FairFolkNameCharms/BerserkSeraph
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Fair Folk Name Charm by BerserkSeraph
Story-Rooting Motif
Cost: 10 motes, 1 Willpower, 3 gossamer Duration: One Story Type: Reflexive Minimum Heart: 3 Minimum Essence: 3 Prerequisite Charms: Imposition of Law
The raksha selects some form of shaping (such as a specific shaping weapon, an emotion, an attack method, etc.) that will serve as a recurring theme, engraving it into the gossamer and, with a stamp of his will, wrapping that gossamer firmly around his Heart. As long as the raksha draws on the named method, he is certain to succeed, gaining weight and force from the simple act of defining his protagonist, his symbol, or his theme - all shaping attempts under the named method gain two stunt dice, which work as normal stunt dice (The raksha CAN therefore regain a lot of Essence by using his theme often - at the risk of becoming predictable). Stunts used to oppose the raksha's Motif-action can, if the opposing character's player wishes, instead be assigned to negate stunt dice on a one-to-one basis (So if a Xia whose named methodology is his Daikaiju uses it to parry against an attack with a two-die stunt, the attacker can chose to negate both of his stunt dice and cancel out the Xia's Motif dice). The use of a Motif is incompatible with normal stunting - the act is either reaffirming in its constant appearance or reaffirming by being shocking and new, not both.
However, as the raksha defines the characteristics of his story, he falls into a trench - he must fulfill his own declarations or suffer from an unconvincing, undirected narrative. All shaping actions that do NOT include the methodology suffer a one-die penalty. The raksha can change methodologies once per scene as a reflexive action, but only if the previous motif has become impossible (the Behemoth was destroyed, etc.) - this requires the expenditure of an additional 2 gossamer.
Banal Critic's Vision
Cost: 10 motes, 1 willpower, 3 gossamer Duration: Indefinite Type: Simple Minimum Heart: 3 Minimum Essence: 4 Prerequisite Charms: Bastion of the (Any) Grace
The raksha scribes onto his very Heart the terms of his existence, shaping himself into the unforgiving messenger of cold, hard logic, an edifice of disbelief and disapproval - his Name shouts to the world that as long as he stands, nothing great will occur in his presence. The hero will arrive moments after the sacrifice. The star-crossed lovers will settle for other suitors. The pauper will never become a prince. This Charm is notably rare in raksha circles, and using it is grounds for immediate expulsion from 'polite' raksha society - it imposes a reality that is anathema to the very essence of the raksha - a region utterly lacking in cinematics.
This Charm, despite having a Gossamer cost, does not function in Creation (Where the cinematic reality has more inertia) - the gossamer merely forms the skein of the disbelief that the raksha will apply. As long as the raksha maintains this Charm, all creatures inside the waypoint he occupies and with Essence less than or equal to his own (including the raksha himself) simply cannot stunt. Even Style fails in the face of the Critic's Vision. Their every attempt to do so fails, as a more unforgiving reality takes hold - an attempt to catch an arrow meets with predictable results, an attempt to run up a wall quickly turns into an ungraceful fall - the Wyld calcifies and attempts to make Wyld Stunts flounder. Similarly, creatures in the region cannot regain Willpower by any means, nor gain Gossamer from Society-Forging charms - they are stagnant.
A raksha can safely maintain this region for no longer than his Heart in scenes - each scene thereafter he must roll Essence + Heart against a difficulty of his highest Grace. Should he fail that Grace is extinguished, shattered under the self-destructive weight of a raksha denying creativity - a crucial part of their makeup. In addition to losing the Grace, the Charm ends as the raksha plunges into the appropriate Bedlam, snapping under the strain of his own destructive vision.