NikinksRandomStuff
Random Stuff I felt like putting up here
From white-wolf forums, by User: Thoth
During a discussion about House Manosque, I got to thinking about the exact bloodline map of the Scarlet Empress.
This is what I have managed to cobble together thus far.
The Empress and Araka Jeresh had no offspring that we know of.
The Empress and Rawar of Arjuf were together from RY: 114 - RY: 370 and produced Manosque in RY:130, Ragara in RY:139 and Mnemon in RY:369.
The Empress and her Mortal Consort Nellens were together from RY: 227 - RY: 261 and produced Sesus in RY: 231 and Ledaalin RY: 235. Later certain offspring formed House Nellens in RY: 422
The Empress and an Unknown Mate produced a younger sister for mnemon, this sister was later tricked by Mnemon into going into the Imperial Manse.
The Empress and the Imperial Cup Bearer mate in a controlled breeding experiment in RY: 706, the result is V'Neef being born in RY: 708
Do we have any information regarding the Origins of House Iselsi, House Cathak or House Peleps?
Do we know what Mnemons younger sisters name was? Further more do we know if it was Rawar of Arjuf or Tepet himself who was the girls father?
Also do we have any information on House Chanos or House Jerah?
http://memegen.deskslave.org/mainpage.pl
So, it seems that Tave is a verb-form (?)* in Lithuanian, as in "Tave myliu" (I love you), "Kad tave velniai nujotu!" (Let devils ride you away!) and even "Kad tave shikanti sutrauktu" (May your muscles constrict while you shit) - I kid you not. So that's a rather unlikely origin.
These strategies are copied from the CombatStrategies page (which gives credit where credit is due), but this page is for my own use - please only change the comments section, leave the rest for me to update. ^_^
Solar Strategies
- 1. Master Ping, Melee specialist
- Attacks
- Multilpe times in Melee, with
- Fire and Stones Strike (for one damage autosuccess)
- Defends with
- Fivefold Bulwark Stance or Steel Devil Style (and full dodge if needed) turn one, then
- Flow Like Blood
Dragon-Blooded Strategies
- 1. Fire Master in our Midst
- Attacks with
- Fire Aspect Anima ability
- Defends with
- Fire Dragon Form (MA sux to Dodge rolls), and
- Safety among Enemies (Dodge roll to redirect attack)
- 2. Ever-Present Wind-Master, Air Aspected DB
- Attacks
- From range, with Thrown weapon
- Defends with
- Windhands Gemstone (parry or dodge a ranged attack with full pool)
- Anima Power (faster movement?)
- Five-Dragon Blocking Technique (free parry with Essence, and add this to normal parries),
- Five-Dragon Form (soak L with B, faster movement), and
- Whirlwind Shield Method (add Essence to difficulty of ranged attacks to hit you)
- Counterattacks with
- Vengeful Gust Counterattack (throw vs ranged attack (use up dodge or parry), counter with extra sux)
- 3. (Advanced) Breezy Trees, Air + Wood Immaculates
- Air attacks
- From range with Thrown, using
- Air Dragon Form (adds MA to ranged attacks)
- Shrouding the Body and Mind (invisible; if spotted, parries against you are at +2 difficulty)
- Air defends with
- Whirlwind Shield Method (subtract Essence successes from ranged attacks to hit target)
- Seven Year Swarm Volley from Wood aspect (adds Archery attack successes to difficulty)
- Shrouding the Body and Mind (invisible; if spotted, attacks against you are at +2 difficulty)
- Windhands Gemstone (dodge (or parry) a ranged attack with full pool)
- Air Dragon Form (add MA to dodges; reflexively dodge with MA rating)
- Anima Power (faster movement?)
