MartialArts/DarkHunterStyle
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Background
Dark Hunter Style
"For the cunning, to face an enemy in open confrontation would be a fourth rate solution for someone who has already made three serious mistakes: Not knowing the territory, not moving about in secrecy, and not evading a direct attack. It is only when all your strategies and tactics have failed, that you resort to ripping someone’s head off."
Characters who practice this style may use tiger claws or razor claws freely (considering them unarmed Martial
Arts attacks) with all of its Charms. This style is incompatible with the use of armor. Additionally, upon mastering the form the stylist permanently gains a die to stealth while not wearing armor. While it is not necessary to possess Tiger Style before mastering Dark Hunter Style, a few charms are useless without it.
History
Senses straining, heightened, drawn taught over the weighted apprehension in the lingering eternity of every moment. Each sound, every color cast in sharp crisp relief, each thundering pulse felt hammering high in the chest, hidden deep in the throat and warm behind the eyes. Still there is nothing, but the terror won't calm. Shivering to the core, shaken unsure and waiting for the tearing pain, the shock of adrenaline. Held by the darkness, by the whisper of movement, frozen in bated anticipation.
Fear wafts through the air, savory, intoxicating. The taste of it drives you forward almost gasping swallowing anticipation writhing. Yet the darkness holds you waiting, prey postures glancing around in desperate false hope, but knowing. The prey stares off hoping, gaze stabs at the darkness this way and that. Movement. Hot and iron-tang'd life flows past fangs, flesh tears and then there is silence.
The Dark Hunter is the cunning predator, the quiet shadow, the ghost waiting just at the edge of perception...to strike. Lurking, stalking, watching through the undergrowth and distraction waiting for the perfect moment.
During the second age of man, creation was the stalking grounds for one of the greatest predators to ever live, an Iron Wolf, one of the chosen of the Sun, Nadia. For an age her name was synonymous with the beast, hunger, dread; she was the Hunter. This style was her manifestation of one aspect of that.
Style
Flight is not Defeat</b>
<b>Cost: motes Duration: Type: Keywords: Min. Martial Arts: Min. Essence: Prerequisite Charms: None
Stone Gouging Claw Strike</b>
<b>Cost: 2 motes Duration: Instant Type: Supplemental Keywords: Obvious, Stackable, Combo-Ok Min. Martial Arts: 4 Min. Essence: 3 Prerequisite Charms: Show of Dominance Stance
The awe inspiring force of a bear’s claw is legendary even in terms of larger creatures and small gods. The Fair Ones looked at their strength during the invasion and twisted some of the greatest bears into their warriors utilizing them over even some behemoths. Channeling and emulating the power of these natural myths the Martial Artist tears into her opponent easily parting fur, wood, stone and steel.
When this charm is activated tens rolled on damage count as two successes and each strike removes 2B/2L soak from armor. Against mundane armor this loss is permanent until repair. Against magical armor soak returns at a rate of one level per day.
Urwl’s Hide</b>
<b>Cost: 6 motes, 1 willpower Duration: One Scene Type: Simple Keywords: Combo-Basic, Obvious Min. Martial Arts: 4 Min. Essence: 3 Prerequisite Charms: Show of Dominance Stance
The hide of the first bear, The Elemental of Earth: Urwl, was pure earth essence invulnerable to all attack until the stroke of a primordial felled the great beast. Bears still hold a portion of this strength and their great ancestor’s blessing still enables them to turn sword and spear. The Martial Artist sees this strength and learns from it, drawing from deep within himself he pours essence from his chakra into his skin. When this is done the Martial Artist gains a light aura in the shape of a great bear. While the visual fades after the charm is activated the image remains in the Stylist’s light anima as long as the charm is active.
Once this charm is activated the Martial Artist subtracts one die from the minimum damage they suffer. Adds Essence to their Stamina and soaks Lethal with full Stamina.
Bear Takes Salmon Movement</b>
<b>Cost: 5 motes Duration: Until Used Type: Reflexive Keywords: Combo-Ok Min. Martial Arts: 4 Min. Essence: 3 Prerequisite Charms: Stone Gouging Claw, Urwl’s Hide
There is a quiet assurance in patience. Like the great and wise bear the Martial Artist knows how to wait. For any attack there is a perfect time to make it, very few people ever master the simple skill of waiting for that moment. However, it is in that moment that the attack should be made, it is meant for that moment and all but unavoidable.
The Martial Artist enters a Guard Action and holds it for up to six ticks. When they strike they do so with such startling speed and force, the attack gains a number of extra successes equal to the number of ticks the Guard Action was held for. The motion is a simple and straight forward one, seemingly easy to block but the moment carries it through to the target.
Great Bear Form</b>
<b>Cost: 6 motes Duration: One Scene Type: Simple Keywords: Form-Type, Obvious Min. Martial Arts: 4 Min. Medicine: 4 Min. Essence: 2 Prerequisite Charms: Bear Takes Salmon Movement
Those who are able to internalize the lessons of the bear begin to understand their own harmony. Breathing in deeply the Stylist calmly centers herself seeking the perfection of her own nature. This simple movement and breath brings her chakra into alignment.
While this charm is active the Martial Artist adds one dot to each Caste and Favoured ability. Such spiritual harmony cannot help but reflect in the material world. Peace of spirit, essence and mind yields peace of body. Each muscle and each movement find a natural rhythm greater than the individual parts. The Martial Artist adds their highest virtue to their bashing and lethal soak.
This is a Form-Type Charm.
