The Six King's Style

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The Six King’s Style

A style developed by set of kings in Threshold for their armies when the Fair Folk and other supernatural threats raise their heads. With great care the masters of the six kingdoms came together and took upon the task of developing the style that would be their homelands shield from now unto eternity. Each of the masters were given a starting point and then given freedom to do as they wished with their budding art. In the end it was only when the six masters came together that they fully developed the style into what it is now.

This style was created in such a way that it can be fueled by an un-Enlightened man’s Willpower or an Essence-Users Motes without much difficulty, for every Willpower 3 motes can instead be spent. In addition it can be paid for in any way that is approriate of for Thaumaturge such as taking Damage.

Life-Return Meditation

 Cost: --- [2 Willpower]
 Min:  Essence 1, Martial Arts 3, Martial Arts Specialty [The Six King’s Style] 1
 Type:  Simple
 Keyword:  Native [Human]
 Duration:  Permanent
 Prerequisite:  N/A
Fluff: Through intense meditation and dedicated training the user has gained a level of self-awareness that can be utilized to allow
the human body to surpass its natural limits and enter the realm of the supernatural. These teachings have been around for centuries,
hidden in the training of the far-flung sages and master martial artists, but it wasn’t until the six masters gathered the knowledge 
together and learned the secrets of a thousand lies. They learned the Truth of Inner Rebirth.
Crunch: This technique allows the user to soak their whole Stamina in Bashing and half their Stamina in Lethal. 
In addition the user may gain any of the following benefits for a Willpower cost.
•	Step 8 after taking damage the user may convert Lethal [1 WP] or Aggravated [2 WP] damage to Bashing. 
•	When channeling Compassion in an action which protects another person with whom the user has a positive intimacy the user gains a
a number of automatic successes equal to the users Compassion instead.  
•	When stunting the user may now heal a health level of Bashing [1 WP] or Lethal [2 WP] instead of gaining Willpower.

Ex.: Storm-Crow, an adept of The Six King’s Style, falls off a cliff and uses 2 Willpower to convert all damage to Bashing. Thus when he crashes to the ground he takes 15/B instead of the 15/L he should've. He can survive this quite a bit easier but he stunts on the way down, bleeding momentum off by bouncing between rocks, to get a Dex+ Athletics+ stunt bonus with successes beyond 3 giving him a reduction in damage. He can still channel his virtues for more dice but he can't gain the benefit of Life-Return Mediation's Channeling rule unless he's protecting someone with a positive Intimacy.

Imitating Cloud Posture

Cost: 1-2 Willpower
Min: Essence 1, Martial Arts 3, Specialization [The Six King’s Style] 1
Type: Reflexive [Step 2]
Keyword: Combo-Basic
Duration: Instant or scene
Prerequisite: Life-Return Meditation
Fluff: To avoid a strike is to negate the force entirely. A master observed a cloud shrouding a mountain and then developed this 
technique using the ideal of floating defense against even the most brutal attacks. 
Crunch: This allows the user to pay 1 WP to gain his Temperance in additional Physical DV or 2 WP for a scene long boost.
Ex.: Storm-Crow has learned Imitating Cloud Posture and a bunch of bandits have surrounded him. One of the enemies lunges, winning Join 
Battle, and swings his chopping sword to finish the young man in one blow. Storm-Crow barely manages to stunt out of the attack and 
begins battling on the defensive, stunting liberally but feels he may need more DV soon. When it comes to his action he Raises his DDV 
by three [His Temperance] for the rest of the scene [2 WP].

Iron-Lake Mountain Pulse

Cost: 1 Willpower
Min: Essence 1, Martial Arts 3, Specialization [The Six King’s Style] 1
Type: Reflexive [Step 2]
Keyword: Combo-Basic
Duration: Specialization [The Six King's Style] in DV refreshes
Perquisite: N/A
Fluff: The wind may howl as loud as it wishes but the mountain will not bow. This philosophy was adopted by one of the masters and he 
came up with this technique using his own knowledge of his body to harden his flesh to the point of it becoming an iron carapace. To do 
this he utilized his inner awareness to control the contortions of his body and allowed the ‘iron-water’ in his body to gather at the 
surface.
Crunch: This charm can be activated when damage is taken. Damage is reduced by a number equal to Martial Arts+ Conviction+ Specialization [The Six King's Style].
Ex.: Storm-Crow is forced to activate this ability, a bandit manages to pull a firewand out and fire at him, and thus negates his foes 
damage by 3 [Martial Arts] +2 [Conviction] +1 [Specialization] before his armor soak. He's still in danger but he's safer with the 
ability than without.

Honed Steel Needle

Cost: --- 1 Willpower
Min: Essence 1, Martial Arts 4, Specialization [The Six King’s Style] 1
Type: Supplemental
Keyword: Combo-Ok
Duration: Instant
Perquisite: Iron-Lake Mountain Pulse
Fluff: One master crafted his limbs into deadly weapons that could be used to deadly effect in close quarters. This technique was to 
attack not just externally but internally as well. 
Crunch: The user of this art may chose to deal Lethal damage with Natural attacks even if he is not stunting.
Additionally he may spend 1 WP to gain the Piercing tag, or the Overwhelming [Valor] tag. 2 WP may be spent in one action to gain both
effects.