- Air counterattacks with
- Vengeful Gust Counterattack (throw vs ranged attack (use up parry (or dodge)), counter with extra sux)
- Wood attacks
- Does not attack, uses Seven Year Swarm Volley (if did attack, it would be from range with Archery)
- Wood defends with
- Hides in trees
- Whirlwind Shield Method (add Essence to difficulty of ranged attacks to hit you)
- Seven Year Swarm Volley (roll Archery attack, add sux to difficulty for all ranged attacks on group)
- 4. Four With One Mind, three armored mortals with a (four Essence) Air aspected DB
- DB attacks with
- Long spear, using
- With One Mind (adds own Abil to Wts Per and Melee)
- Defends with
- Mortals parrying attacks on him
- Parries using
- With One Mind (adds own Abil to Wts Per and Melee, allows to parry attacks on others in group)
- Mortals always parry
- With One Mind (adds own Abil to Wts Per and Melee, allows to parry attacks on others in group)
- 5. Avalanche Assualt, Earth Immaculate
- Activates Shattering Fist Strike (doubles raw damage to destroy objects)
- Then uses Mountain Toppling Method (Strength increases by 5 with or vs objects of stone)
- Drops a portion of the scenery onto the enemy
- This has been used to great effect in battles over moutain passes, when enemies of the realm had the entire mountainside crush their armies due to the work of a few heroes.
- 6. Goremaul Storm, Air DB
- Attacks by
- Tossing a Goremaul, or preferably multiples
- Using Loyal Weapon (to have it spin back)
- Seeking Throw Technique (adds two dice to Thrown attack per mote)
- Persistant Hornet Attack (possibly ... attacks same target for Essence turns)
- 7. Fire and Ice, Fire Immaculate and an elusive ranged type (Air Immaculate or Wind-Master work great)
- Fire Immaculate attacks with
- Consuming Might of the Fire Dragon (triples fire damage from Anima power)
- Dodging among opponents
- Fire Immaculate defends with
- Fire Dragon Form (add MA successes to dodge rolls, can't use reflexively)
- Consuming Might of the Fire Dragon (reduce attacks on you by MA rating, half that for allies in Ess yards)
- Full dodge
- Safety Among Enemies where required (redirects attacks)
- Air Immaculate attacks with
- Ranged attacks, as in the above attack templates
- Herds opponents closer to Fire Immaculate
- If the opponents attack the Fire Immaculate, they hit each other. If they concentrate their efforts on the Air Aspect, the Fire Immaculate attacks them, doing both weapon and anima damage.
- 8. Water Dragon Suffers, Water Immaculate
- Attacks with
- Water Dragon Form (MA increases by Essence)
- Theft-of-Essence Method (if hit, roll Ess + MA ... each sux steals 3 motes)
- Defends with
- Water Dragon From (adds MA to B and L soak, can soak L with full Sta; can reflexively add 2 soak per mote)
- 9. Blades of Fire, Fire Immaculate
- Attacks with
- Flash-Fire Technique (allows you to reroll initiative)
- Multiple attacks
- Defends with
- Flame-Flicker Stance (increase difficulty to hit you by (up to) Essence, for turn)
- Parries
- 10. Howling Wolves, multiple Sorcerors
- Each attacks with
- Thunder Wolf's Howl (undodgeable and unblockable attack on one opponent), or
- Level 3 Sorcery Capturing Cords could help if only a single caster were available
- 11. Use a big, honkin, first age device
- Who cares if another Mourning Field in the Scavenger Lands is created if it means taking out an Anathama
- 12. Flurry of Swords, Air DBs
- They all attack with
- Multiple attacks at high initiative, using
- With One Mind (adds own Abil to Wts Per and Melee)
- They all defend with
