SilverMasks/Resilience
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Resilience
Deprivation
Unstoppable Juggernaut Incarnation
Cost: 2+ motes
Duration: One Scene
Type: Reflexive
Minimum Stamina: 2
Minimum Essence: 2
Prerequisite Charms: Ascendant Stamina
With such a complete control of their bodies, Lunars can make sure nothing will stop them while they have something to protect. Nothing, despite how hurt or tired they might be! For every 2 motes committed to this Charm, a Lunar can ignore one point of penalty from wounds, fatigue, poison or such hindrances from their body. They can only ignore up to their Stamina in penalties in this way. This Charm is a Rage and may be activated in tandem with Relentless Lunatic Fury for the cost of 2 motes, ignoring all penalties for the duration.
Luna’s Fortitude
Cost: 4 motes
Duration: One Turn
Type: Reflexive
Minimum Stamina: 5
Minimum Essence: 3
Prerequisite Charms: Unstoppable Juggernaut Incarnation
By calling upon Luna’s Fortitude, the Lunar ignores all wounds, period. For the turn this charm is activated, any wounds already present remain, and he may sustain new ones, but he suffers no action penalties while the charm is in effect, and may not be rendered unconscious(or killed) no matter how far past incapacitated his wounds would take him. This Charm may be placed on Combos despite its non-instant duration. This Charm is a Rage and may be activated in tandem with Relentless Lunatic Fury for the cost of 2 motes, giving its benefits for the Duration.
Fortitude of the Aurochs
Cost: 4 motes
Duration: Until Released
Type: Simple
Minimum Stamina: 3
Minimum Essence: 2
Prerequisite Charms: Primal Stamina
The Lunar nourishes his body with his own essence. For as long as this Charm is mantained, he needs not eat nor drink. The Lunar may only safely mantain this Charm for a number of weeks equal to his Stamina; Each week he mantains this Charm thereafter, the Lunar loses a dot each of Strength and Stamina, and this loss is not recovered until the Lunar ceases this Charm and eats at enough to satisfy him for a number of days equal to his original Stamina.
Moonsilver Stomach Conversion
Cost: 4 motes, 1 willpower
Duration: Indefinite
Type: Reflexive
Minimum Strength: 4
Minimum Essence: 2
Prerequisite Charms: Fortitude of the Aurochs
In Creation, almost anything is edible to something. The Lunar Exalted mimic that capability by fortifying their gullets, digestive systems and even teeth so they can safely consume nearly anything. Activating this Charm, the Lunar is able to eat whatever he puts in his mouth and obtain the same sustenance as he would with decent food. This Charm is a Gift and may be activated in when the Lunar shifts into a Hybrid Form. The Lunar may commit 2 motes to be able to eat everything as long as he remains in his Hybrid Form.
Ever-Waking Method
Cost: 6 motes
Duration: Until Released
Type: Simple
Minimum Stamina: 4
Minimum Essence: 2
Prerequisite Charms: Fortitude of the Aurochs
The Lunar fortifies his body with his own essence, cutting his need for sleep - as long as this Charm is on, he needs not any sleep at all, nor will feel the need for it. He receives no penalties for lack of sleep. The Lunar may only safely mantain this Charm for a number of days equal to his Stamina; Each week he mantains this Charm thereafter, the Lunar loses a dot each of Strength and Stamina, and this loss is not recovered until the Lunar ceases this Charm and sleeps six hours for every day he has been awake past his Stamina.
Bear Sleep Technique
Cost: 10 motes, 1 willpower
Duration: Varies
Type: Simple
Minimum Stamina: 4
Minimum Essence: 3
Prerequisite Charms: Fortitude of the Aurochs
Moonchildren save their power for when the land truly needs them. Activating this Charm, the Lunar settles down for a long hybernation, fueled by his will and Essence. The player designates a number of conditions equal to his Essence that will awaken him. One of those must be the maximum duration the character will sleep; The character makes relevant rolls to determine if the Lunar perceives those conditions. Suffering a wound always ends the hybernation. When the Lunar hybernates, he does not need for air, food, water or anything but his physical integrity to remain alive.
