BuzzChild/Combos
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Buzzchilds Combos
Go back to BuzzChild 's page,Go back to Combos, or read on....
I overhauled this page and organised it under the following headings, Lunar combos, Solar combos, Abyssal Combos, Terrestrial Combos, and Martial Arts Combos. I only have a few lunar combos typed so once i have re-organised this page, i likely wont come back to it for a while because of all the the other stuff i have typed up for other sections.
Lunar Combos
I made these combos for a Lunar i played named Bear they are all the lunar combos i have created so far. enjoy
lunar unarmed combos
Impact of the Charging Bear written by BuzzChild
The lunar gets low to the ground and charges towards his enemies, his form swelling into
giant proportions as he smashes into his prey, doing incredible damage, and knocking his enemy down.
- Tyrant Lizard Strike (1 mote/1 die up to dex) - Supplemental, Instant
- 1 mote buys additional attack dice up to the lunars dex.
- Body Breaking Kata (5 motes)- Supplemental, Instant
- must move 1/2 moving distance, double extra success b4 soak
- Angry Rhino Charge (1 mote/ 2 knockback dmg dice)- Supplemental, Instant
- the amount of dice bought with this charm determines the difficulty to avoid
- knockdown, can purchase dice up to strength attribute
Mechanically, the Player buys dice up to his characters dexterity with the charm Tyrant Lizard Strike for his attack roll.The attack roll is the roll for the charm Body Breaking Kata (Try to get lots of extra succesess because they count double for lethal damage). The player then buys Knockback dice up to his strength with Angry Rhino Charge, and the difficulty to avoid Knockback is the number of dice purchased.
cost: 1 willpower + 5 motes + 1 mote/die + 1 mote/ 2 dice knockback
Mauled by the Bear written by BuzzChild
When the Lunar activates this combo he begins mauling his enemy, repeatedly striking at his enemy with essence laden blows.
- Hydra Head Attack (1W + 3m/attack) - Extra Action, Instant
- For every 3 motes the character gets an extra action at his full pool
- Tyrant Lizard Strike (1M/die up to dex)- supplemental, Instant
- the character can buy extra dice up to his dexterity on a single attack roll
Mechanically, The Player buys Extra Attacks (up to his iniative divided by 3 or his dex)with Hydra Head Attack and extra dice for each of those attacks with Tyrant Lizard Strike. Each attack costs 3 motes + the characters dexterity in motes and grants the character a full dice action at double his dexterity.
cost: 2 Willpower + (3 Motes + (Dexterity in motes)per attack
Crushing the Enemies Will written by BuzzChild
A lunar uses this combo to render a mighty foe unconscious.
- Tyrant Lizard Strike (1M / die up to dex)- supplemental, Instant
- the character can buy extra dice up to his dexterity on a single attack roll
- Subdoing the Honoured Foe (1M / Bashing Success up to Strength)
- -Supplemental, Instant
- the character can convert Strength dice into automatic bashing successes
Mechanically, The player buys his Dexterity in extra dice on an attack roll with Tyrant Lizard Strike, then converts his Strength dice into automatic bashing successes on the damage roll with Subdoing the Honoured Foe if the attack is successful.
cost: 1 Willpower + (Dexterity in Motes)+ (Strength in Motes)
The Bear Mauls The Armadillo written by BuzzChild
With this combo a the lunar reinforces his musculature, and lands multiple piercing blows against an armored foe.
- Hydra Head Attack (1W + 3m/attack) - Extra Action, Instant
- For every 3 motes the character gets an extra action at his full pool
- Tyrant Lizard Strike (1M/die up to dex)- Supplemental, Instant
- the character can buy extra dice up to his dexterity on a single attack roll
- Hunter's Eye Technique (2M/-1 Soak)- Supplemental, Instant
- every 2 motes reduces the targets armor soak by 1, not more than the Lunars Dexterity or below zero
Mechanically, The Player buys Extra Attacks (up to his iniative divided by 3 or his dex)with Hydra Head Attack</i> and extra dice for each of those attacks with <b>Tyrant Lizard Strike. In addition the player reduces her targets soak on each attack by the lunars Dexterity with Hunter's Eye Technique. Each attack costs 3 motes + (the characters dexterity)+ (2x(the characters dexterity) in motes and grants the character a full dice action at double his dexterity and reduces the targets soak by the Lunars Dexterity.
cost: 2 Willpower + (3 Motes + (Dexterity in Motes)+ (2x(Dexterity in Motes))per attack
Destruction of the Unnatural written by BuzzChild
With this combo a the lunar reinforces his musculature, and lands multiple blows against an innanimate object, dealing devastating damage.