- Five-Dragon Blocking Technique
- 13. Misty Metal Storm, Air DBs
- They all attack with
- Multiple attacks at high initiative, using
- With One Mind (adds own Abil to Wts Per and Melee)
- Strength of Stone Technique (adds one Str)
- They all defend with
- Five-Dragon Blocking Technique
- Smoke Obsucring Effect (adds own Abil to Dodge for group)
- Strength of Stone Technique (adds one Sta)
- Dodge where attacks are too accurate
- 14. Swirling Prismatic Typhoon, Air DBs
- They all attack with
- Multiple attacks at high initiative, using
- Deadly Wildfire Legion (adds own Abil to Melee)
- Dragon Vortex Attack (area of 10 feet x Ess, those in area take Ess L each turn)
- They all defend with
- Five-Dragon Blocking Technique
- 15. Air Force Strike, Air Immaculates in Most Terrifying Armor of the Air dragon
- Attack by
- Plummeting down on their opponenets
- Use their 5 chakram trick (immaculate weapon ability), with
- Wrathful Winds Maneuver (perfect att for Str + Ess L soak Sta only, roll Str + Ath diff MA or stunned)
- Defend by
- Ending each turn by leaping straight up into the air
- 16. Wrath of the Five Dragons, 1 DB of each aspect
- Water DB attacks with
- Flow Past Defences (on successful hold attack, extra successes reduce L + B soak)
- Eath DB attacks with
- A big jade weapon with
- Force of the Mountain (add Ess to damage of attack)
- Air Immaculate attacks with
- Invisibly Hidden Chakram Method (hide up to Ess x2 thrown weapons)
- Loyal Weapon (can throw Melee weapons, and weapon returns)
- Fire DB attacks with
- Ringing Anvil Assault (up to Melee extra attacks)
- Dragon Graced Weapon (if hit, soak additional 4L on next action)
- Wood DB attacks with
- Swallows Defend the Nest (fire Ess arrows)
Lunar Strategies
- 1. Soak Monster
- Defends with
- Heavy Armour
- Five-Dragon Blocking Technique (add Ess to parries, relexively parry with Ess)
- Wound-Knitting (heals 1 L per turn)
- 2. Even More Aggravating Lunar
- Attacks with
- Multiple Archery attacks
- Defends with
- Lightning Speed and the Flight Gifts (DBT)
- Running faster than opponenets can keep up
- 3. Master MA Lunar
- Attacks with
- Charcoal March of Spiders (independant actions which can be split)
- Savage Moonsilver Talons (nasty claws)
- Hurricane Combat Method (add MA to init, Ess extra MA or ranged attacks per turn)
- Fast movement
- Defends with
- Hurricane Combat Method (add MA to dodge rolls, or reflexively dodge with MA)
- 4. Snake dodge Lunar
- Attacks with
- Stratospheric Dexterity
- Defends with
- Stratospheric Dexterity
- Triple-specialized and maxed-out Dodge
- Snake Body Technique (reflexively dodge attack)
- Counterattacks with
- Snake Body Technique (reflexively dodge attack, extra successes redirect attack)
Abyssal Strategies
- 1. Dance of the Draining Death
- Attacks with
- Owl Seizes Mouse (can't block or dodge clinch), followed by
- Rapacious Lamprey Technique (Drink Ess health levels in a turn)
- Defends with
- Persistent dodge
- 2. Cold Hyper-Drain
- Attacks with
- Unnatural Shambling Deftness (Ess extra attacks)
- Breath Draining Prana (targetted at the essence pool, roll Will for motes drained)
- Defends with Charms paid for via drain
- Fivefold Shadow Form (Reduce attack pool by Dex + Ess)
- Flowing Evasion Assault (dodge without a roll)
- Incomparable Sentinel Stance (perfect, applicable parry)
Important Fives in Exalted...
||Dawn|| - Bronze Tiger|| ||Zenith ||- Golden Bull|| ||Twilight ||- Copper Spider|| ||Night ||- Iron Wolf|| ||Eclipse ||- Quicksilver Falcon||
Full Moon - ? Waxing Moon - ? Half Moon - ? Waning Moon - ? No Moon - ?