Fertile Breath Inversion
Cost: 3 motes
Duration: Indefinite
Type: Reflexive
Minimum Strength: 4
Minimum Essence: 2
Prerequisite Charms: Primal Stamina
By inverting a personal definition of what is breathable and what is not, the Lunar allows herself to safely breathe anything she allows into her lungs. While air still tastes sweet to her lungs, so does whatever she targets with this Charm. Being able to breathe fire or a sandstorm does not make one comfortable in it. That requires other Charms. This Charm is a Rage and may be activated in tandem with Relentless Lunatic Fury for the cost of 2 motes, allowing the Lunar to breathe anything for the duration of the Fury!
Armor
Hide-Toughening Essence
Cost: 1 mote per +2 soak
Duration: One Scene
Type: Reflexive
Minimum Stamina: 2
Minimum Essence: 1
Prerequisite Charms: None
The Lunar reinforces his skin, making it thicker, stronger, using the precepts of bone and cartillage and callouses to make his skin nearly impervious to some sort of danger! It is mostly unnoticeable, but careful observers(a Perception+Awareness roll at difficulty 3) can pick the changes to the Lunar's frame. This Charm costs 1 mote per 2 Bashing or Lethal soak added, but the Lunar may not spend more motes than his Essence powering this Charm. The Lunar may wear armor with this Charm without any hindrance.
Frenzied Bear Fortification
Cost: 3 motes
Duration: One Turn
Type: Reflexive
Minimum Stamina: 4
Minimum Essence: 3
Prerequisite Charms: Hide-Toughening Essence
Just like a raging bear, the Lunar shrugs off even the worst blows struck by her foes, her endurance so great that attacks just seem to slide off! In the turn this Charm is active, the Lunar may ignore one damage success on every blow against her, no matter the kind of damage dealt. This Charm can be comboed despite its non-instant duration. This Charm is a Rage and may be activated in tandem with Relentless Lunatic Fury for the cost of 2 motes, giving its benefits for the duration.
Wound-Mastering Body Evolution
Cost: 10 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Stamina: 5
Minimum Essence: 4
Prerequisite Charms: Frenzied Bear Fortification
Powerful Lunars can teach their bodies to acclimatize to the most dangerous things, rending the Lunars proof against what has already hurt them. After activating this Charm, any form of attack or event that causes the Lunar harm(at least one health level of damage or dot of trait degradation) ceases to be a danger for her for the rest of the scene, making their raw damage drop to zero before soak is applied. Others forms of attack can still harm the character: the Lunar can only immunize herself against a single form of attack at any given time. Using this Charm a second time merely switches the form of attack the Lunar is immune against; Its effects do not stack. Divide weapons by edged and blunt and so on, with things like fire, acid, strangulation and crushing being their own categories as well.
Armor-Forming Technique
Cost: 1 mote per +3 soak
Duration: One Scene
Type: Reflexive
Minimum Stamina: 3
Minimum Essence: 2
Prerequisite Charms: None
The Lunar creates plates of armor over his body, laced with Moonsilver and bone, which may be as elegant as the sleek carapace of a beetle or the plating of a Celestial Lion or as terrifying as terrible blades of jagged bone. Every mote spent gives the Lunar 3 points of Bashing and Lethal Soak and 1 point of Aggravated Soak, but the Lunar may not spend more motes powering this Charm than he has dots of Permanent Essence. This Charm creates armor, which counts as armor for all purposes, and cannot be used with armor not made of Moonsilver, as it completely alters the shape of the character's body. This Charm is a Gift and may be activated in when the Lunar shifts into a Hybrid Form. The Lunar may commit his Essence in motes to increase his soak as long as he remains in the hybrid form.
Shimmering Silver Fortress
Cost: 4 motes, 1 willpower
Duration: One Scene
Type: Reflexive
Minimum Stamina: 4
Minimum Essence: 2
Prerequisite Charms: Armor-Forming Technique
The Lunar reinforces his natural armor with his Celestial Station, silver-white motes burning around his body for a moment before disappearing, his body retaining a certain quality of something as untouchable as the Moon in the night sky - anything below his station ceases to be a concern entirely. For the remainder of the scene, the Lunar's Natural Soak becomes hardness against all attacks not enhanced by Charms.
