XerExaltedLite/Advancement

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Advancement

Arts Charms

  • <B>Alchemicals:XerExaltedLite/Advancement/B> 12 for a Man-Machine Protocol or Terrestrial Martial Art Charm, 18 for a God-Machine Protocol or Celestial Martial Art Charm
  • <B>Dragon-Blooded:XerExaltedLite/Advancement/B> 12 for a Terrestrial Martial Art Charm or Emerald Circle Spell, 18 for a Celestial Martial Art Charm

Arcanoi, Talents, and other Charms

Training Times

  • Varies by Storyteller and the goals of the Story. PCs should be considered to be constantly improving themselves, and these represent time in general, including play time. The following are guidelines.
  • First Circle Demon, Ghost, Raksha: xp cost in Years (Limit: 1 per Year).
  •  : xp cost in Seasons (Limit: 5 per Year).
  • Dragon King, Dragon Touched, Mortals, Mountain Folk, Spirit-Blooded: xp cost in Months (Limit: 15 per Year).
  • Alchemical, Dragon Blooded, Half-Caste: xp cost in Weeks (Limit: 60 per Year - Calibration not a 'week').
  • Celestial Exalted: xp cost in Days (Limit: 425 per Year).

Storytellers may wish to allow a character's past to count towards this where advancement would normally be cripplingly slow. In this case, though, the character's current experience value should count against this limit. A human's first five years always count at the Alchemical-Dragon Blooded rate, however, giving a 300 xp base.

An Elemental's rate of progression depends on its Fragment:

  • <B>Insignificant:XerExaltedLite/Advancement/B> The Elemental does not gain experience. It is merely an unintelligent wisp of the greater being it once was. At most, it has 300.
  • <B>Minor:XerExaltedLite/Advancement/B> The Elemental may gain and spend one experience point per year.
  • <B>Moderate:XerExaltedLite/Advancement/B> The Elemental may gain and spend one experience point per season.
  • <B>Major:XerExaltedLite/Advancement/B> The Elemental may gain and spend one experience point per month.
  • <B>Reborn:XerExaltedLite/Advancement/B> The Elemental may gain and spend one experience point per week. Only one Reborn of a given Elemental may exist, ever. If formed and not prematurely destroyed, these would, in time or with assistance, become Mindful Forest, Great Garda, Oceku, Urwl, and Wind Master. Alternatively, the Storyteller might allow other Reborn to become Great Dragons.
    • Elementals begin with an initial investature of Experience and 'training time', depending on the nature of their fragment and Essence. See their specific rules for details.

Gods and Greater Demons do not handle experience normally.

Gaining Experience

Characters typically gain 'down time xp' at a rate equal to the level below them - 1 per week for Celestial Exalted, 1 per season for Mortals, and so on. Characters who require one year per xp of training time gain xp at the rate of one per decade.

== Comments ==