SolarAthletics/BogMod
Strong-Man's Feat Method
Cost: 3m; Mins: Athletics 4, Essence 3; Type: Simple
Keywords: Combo-OK, Obvious, Mirror(Deadman's Strongarm Method)
Duration: One Scene
Prerequisite Charms: Increasing Strength Exercise
Guided by the will of the Lawgiver golden essence flows into her arms and back. Muscles ripple and she sets herself to lift and carry beyond the power of any human form or perhaps to break that which would take a dozen others. The Solar treats their effective (Strength + Athletics) score as doubled for the purposes of feats of strength wether it be for breaking things or for lifting and carrying.
Light-Step Technique
Cost: 4m; Mins: Athletics 5, Essence 4; Type: Reflexive
Keywords: Combo-Ok, Obvious
Duration: One scene
Prerequisite Charms: Foe-Vaulting Method, Lightning Speed
A Lawgiver's leaps and movements are oftentimes faster then the unenlightened can perceive. Where before his movements were hard to track now they are almost impossible and the Solar is allready upon you before you have barely started to lift your blade. The Solar doubles his base movement to start. Second the Solar compares his Athletics + Essence against the Perception or Awareness(Whichever is higher) of those he attacks. The difference is subtracted from their DV against all the Solar's attacks.