Flesh of Adamantine
Cost: 3 motes
Duration: Instant
Type: Reflexive
Minimum Stamina: 4
Minimum Essence: 2
Prerequisite Charms: Shimmering Silver Fortress
In a flare of power, the Lunar orders his whole body to tighten. The Lunar's flesh becomes as stone, his bones as adamant, his natural defenses as impenetrable as the barriers of reality. It takes much power to maintain such a powerful change to the Lunar's shape, but for that instant, against one single attack, the Lunar turns his Natural Bashing and Lethal Soak into Hardness, as his form shifts into its hardest.
Invulnerable Moonsilver Carapace
Cost: 8 motes, 1 willpower
Duration: Instant
Type: Reflexive
Minimum Stamina: 5
Minimum Essence: 3
Prerequisite Charms: Flesh of Adamantine.
Moonsilver comes out of all the pores of the Lunar's bodu, covering him in shining moonlight, sounds like night rivers echoing around the Lunar as this beautiful, serene proccess completes, as sublime as a butterfly opening her wings out of the cocoon. It covers the entirety of the Lunar, and is compatible with any armor or prop the Lunar may don. During the turn this Charm is activated, the Lunar receives Aggravated, Bashing and Lethal Soak equal to three times his Essence, and the minimum damage of all attacks becomes zero. This soak is neither armor nor natural.
Armor-Absorbing Method
Cost: 10 motes, 1 willpower, 1 health level
Duration: One Scene
Type: Simple
Minimum Stamina: 5
Minimum Essence: 4
Prerequisite Charms: Ascendant Stamina, Primal Stamina
The Lunar absorbs the armor in himself, reshaping it as part of his body. It becomes no different than a shell for his body, bone protusions of many sorts of beasts. For the remainder of the scene, the armor is considered to be part of the Lunar's Natural Soak, for all purposes including Charms, but still able to soak aggravated damage. The armor becomes part of the Lunar's body, but is still too bulky for any other armor to be worn above it. The Health Level spent powering this Charm is committed. This Charm has no effect on Magical Material Armor of materials other than Moonsilver. This Charm is a Gift and may be activated in when the Lunar shifts into a Hybrid Form. The Lunar may commit 5 motes to absorb his armor upon shifting into the Hybrid Form.
Harm
Ox-Body Technique
Cost: None
Duration: Permanent
Type: Special
Minimum Stamina: 1
Minimum Essence: 1
Prerequisite Charms: None
The bodies of the Exalted are extremely durable, able to weather much more punishment than weak things such as mortals or castles. Every purchase of this Charm gives the Lunar additional Health Levels, and may be purchased multiple times, but no more than once per dot of Stamina the Lunar possesses. Each purchase of this Charm gives a Lunar two additional Dying Health levels, and a choice of the following:
- Two -1 Health Levels.
- Four -2 Health Levels.
Bruise-Relief Technique
Cost: 1 mote per Level
Duration: Instant
Type: Reflexive
Minimum Stamina: 2
Minimum Essence: 2
Prerequisite Charms: Ascendant Stamina
By expending essence to power this Charm, the Exalt can cause her malleable flesh to repair damage. To an observer, bruises and other superficial injurices simply fade away to leave umblemished skin. The Exalted can spend 1 mote to heal one level of Bashing damage to herself, but may not heal more bashing health levels with this Charm than her Stamina in any given turn. The Lunar may activate this Charm if she is unconcious. This Charm is a Gift and may be activated in when the Lunar shifts into a Hybrid Form. The Lunar may commit 2 motes to heal one Bashing Health Level per turn while in the Hybrid Form.
Halting the Scarlet Flow
Cost: 2 motes per Level
Duration: Instant
Type: Reflexive
Minimum Stamina: 3
Minimum Essence: 2
Prerequisite Charms: Bruise-Relief Technique
By exploiting his shapeshifting abilities, a Lunar Exalted is able to quickly deal with cuts and other wounds, causing flesh to around gashes to flow together ad broken bones to magically reknit. The Exalted can spend 2 motes to heal one level of lethal damage to herself, but may not heal more lethal health levels with this Charm than her Stamina in any given turn. Any bleeding wounds automatically close if even a mote is spent to power this Charm - observers see the blood flow cease, wounds knitting together, swelling subsiding. The Lunar may activate this Charm if she is unconcious, but not if she is actually dead. This Charm is a Gift and may be activated in when the Lunar shifts into a Hybrid Form. The Lunar may commit 4 motes to heal one Lethal Health Level per turn while in the Hybrid Form.