- Hydra Head Attack (1W + 3m/attack) - Extra Action, Instant
- For every 3 motes the character gets an extra action at his full pool
- Tyrant Lizard Strike (1M/die up to dex)- Supplemental, Instant
- the character can buy extra dice up to his dexterity on a single attack roll
- Door Breaking Method (1M / Damage dice)- Simple, Instant
- every 1 mote buys an additional damage dice or 2 automatic damage against man made objects.
- cannot spend more motes than his characters strength
Mechanically, The Player buys Extra Attacks (up to his iniative divided by 3 or his dex)with Hydra Head Attack and extra dice for each of those attacks with Tyrant Lizard Strike. In addition the player purchases extra damage dice or automatic successes with Door Breaking Method. Each attack costs 3 motes + (the characters dexterity)+ (the characters Strength) in motes and grants the character a full dice action at double his dexterity and does extra damage against innanimate objects(or 2x the characters strength in
automatic damage successes against man made objects.
cost: 2 Willpower + (3 Motes + (Dexterity in Motes)+ (Strength in Motes))per attack
The Bears Hug written by BuzzChild
With this combo the Lunar fortifies his musculature allowing him to crush his enemy to death in a painfull clinch.
- Mighty Bear Crush (2 mote/ Damage Dice up to Strength) - Supplemental, Instant
- 2 mote converts dice into automatic damage successes up to the Lunars Strength
- Spine Breaking (3 motes) - Supplemental, Instant
- Does only lethal, add the Lunars strength in automatic succeses towards any attempt
- at escape
Mechanically, the Player makes his attack roll for the clinch normally (becuase Spine Breaking Technique is incompatible with charms that increase dexterity). If the attack roll is successful then Spine Breaking Technique gives the lunar his strength in automatic successes on any roll to resist escape attempts and lethal damage in a clinch. The Player can then turn damage dice up to his strength into automatic successes on the damage
roll at a cost of 2 motes per point of damage with Mighty Bear Crush.
cost: 1 willpower + 3 motes + 2m/per die converted
lunar ranged combos
Releasing the Hostage written by BuzzChild
With this combo a seemingly unarmed Lunar can deliver a devastating ranged attack
- Ossific Shard Shot (2m) -simple, instant
- Allows the lunar to launch a bone fragment with accuracy -1 9l range of (Perception x 10yrds)
- Eagle Eye Advantage (2m/suc up to Dexterity)-Supplemental, Instant
- Allows the Lunar to convert Dexterity dice into automatic successes for a range attack
- Wolf Eye Technique (2m)-Supplemental, Instant
- Allows the character to treat visibility as 2 times its value
- Natures Harmony (3m)-Supplemental, Instant
- Ignore environmental penalties, wind, rain
- Knowing the Arrows Path (3m)-Supplemental, Instant
- Ignore cover penalties on a single ranged attack
- Deadly Assassin's Shot (3m/damage success)-Supplemental, Instant
- Convert damage dice up the characters strength into automatic Damage successes
Mechanically,the character fires a piece of bone out of his arm with Ossific Shard Shot, he ignores weather penalties because of Natures Harmony and can treat visibility as double it's value because of Wolf Eye Technique. In addition the character converts dice up to his Dexterity into automatic successes with Eagle Eye Advantage and can ignore all cover penalties with Knowing the Arrows Path. Lastly, The character converts damage dice up to his Strength on the damage roll with Deadly Assassin's Shot.
cost: 1willpower + 10motes + (2xdexterity in motes) + (3mxstrength in motes)
lunar defense combos
Disgracing the Enemy written by BuzzChild
This combo allows the lunar to cause a single unarmed attack directed at him, to hit the attacker.
- Snake Body Technique (5M) - Extra Action, Instant
- Make a dodge attempt against a single unarmed attack, if you succeed the damage is rolled against the attacker not the target, extra successes on dodge add to damage.
- Bending Before the Storm (1M/success up to dex)- Supplemental, Instant
- convert dice up to his dexterity into automatic successes on a single dodge roll
Mechanically, The Player converts dice up to his Dexterity into automatic successes using Bending Before the Storm on the dodge roll for Snake Body Tecnique which, if succesful, allows the Lunar to redirect the attack towards the attacker with any extra successes on the characters dodge roll counting towards extra damage dice.
cost: 1 Willpower + (5 Motes + (Dexterity in Motes)
Comments
Hey, BuzzChild. About two years ago, you asked for assistance in deleting the original bevy of pages that you have since consolidated here. Doesn't look like anyone helped you. I've created a page called HowDoIDoThat which should help in the future. I've also redirected all those old pages to point to this one, so it should now be "cleaned". Sorry it took so long. - Wordman
THANK YOU WORDMAN YOU ARE MY HERO!!! ~ BuzzChild