 Wits 3 --------------------------------ABILITIES---------------------------------------------- --WAR-- --LIFE-- --WISDOM-- Archery ** *Crafts ** Bureaucracy Athletics *** Larceny Investigation * Awareness ** Linguistics Lore ** Brawl Performance * Medicine ** Dodge * Presence * *Occult *** Endurance * Ride Martial Arts Sail --SPECIALTIES-- Melee * Socialize ** Socialize (Seduction +1) Resistance * Stealth Craft (Woodcarving +1) Thrown Survival ** Occult (Alchemy +1) Linguistics: Native: Forest Tongue --------------------------------------------------------------------------------------- TEMPERS ESSENCE ** VIRTUES --------------------------------------------------------------------------------------- Willpower: 6 Pool: 02:16 *Compassion *** O O O O O X Committed: 0 *Conviction *** Temperance ** Valor ** --------------------------------------------------------------------------------------- MERITS --------------------------------------------------------------------------------------- NAME COST DESCRIPTION Prodigy -2 Crafts is Favored Unusual Appearance +1 Eyes every color of the rainbow Awakened Essence -5 Gain Essence Pool. Nightmares +3 +1 Difficulty to regain willpower Oath Keeper +3 Cannot break a sworn promise--catastrophic botch at worst time if does. Longevity -2 Lives for 150 years naturally --------------------------------------------------------------------------------------- BACKGROUNDS --------------------------------------------------------------------------------------- BACKGROUND RATING DESCRIPTION Allies * Ata-Treepard Contacts * Other healers/thaumaturges Influence * A figure of note in his local area. Inheritance *** Son of the Fair Folk Noble Foam Resources ** From woodcarving and thaumaturgy ---------------------------------------------------------------------------------------- COMBAT STATISTICS ---------------------------------------------------------------------------------------- Initiative: 5 Soak (L[[/B]]): (0/2) Mobility: -0 ARMOR: Hunting Leathers w[[/Armor]]: (2/3) Fatigue: 0 HEALTH LEVELS -0 -1 -2 -4 Incapacitated Negative O O O O O O O O O ---------------------------------------------------------------------------------------- COMBAT ACTIONS ---------------------------------------------------------------------------------------- ATTACKS WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE Fist 5(+0) 2(+1)U 2L(+0L) 3(+2) 5 Knife 5(+0) 4(+1) 4L(+2L) 1(-2) 4 RANGED ACCURACY DAMAGE RATE RANGE AMMUNITION Self Bow 4(+0) 4L(+2L) 2 150 20 arrows Dodge: 3/5 (+2 Permanent Essence) U = Unskilled penalty ---------------------------------------------------------------------------------------- RITUALS ---------------------------------------------------------------------------------------- NAME LEVEL COST TIME DESCRIPTION Maiden's Prayer * 1 mote 2 minutes Prevents fertility for 24 hours. Calling the Flames * 1 motes Instant Conjures up a candle-flame that lasts Beneficence for a minute. To See Without ** 1 Will 3 Hours[[/Inst]] See dematerialized spirits. INT + Occult Eyes Diff 2 to prepare. ---------------------------------------------------------------------------------------- ARTS[[/SCIENCES]] ---------------------------------------------------------------------------------------- NAME RATING DESCRIPTION Art of Summoning N[[/A]] +2 dice for CHA + Occult rolls (3 motes cost) Art of Warding N[[/A]] +2 dice for MAN + Occult rolls (3 motes cost) Alchemy ** Various Formulae--see below. ---------------------------------------------------------------------------------------- ALCHEMY RECIPES ---------------------------------------------------------------------------------------- (all rolls are INT + Occult unless otherwise stated) NAME RATING COST DIFFICULTY DESCRIPTION Blood-Saunching * * 3 Automatically stops bleeding, wounds Compress do not reopen except on a botch Wound-Cleansing * * 1 Prevents the infection of wounds in Unguent surgery and reduces infection diff- iculty by 1 Elixir of * * 1 Purges all traces of alcohol from Immaculate Sobriety system in a minute. -3 to all pools during that minute. Hero's Recovery ** ** 3 Lasts half a day per dot of STA. Heals like an Exalt. Hero's Recovery ** ** 3 Lasts two days per dot of STA. (blood version) Heals like an Exalt. ---------------------------------------------------------------------------------------- POWER DESCRIPTIONS ---------------------------------------------------------------------------------------- POWER COST DURATION TYPE EFFECT Virtue Attunement None Special Simple Conversation or eye contact (Compassion) Perception + Compassion vs Wits to learn Virtue score Virtue Attunement None Special Simple Conversation or eye contact (Conviction) Perception + Conviction vs Wits to learn Virtue score Eyes of Wicked Madness None Special Reflexive Mortals who look into eyes roll Valor Diff 2 or flee in terror. Draught of Passion None Instant Reflexive Roll feeding virtue to regain Essence from ambient emotion. Wyld Sense None Instant Reflexive PER + Awareness to gauge level of Wyld. Can find Wyld-creatures in range of sense at (5-Essence). Transcendent Dream Shape 2 motes/ One Scene Simple Adds +1 CHA, +1 DEX, +1 1 Will APP. Agg from iron. Unveiling Intution 2 motes Instant Reflexive PER + Socialize. Sux=learn 1 = virtue, perm or temp Will. 2 = Nature. 3 = emotion. 5 = thoughts. Diff equals [Essence] ---------------------------------------------------------------------------------------- GEAR ---------------------------------------------------------------------------------------- ITEM QUANTITY NOTES Self Bow 1 Nothing special Broadhead arrows Quiver of 20 Made of ironwood Hunting Knife 1 Also made of ironwood Charm against the Fair Folk 1 Reduces FF dice pools by one Hunting leathers 3 His usual clothing. Ceremonial Robes 1 Green with vines. Traditional. Bandages 10 Soaked in Blood-staunching Compress. Wound-cleansing Unguent 9 Doses in leather pouches. Elixer of Immaculate Sobriety 2 Just in case Hero's Recovery 3 Heals like an Exalt Hero's Recovery (blood) 3 Heals like an Exalt, but better Supplies for ^ 5 For later Necklace 1 Safe passage in Slulura's lands ---------------------------------------------------------------------------------------- WHISPER ---------------------------------------------------------------------------------------- Ata-Treepard Spd[[/Atk/Dmg]]: Claws 8/9/5L, Bite 8/8/6L Str[[/Dex/Sta]]: 5/4/4 Dodge[[/Soak]]: 6/2L/4B Will: 5 Per[[/Int/Wit]]: 3/2/3 Abilities: Ath: 3, Awr: 3 Brawl: 3, Dodge 2 Cha[[/Man/App]]: 2/2/2 Invest: 1, Lore: 1, Presence: 2 (Intimidation+3) Comp: 2, Conv: 3, Temp: 2, Valor: 3 Stealth: 3, Survival: 3
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