Endless Body
Cost: 6 motes, 1 willpower
Duration: One Scene
Type: Reflexive
Minimum Stamina: 5
Minimum Essence: 3
Prerequisite Charms: Halting the Scarlet Flow
The Lunar now possesses full authority over his shape. He can return nearly from ashes, and remake his flesh after being crushed by any and every thing. Cuts close instantly, the lost flesh is renewed, as the Lunar allows the endless possibility of his form allows him to generate more at his whim to replace what was lost. Using Endless Body allows the Lunar to heal 1 Lethal Health Level and a number of Bashing Health Levels equal to his Stamina every turn for the remainder of the Scene.
Lick Wound
Cost: 1 mote per die
Duration: Instant
Type: Simple
Minimum Stamina: 1
Minimum Essence: 1
Prerequisite Charms: Ascendant Stamina
Using this Charm while licking a subject's wounds or breathing vapors into her face allows the Lunar to use her own essence to fortify an ally's resistance to infection. The Lunar may add dice up to her stamina to a subject's efforts to resist poison and disease. This also allows an instant roll to get rid of any poison the victim may be suffering of, a stamina roll with a difficulty equal to the poison's normal one and with a pool that starts at 0 and with a number of dice equal to how many the Lunar can lend. If successful, the victim is healed of the poison, and all ill effects(including the damage dealt by poison) instantly vanish. It is a roll made by the subject, and thus the subject can spend willpower or channel virtues to it, but the Lunar herself cannot. The Lunar can, however, use charms that convert those dice in automatic successes as he lends them.
Mother's Touch
Cost: 4 motes, 1 Health Level
Duration: One Scene
Type: Simple
Minimum Stamina: 3
Minimum Essence: 3
Prerequisite Charms: Lick Wound, Halting the Scarlet Flow
The Lunar infuses his blood with essence, and lets droplets of it drop upon a subject. He is then able to shape the subject's body as if it was his own, applying the same principles that heal the Lunar's own body and instantly closing his wounds. Mother's touch allows the Lunar to apply his own Healing Charms, as well as Ascendant Stamina and Primal Stamina, to another as long as this other is not farther away from the Lunar than his Stamina in yards.
Shed the Ephemeral Skin
Cost: 3 motes, 1 health level
Duration: Instant
Type: Reflexive
Minimum Stamina: 5
Minimum Essence: 3
Prerequisite Charms: Lick Wound
As substances begin to taint the Lunar’s Essence, the Lunar simply expels the affected parts – a little bit of blood, a little bit of fur, strands of hair, little droplets of his protean form shine in multiple hues and disappear - and with ease, the substance and its maladies are gone. This Charm instantly breaks the effect of any poison, disease, or other substance that affects the Lunar's body. The Exalt can invoke this Charm reflexively to impede a poison, disease or similar substance on the moment it comes in contact with his body, and before it has any effect.
Inviolate Lunar Essence
Cost: 4 motes, 1 willpower
Duration: Instant
Type: Reflexive
Minimum Stamina: 5
Minimum Essence: 4
Prerequisite Charms: Shed the Ephemeral Skin
Everything is Essence. Every breath, every body, every rock. Every shape the Lunar assumes is composed of Essence, and Shapeshifting is little more than changing the essence of the body in a myriad of different ways, well evidenced by silver tatoos that lock their Form, Caste and Exaltation. The Lunar that understands this has an incredible control over the geomancy of their own bodies, and just as he hardens his skin, can compress their essence and ingrain it on his flesh, reshaping it and making it inviolate. A Lunar's Essence is his body, and nothing may tamper with it. As the Lunar uses Inviolate Lunar Essence, any effect that drains, burns, taints or otherwise affects their Essence, Essence Pools and Charm uses is instantly broken. This is a Perfect Effect. This Charm is a Gift and may be activated in when the Lunar shifts into a Hybrid Form. The Lunar may commit 4 motes to make his Essence inviolate as long as he remains in Hybrid Form.