||Journeys ||- Heaven's Messengers - ||Harbringers ||- Yellow ||- Air ||- Golden Barque|| ||Secrets ||- Heaven's Eyes ||- Oracles ||- Green ||- Water ||- Forbidding Manse|| ||Serenity ||- Heaven's Coutesans ||- Joybringers ||- blue ||- Wood ||- Cerulean Lute|| ||Battles ||- Heaven's Soldiers ||- Shieldbearers ||- scarlet ||- Fire ||- Crimson Panoply|| ||Endings ||- Heaven's Gardeners ||- Reckoners ||- violet ||- Earth ||- Violet Bier ||
||Air ||- Blue ||- Serenity ||- Air ||- North ||- Mela ||- Tempestuous Knives ||- Azure Dragons|| ||Earth ||- White || Battle || Earth || Centre || Pasiap || Stone Fists || Ivory Dragons || ||Fire ||- Red ||Journeys || Fire || South || Hesiesh || Burning Swords || Crimson Dragons || ||Water ||- Black || Secrets || Water || West || Daana'd || Drowning Hands || Ebon Dragons || ||Wood ||- Green || Endings || Wood || East || Sextes Jylis || Ashen Bows || Emerald Dragons ||
Mineral - Plant - Animal - Human - Spirit
Mind - Soul - Body - Shard - Blood
Sense - Sight - Hearing - Taste - Touch - Smell
How Many? - None - A - Some - Many - All
1 - 2 - 3 - 4- 5
10 - 100 - 1000 - 10000 - 100000/limitless/uncountable
In - On - Under - Above - Beside - Around
Where? - Here - There - Nowhere - Everywhere - Elsewhere
When? - Beginning - Then/Past - Now - Soon/Future - Ending
Who? - Him/Her - Them - Me - Us - You
What? - This - That - Something - Nothing - Everything
Why? - Because - Chance - Fate - Decree - Decision
Baby - Youth - Adult - Elder - Aged/Dying
Wise - Assured - Brave - Kind - Centred
Places - Wyld - Creation - Heaven - Area - Space
State of being - Blessed - Exalted - Mortal - Divine - Primordial
Known Stuff - Technique - Method - Style - Kata - Movement
Practice - Meditation - Trance - Mantra - Approach - Prana
Oath - Bind - Procedure - Persuade - Proposal
Advance - Motion - Concentration - Attitude - Mode
magical stuff - Charm - Shaping/Sorcery - Mote - Anima - Essence - Prayer - Weaving - Ritual - Elemental - Karma
Pattern - Path - Ordeal - Perfection - Decision
Eye - Nose - Mouth - Ear - Face
Finger - Hand - Elbow - Shoulder - Arm
Silence - Whisper - Speech - Shout - Voice - Tongue - Language - Song - Words
Hit/Strike/Blow - Attack - Victory - Battle/Conflict - Maneuver - Prowess - Onslaught
Not - Bad - Negative - Dangerous - Against - Opposed
Truth - Knowledge - Savant - Analysis - Law
Physical - Mental - Spiritual - Social - Virtuous
Up - Down - Rise - Fall
Grace - Strength - Intelligence - Beauty - Wisdom
Forget - Remember - Hide - Reveal - Guess
Auspicious - Marvellous - Efficient - Decorous - Honorable - Loyal - Benevolent
||||||||||Station:|| ||Slave||Servant||Autonomous||Master||King||
Desire - Fear - Anger - Hate - Apathy
Shape - Thing - Exist - Weight -
Of - Because - Like - And - Or
Swim - Walk/Stride - Climb - Fly - Wait
With - Against - Shroud - Seek -
Weapon - Armor - Shield - Arrow
||||||||||Relations ->|| ||Ally - ||Enemy - ||Family - ||Stranger - ||Aquaintance||
||||||||||Speed ->|| || Still - ||Slow - ||Movement/Alive/Steady - ||Fast - ||Foreward - Backward / Directed||
