Zack/NumberTenCamel
Character Sheet
Name: Number Ten Camel son of Deepland Scorpion and Undersand Glass. Sex: Male Age: 17 Height: 5'6" Weight: 180 lbs. Caste: Dawn Concept: Desert Nomad, Confused Exalt. Nature: Survivor Anima Banner: Scorpion XP: 4/56 -------------------------------------------------------------------------------- Appearance: Number Ten Camel is not a tall man. Years of crouching in sanddunes,and and riding the humps of camels have made his legs a little bowed. Dark skin is tight and weathered about his lean form, and thick black lashes protect his deep purple eyes. It is rare to see him without his hood up, shadowing his face, hiding the rest of his head. His deep tones are usually mellow, and his slow laughter shows his smile is small and grim from his leathered skin, than from disapproval.
-------------------------------------------------------------------------------- Attributes: (Physical Mental Social) Strength 3 Charisma 2 Perception 3 Dexterity 5 Manipulation 3 Intelligence 2 Stamina 3 Appearance 2 Wits 4
-------------------------------------------------------------------------------- Abilities: Dawn: Zenith: Twilight: Archery 3 Endurance 2 Craft 0 Brawl 3 Perfomance 2 Investigation 1 MA 0 Presence 1 Lore 2 Melee 5 Resistance 1 Medicine 1 Thrown 1 [F]Survival 3 [F]Occult 2
Night: Eclipse: [F]Athletics 3 Bureaucracy 1 Awareness 1 Linguistics 2 Dodge 2 Socialize 2 Larceny 0 Sail 0 [F]Stealth 3 [F]Ride 4 -------------------------------------------------------------------------------- Backgrounds: Familar 3 [Mysterious Camel] Resources 3 [Many gems, often strange colours from Wyld Taint] Artifact 4 [Fang of Southern Fury. Flame Spear as per CB:D] Manse 4 [Fortress of the Shifting Sands with Soul Fire Gem ] -------------------------------------------------------------------------------- Flaw: Stunted Essence [+6BP] Starting Essence is 1. -------------------------------------------------------------------------------- Virtues: Compassion 2 Willpower: 5/6 Conviction 2 Limit Break: 5/10 Temperance 3 Valor 3 Virtue Flaw - Foolhardy Contempt His time in the desert has made him brave, and discilpined, and his moral code ensures he treats others well, as in the desert to turn your back on the needy is a death sentence. he is, however, now totally adrift in life, lacking purpose or meaning. -------------------------------------------------------------------------------- Essence: Health: Total Soak: 9L/10B (Base 1L / 3B +XRBreastplate) Essence Score: 2 Lv-0 0/1 Personal 12/12 Lv-1 5/6 Peripheral 14/29 Lv-2 2/2 Committed 7 Lv-4 1/1
Incap. 1/1
-------------------------------------------------------------------------------- Charms: (12 total) Archery
Wise Arrow : 1mote per dice. Supplemental.
Melee
Golden Essence Block : 1m/2dice. Sup. Excellent Strike : 1m/die. Sup Dipping Swallow Defense : 2motes. Parry one melee atk aware of, full pool. Ref.
Endurance
Ox Bodyx2 - -1x2x2
Survival
Friendship with Animals Approach : 3motes. 1 scene. Simple. Hardship-surviving Mendicant Spirit : 5motes. 1day. Simple
Medicine
Body Mending Meditation : 10motes. 1Day. Reflexive. Heal at 10x rate.
Athletics
Graceful Crane Stance : 3motes. 1Scene. Reflexive.
Bureaucracy
Frugal Merchant Method : 1motes. Instant. Simple. Evaluate quality of
item. Ride
Master Horseman's Eye : 1mote. Instant. Simple. Evaluate Horse.
Spirit-Steadying Assurances : 3motes. 1Scene. Simple. Mount is immune to terror.
-------------------------------------------------------------------------------- Anima Powers: - 10motes to appear huge and terrifying. Valour rolls or -2 to strike him.
--------------------------------------------------------------------------------
Equipment: (Stats included in values)
- Exceptional Breastplate = Sturdy but light armour for the desert.
- Air Infused Exceptional Reinforced Breastplate = 8L/7B,0F,0M whilst the mote is commited
- FireWand = Speed9, Acc9, Damage12L, Rate1/2 Range 10yards[No Further] Ammo1.
- Bayonet = Speed9, Acc10, Damage 6L, Defence 9.
- Lance = The perfect rider's weapon. Lance : Speed 19, Acc9, Damage 5L/10L, Def 6
- Self Bow = Cheap mounted ranged weapon. Str3 Speed9, Acc8, Damage3+arrow [Usually 5 total], Rate2
- Exceptional Cold Iron Slashing Sword = His 14th birthday present. It nevers pays to trust the Fair Folk too much. Speed 12, Acc11, Damage8, Defense11
- Exceptional Fighting Gauntlet = For punching and blocking when suprised.
- Speed9, Acc9(10M), Damage 5L, Defence 9(10M). Default Brawl.(_M)iswithMelee.
- Fang of Southern Fury - Short 4/4/6/2,Spear 6/4/6/2,Lance 13/2/6[15]/1
- Short Speed13, Acc13, Damage9, Defense11.Spear Speed15, Acc13, Damage9, Defense11
- Lance Speed22, Acc11, Damage9[18], Defense10
XP: Gained 56. Spent: Graceful Crane Stance 8 Melee IV 5 Dipping Swallow Defense 8 Essence II 8 Ling II [Oldrealm] 2 Conviction2 3 Combo1 [GEB+DSD+ES] 4 Endurance2 2 Lore2 2 Oxbody2 8 Melee5 7 4Left
Appearances
- #Southlands Intro 4: Camel is approached in the desert after facing some thugs. Soran offers him a direction.
- #Southlands Session 1: Meeting Soran & the Circle face to face, he agrees to assist in a daring Realm prison break.
- #Southlands Session 2: A fiery Dragon-Blooded is captured alive, but the resulting lightshow causes worse trouble!
- #Southlands Lude 8: A glimpse at Camel's painful charm training; Plus, an unexpected gift, from a circlemate. A secret shared.
- #Southlands Session 3: Lady Tanoi shows up, slaying Ciel and nearly Diamond in the process. Soran unleashes blazing power.
- #Southlands Session 4: A ruined village holds the final, gruesome fate of Diamond, as Camel goes all out against the leperous child-knight, Hound.
- #Southlands Session 5: A mysterious fortress hidden by sand and wind opens to Camel's touch. Camel shares his true past and name. Camel reclaims his old weapon and manse.
Prophecy from a player!
Be prepared to leave everything you thought about the world behind in your persuit of understanding. Luck is on your side.
Comments From his Fellows
Five Pillars Camel is a good kid. Trying to struggle with his own identity and understand his powers while keeping up with exalts twice his age and experience. A good kid, and has the potential to be a great exalt. Someday. it's the responsibility of the rest of us to make sure he makes it that far.
Silence: An able fighter and a worthy ally.