Scorpion and Toad Immunity
Cost: None
Duration: Permanent
Type: Special
Minimum Stamina: 4
Minimum Essence: 3
Prerequisite Charms: Lick Wound
Lunars do not fear what they have conquered. A character with this Charm becomes immune to any poison or disease she has experienced and survived. Once the foreign substance has run its course, it will never harm that character again. Exalted may make exceptions at will: A Lunar does not have to lose the ability to enjoy alcohol, quat or other recreational drug. Once a character becomes immune, however, she can never go back. This is instant and automatic for mundane poisons and diseases, but the Lunar must spend 1 experience point to make herself immune to supernatural poisons and diseases.
Substance
Scorpion and Toad Absolution
Cost: 3 motes
Duration: Instant
Type: Reflexive
Minimum Manipulation: 1
Minimum Essence: 1
Prerequisite Charms: None
Lunars with this body learn to immunize their bodies against poisons which they experience. The Lunar can, by activating this Charm, convert his Essence into automatic successes to defend against any disease or poison she currently suffers from. This call for an immediate roll against its difficulty, and if the Lunar is successful, any detrimental effects, such as penalties, instantly disappear. The immunizing effects, with the dice converted for rolls to defend against that disease or poison, last for the remainder of the scene.
Adder Fang Method
Cost: 2 motes
Duration: Instant
Type: Supplemental
Minimum Manipulation: 2
Minimum Essence: 2
Prerequisite Charms: Scorpion and Toad absolution
The Lunar enhances the his Natural Weapons and venom, by instantly creating poisonous glands in his body. This Charm increases the damage of the Lunar's poisons, adding 1 to their difficulty to resist, and the Lunar's Essence to its damage(half of it, rounding down, if resisted). If the Lunar does not possess a toxin to begin with, he receives a toxin with difficulty 2, damage equal to his essence, half if resisted, and no duration, as it deals no penalties.
Scorpion and Toad Assumption
Cost: 4 motes
Duration: Instant
Type: Simple
Minimum Manipulation: 2
Minimum Essence: 1
Prerequisite Charms: Scorpion and Toad Absolution
Lunars can stop even the most indidious ways, like poison, from harming those they protect. The Lunar touches the body of a target and uses her knowledge of fluids and substances to draw a poison or disease to a specific place, which she cuts and then sucks in the poison. This frees the target from the disease or poison, giving the Lunar the poison, which she has to deal with on her own.
Silver-Named Poison
Cost: None
Duration: Permanent
Type: Special
Minimum Manipulation: 3
Minimum Essence: 3
Prerequisite Charms: Scorpion and Toad Absolution
Lunars are able to create substances of legend within their body, supernatural poisons that only Gods and Demons can equal! This poison is created with 5 Substance Points when this Charm is first purchased, receiving 3 more points for every extra purchase, to a maximum of the Lunar's Manipulation.
The Venom starts at Difficulty 1 to be resist, Damage 0L if resisted, 1L if not, and giving a penalty of -1 to all actions for a turn. Substance Points may be spent on Damage, Difficulty to Resist, and the Penalty. Each point placed on Damage becomes 1L, if the victim does not resist. If the victim does resist, the damage is equal to half that, rounded down, to a minimum of 0. Each point placed on the difficulty to resist add +1 to it. Each point added to the penalty adds 1 to it OR increases its duration - every point may make the penalty last longer, in the following progression: 1 turn, 5 turns, 10 turns, 1 minute, 1 hour, 1 day, 1 Lunar Phase, 1 week, 1 Lunar Month. This way, the Lunar may customize his poison - some are extremely deadly, killing with a touch. Some are paralytic, rendering the victim unable to react during combat - or during a full week, in which the Lunar takes the victim prisioner. And some are simply extremely hard to resist, provoking certain injury. The Lunar has to pay 4 motes to create the substance, which she can use her poison in the following ways:
- She may excrete it into a single weapon(including Natural Weapons), inflicting it upon the victim on her next successful attack.
- She can milk it from her flesh, like harvesting venom from a snake, creating a dose for later use.
- She can suffuse her fluids with it, giving its effects to anyone drinking or eating part of her body automatically.
The Lunar may also modify her poison in the following ways...
- She may create a Contact poison. Halve the base damage, but it may be passed on by any touch, as simple as a handshake.
- She may create a Non-Lethal poison. It deals Bashing Damage, but its damage increases by her Essence.