Six Kings Form

Cost: 2WP 
Min: Essence 1, Martial Arts 4, Specialization [Six Kings Style] 2
Duration: Scene
Prerequisites: Life-Return Meditation; Honed Steel Needle; Iron-Lake Mountain Pulse; Imitating Cloud Posture
Fluff: Wherein the virtues of the kings are made manifest, the martial artist begins to impose his Will on an ever-changing world. The 
martial artist adopts an upright, classical position – a relaxed stance, ready to defend or attack. Every movement is just so, lending 
a serenity to her every motion. 
Crunch: The martial artist may now stunt as an Exalt if they could not do so before. The martial artist adds (MA rating) to any one of  
the following: Bashing/Lethal Soak; Dodge DV, Parry DV. If the user is a Prodigy at Martial Arts he may add his Prodigy dot to a 
different choice.
The Martial Artist adds (highest Virtue) to difficulty of all hostile Shaping Actions, or to pools to defend against such actions. 

Storm-God Strike

Cost: 1 Willpower [2 Motes]
Min: Essence 2, Martial Arts 4, Specialization [The Six King’s Style] 2
Type: Supplemental
Keyword: Combo-Ok
Duration: Instant
Perquisite: Six King's Form
Fluff: To strike like lightning, in a flash with sound dragging behind, is the objective of many martial arts but few have gotten this 
close. With this strike an attack can move so fast that it cuts the very air and creates vacuum blades.
Crunch: This is an attack that has the following stats.
Acc. Perception+ Martial Arts Damage Current WP Lethal Rate 2
This attack has a Range of 30. You do not add Strength to this damage.

Shooting Star Step Method

Cost: 1 Willpower 
Min: Essence 1, Martial Arts 4, Specialization [The Six King’s Style] 2
Type: Reflexive [Step 9]
Keyword: Combo-Ok and Counterattack
Duration: Instant
Perquisite: Six King's Form
Fluff: To move like the shooting star, that star which goes against fate’s weave, is the dream of many. This power grants superhuman 
speed that allows a person to ‘disappear’ even when an attack would have otherwise stricken the user.
Crunch: Provided that the user has a move action left in the tick he may use this technique to escape damage. The user vanishes from an 
attack that would otherwise hit; The user invokes this after using her Dodge DV to defend against an attack. This Charm allows her to 
vanish away from her opponent, jumping up to ([Strength + Dodge] x 3) yards vertically or twice this distance horizontally, as long as
the user ends the tick on a solid object he can appear in that area. The Exalt chooses the exact direction and distance of this leap, 
so long as it is away from her attacker. This Charm is treated as a counterattack, even though the jump is not hostile. 
It reduces the character’s DV by one, it cannot be used with a counterattack, and it is resolved in Step 9 of attack resolution. this 
can be beaten by a check. The enemy only needs to have seen it a number of times equal to the user’s Specialization and then he may 
make a check [Wit+ Perception] vs. the users [Dexterity+ Martial Arts+ Specialization] to see the dodge and adjust for the new 
position, though it may be impossible to continue a flurry even when making this check.
In addition whenever the user uses a move action in a flurry he may add any stunt die on his attack to his base damage as well with 
this technique.

The Six Powers Realized Enlightenment

Cost: 1 Lhl, 1 xp
Min: Essence 1, Martial Arts 5, Specialization [The Six King’s Style] 3
Type: Supplemental
Keyword: Enlightening
Duration: Scene
Perquisite: Life-Return Meditation, Shooting Star Step Method, Iron-Lake Mountain Pulse, Imitating Cloud Posture, Strom-God 
Strike, Honed Steel Needle
Fluff: By training that borders on torture and will that borders on insanity the masters finished their work at the dusk of their years 
and gathered the secrets of the style together to give to their Kings. It had taken six lifetimes but they had developed a set of 
techniques that would allow a kingdom to defend itself from all onslaught. When they returned to their homelands after all those years 
of seclusion they found the ruins of the kingdoms, long since lost to the ravages of not the Fair Folk but a singular Dragon-Blooded. 
Like leaves on the wind they scattered to teach the style they’d worked so hard on to others so that if only in some small way the 
Kingdoms would live on.
This technique was the penultimate expression of those Masters will. It opens the Crown Chakra and Root Chakra to allow Essence from
the outside world to enter the Master allow for nigh-endless use of the style it was rooted in.

Crunch: When in this form the following rules apply.
•	Any charm that requires the Martial Arts Specialization [Six King's Style] and lasts for Martial Arts in rounds may now be activated for the duration of the Six King's Form.
•	Martial Arts Specialization [Six King's Style] may be added to values derived using (MA) or (Virtue)
•	At the beginning of every turn the user can spontaneously gain a number of Willpower. To do this they roll their Martial 
Arts Specialization [The Six Powers Realized Enlightenment] in die and every success equals one Willpower point regained.
•	The ST should keep track of Experience Points spent on this charm. When it equals the cost of the Essence Channeler Blight, the Martial Artist receives it for no extra cost. The Martial Artist may also use this charm as experance spent towards related merits at the ST’s discretion such as raised Essence rating, Essence Awareness, Essence Mastery, and The Flow of Essence.


Notes: Overhaul on the Healing done. 

Comments:

RavenXanthus/SixKingsStyleDiscussion

-- Hey there. I started a new discussion page, as I tend to ramble when I get started on a subject. I hope you don't mind - Lossefion 31-05-15, 18:34 (UTC)