||||||||||Elements of Life:|| ||Eating || Breathing || Sleeping || Feeling || Tiring / Moving||
||||||||||Size:|| ||Tiny || Small || Large || Huge || Behemoth ||
Protection - Ward - Sanctuary - Home - Defense - Threshold - Gate / Door - Safety - Invulnerable
Legion - Horde - Family / House / Clan / Tribe - Convocation - Nation
Real - Become - Be - Exist
Inspiration - Glow - Radiance - Light - Clear
Quality Of (-ness) - Adverb - Adjective - Plural - Participle
Fair-Folk Charms and Glamour resistances
Attacks:
- Cup : Man+[highest Entertainer Ability]+Weapon Accuracy
- Ring : Int+[highest Worker Ability]+Weapon Accuracy
- Staff : Int+[highest Diplomat Ability]+Weapon Accuracy
- Sword : Dex+[highest Warrior Ability]+Weapon Accuracy
DV:
- Cup : (Man+[Highest Cup Ability]+Weapon Defence)/2
- Ring : (Int+[Highest Ring Ability]+Weapon Defence)/2
- Staff : (Int+[Highest Staff Ability]+Weapon Defence)/2
- Sword : (Dex+[Highest Sword Ability]+Weapon Defence)/2
- Heart : ([WP/2]+Dodge+[Ess, if Ess > 1])/2
Base Damage:
- Cup : Man+Weapon Damage
- Ring : Per+Weapon Damage
- Staff : Cha+Weapon Damage
- Sword : Str+Weapon Damage
Soak:
- Cup : App+WP
- Ring : Wit+WP
- Staff : App+WP
- Sword : Sta+WP
||Charm|Resistance Trait|Target Pool|
- Abandoned by All Creatures Curse
- Adored by All the World
- Ambrosial Ascention
- Army-Supporting Behemoth Invocation
- Art of Corrosion
- Assumption of Dreams and Passion
- Assumption of the Land's Heart
- Assumption of the Person's Heart
- Awakened Dream Manufacture
- Beguilement
- Behemoth-Forging Meditation
- Burden Ghost Glamour
- Chaotic Soul Sledgehammer
- Compelling Presence
- Curse of Definition
- Devouring Revelation of the Wyld
- Dissonance of Principles
- Elegant Muse Attitude
- Element-Weaving Style
- Elemental Evocation
- Emotion-Weaving Style
- Essence-Disrobing Passion
- Essence-Forging Art
- Extruded Stomach Feeding
- Fall of Night Shadows the Truth
- Fearsome Mien
- Gladdening Visage
- Great Works of the (Grace)
- Harmony of Fortune and Hate
- Hateful Coin Curse
- Heart-Cutting Style
- Heart-Stealing Kiss
- Iron Nightmare Muzzle
- King of Beasts Method
- Knife-Hand Dream
- Limitless Wealth Conjuration Technique
- Maddening Summons
- Manacles of Virtue
- Monstrous Conceit
- Preemptive Declaration of Victory
- Prince and Pauper Approach
- Principle of Worlds
- Ravishing the Created Form
- Scourging Wind Raid
- Shape-Forged Servant
- Shiftless Untamed Beauty
- Soul-Carving Artifice
- Soul-Consuming Hunger
- Sovereign Element Shape
- Spite-Summoning Malediction
- Tainted Creature Command
- Thousand Gnawing Fangs
- Thousand Tiny Hooks Technique
- Torn Spirit Mending Technique
- Trackless Dreamscape Movement
- Transient Work of Flesh and Bone
- Translucent Dream Sheathing Technology
- Undetectable Lie
- Unlimited Respendence
- Unreal Shipwright's Method
- Unwanted Obsession Provocation Technique
- Veil of Glamour
- Waypoint-Sealing Technique
- Whispers Behind the Eyes
- World-Angering Bestial Mastery
- World-Angering Elemental Mastery
Comments / Flames / Critiques
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