It costs nothing to make the poison either of those, but this cannot be changed later. This Charm is a Gift, and the Lunar can activate it by committing 4 motes when she enters a Hybrid Form, giving any of its Lethal Natural Weapons(any or all of them) the poison for the duration. The Natural Weapons(or the whole body, for a Contact Poison, or her suffused fluids) thus enhanced have no choice but to deal the poison, however.
Resplendent Liquids Mastery
Cost: None
Duration: Permanent
Type: Special
Minimum Manipulation: 3
Minimum Essence: 3
Prerequisite Charms: Scorpion and Toad Assumption
Creation holds thousands of unique poisons and drugs, enough to make a dedicated hedonist or assassin despair at ever being them all on hand. But Lunars have shifting bodies that can create anything... including any number of different substances. Once the character has suffered the effects of a drug, substance or poison on her body, she may pay 1 experience point to become able to reproduce it. At character creation, a Lunar may pay 1 Bonus Point to have 3 substances. This costs a number of motes equal twice the substance's Resources value. The cost to generate a Disease is equal to its Virulence. The Lunar can use the substance in any many ways:
- She may channel it directly in her system, feeling the effects immediatly.
- She may excrete it into a single weapon(including Natural Weapons), inflicting it upon the victim on her next successful attack.
- She can milk it from her flesh, like harvesting venom from a snake, creating a dose for later use.
- She can suffuse her fluids with it, giving its effects to anyone drinking or eating part of her body automatically.
This Charm is a Gift, and the Lunar can activate it by committing 3 motes when she enters a Hybrid Form, giving any of its Lethal Natural Weapons(any or all of them) the poison for the duration. The Natural Weapons(or the whole body, for a Contact Poison, or her suffused fluids) thus enhanced have no choice but to deal the poison, however.
Burning Blood Mastery
Cost: 4 motes
Duration: Instant
Type: Simple
Minimum Manipulation: 4
Minimum Essence: 4
Prerequisite Charms: Resplendent Liquids Mastery
In addition to using poisons and drugs, a Lunar can also master a myriad ways of using something greater than poison, acids. Burning Blood Mastery adds Acids and other damaging reagents to the list of substances the Lunar can, after experiencing them, create. The Lunar can use it with a touch, exuding acid from his palms, or spit it into foes. Acidic spit uses Athletics or Thrown, and has an Accuracy of -2, and a range of the Lunar's Strength in yards. The character may also invent his own Supernatural Acids, each of which requires 4 Experience Points or 2 Bonus Points to purchase. Examples include...
- Burning Tar is a gummy, sickly green and sticky acid. It inflicts 8 lethal damage when inflicted on the opponent, and again every turn until removed. Scrapping off the acid is a dice action that requires no roll.
- Foe-Softening Discharge is a clear, sharp-smelling secreation that does not inflict damage. When the acid strikes a foe, the Lunar chooses one of the target's Physical Attributes, Appearance or Perception and rolls(Manipulation+Essence) at a difficulty equal to the target Attribute. Success reduces it by one dot. Exalted recover one dot per week, but it is permanent for Mortals.
- Steel-Eater is a dull-gray, watery acid that deals only 3 lethal damage to creatures and quickly loses its potence. Against objects, however, it deals 10 lethal damage, ignoring Hardness. Characters do nto soak this. Their weapons and armor do, with their damage and soak ratings, respectively. Each die of damage left afterward automatically reduces the object's damage or soak(or health levels, for objects neither weapon nor armor) by 1. Weapons reduced to 0 damage and armor reduced to 0 soak are utterly destroyed. Some weapons may be repaired, at the Storyteller's discretion.
Wave of Citrine Doom
Cost: 4 motes, 1 willpower, 1 health level
Duration: Instant
Type: Simple
Minimum Manipulation: 4
Minimum Essence: 4
Prerequisite Charms: Resplendent Liquids Mastery
The Lunar opens his mouth, and a wave of serpents pour forth. More than there should possibly be, they rise and fall in front of the Lunar, hissing, poison dripping. The Lunar rolls his Manipulation+Essence as an unblockable, undodgeable attack against all those in front of him, covering four times the Lunar’s Permanent Essence in yards, forming a 45-degree arc. The base damage of this attack is equal to twice the Lunar's Essence, and it carries the equivalent of Coral Snake Venom. However, the Lunar may wish to use any poison she can produce, on her Totem, via Resplendent Liquids Mastery or Silver-Named Poison.
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