Wisdom of Ajna</b>
<b>Cost: 5 motes Duration: One Scene Type: Reflexive Keywords: Combo-Ok Min. Martial Arts: 4 Min. Essence: 3 Prerequisite Charms: Great Bear Form
Spiritual harmony, inner peace and control; these are the aspects of a Great Bear Stylist. Learning to further understand the simple harmony such Stylists seek, the Martial Artist becomes able to not only align his Chakra but to move, focus and control them. Focusing and manifesting the Third-Eye Chakra, Ajna, the Martial Artist forehead glows with an arcane eye of violet.
While this charm is active the Practitioner is able to perceive spirits and other dematerialized beings. Further, Ajna grants perception of the disharmony in others allowing the Martial Artist to add one level to the damage he inflicts. Finally, knowledge of their own body and spirit allows the Martial Artist to add or subtract one tick from their own Action to a minimum of three.
Palm and Sole Chakra Realignment</b>
<b>Cost: 5 motes, 1 willpower, 1 health level Duration: One Scene Type: Simple Keywords: Combo-Ok, Obvious Min. Martial Arts: 5 Min. Essence: 3 Prerequisite Charms: Wisdom of Ajna
The Martial Artist upon mastering this charm has reached a state of spiritual harmony such that they are able to move other chakra to overlap and reinforce their Palm and Sole Chakra. The Palm and Sole Chakra become almost manifest and strike not only the target’s physical form but their Essence. Simply Focusing their Palm and Sole Chakra they are able to strike dematerialized beings as well as add Essence to their Raw Damage.
The stylist may purchase add-ons for this charm at two experience points or one bonus point each. Each add-on for this charm allows the Martial Artist to shift a different Chakra to overlay their Palm and Sole Chakra. Only one add-on can be activated at a time but once the charm is active the Stylist can switch add-ons with a Reflexive Miscellaneous Action.
- Third-Eye (Ajna) When the Third-Eye is made to overlay the Palm and Sole Chakra the Martial Artist adds one success and 2 Accuracy to his attacks. Both of these modifications are applied after roll as if they make the difference between hitting and missing the attack is considered Piercing. Further any target struck while this add-on is active glows lightly with a violet aura for the rest of the scene. This add-on is not compatible with Wisdom of Ajna.
- Throat (Vishuddha) When the Throat is made to overlay the Palm and Sole Chakra the Martial Artist causes those struck to increase their natural healing rate by three times. This functions as a weak Body-Mending Meditation. Further, bashing the Stylist deals completely heals at the end of the scene.
- Solar Plexus (Manipura) When the Solar Plexus is made to overlay the Palm and Sole Chakra the Martial Artist hands are wreathed in yellow flame from the manifest Chakra this adds +2L to unarmed attacks and allows parrying of Lethal weapons without a stunt. This flame burns with the strength of the Stylist’s will and as such they add their current Willpower to Raw Damage.
- Root (Muladhara) When the Root is made to overlay the Palm and Sole Chakra nothing of equal or lower Essence can convince the Martial Artist to change his attitude toward his target. Any virtue channels used while this charm is active grant an addition two dice, however any Limit Break rolls are also made with two addition dice.
Sushumara Meridian Meditation</b>
<b>Cost: 5 motes Duration: One Scene Type: Reflexive Keywords: Combo-Ok Min. Martial Arts: 5 Min. Essence: 3 Prerequisite Charms: Wisdom of Ajna
There are two major Essence lines which carry energy between the Chakra. One the Lunar line, one the Solar line. The two lines are in a delicate interplay balancing the spirit and bring instinct and passion from the lower soul to be tempered by the reason and memory of the higher. This delicate balance is very rarely perfect. By adjusting their Chakra the Martial Artist is able effect that balance and the effects can be drastic. The simpler adjustment suffuses the fiery Essences throughout the body and inures the Practitioner to such threats.
When this charm is activated the Stylist adds their Essence Rating to their Hardness vs. Fire. They also reduce the number of levels of damage fire does by half their Essence Rating.
This is of course a simple manipulation. With careful and undisturbed meditation something grander can be accomplished. By spending a Willpower in addition to the normal cost the charm is changed to a Simple Action of Indefinite Duration. Due to the effort of this manipulation the Action cannot be Comboed and is Obvious. While maintaining the meditative trance that is created the Martial Artist gains an enhanced awareness of her immediate surroundings, negating vision penalties and adding three dice to awareness out to Essence yards. In such a trance the Stylist heals at three times natural rate. This functions as a weak version of Body-Mending Meditation.
Chakra Externalization Technique</b>
<b>Cost: - Duration: Permanent Type: Permanent Keywords: None Min. Martial Arts: 5 Min. Essence: 4 Prerequisite Charms: Palm and Sole Chakra Realignment, Sushumara Meridian Meditation
This charm permanently modifies both Palm and Sole Chakra Realignment and Sushumara Meridian Meditation. Prior to this point the Martial Artist was able to manipulate and focus Essence line and Chakra within their body. Once this charm is mastered the Stylist becomes able to project these forces outside of their bodies for short periods of time.
- Palm and Sole Chakra Realignment When Palm and Sole Chakra Realignment is active the Martial Artist may at any point spend one Willpower to project the glowing orb of their Chakra just beyond their body and causing their target to be knocked back Willpower + Essence yards. This effect only lasts an instant but if the target hits anything sufficiently solid before coming to the end of their knock back they suffer the remaining yards in dice of bashing damage.
- Sushumara Meridian Meditation By externalizing the twin Essence Lines the Martial Artist is able to create a blast of roiling unstable Essence that rips into anyone in the way. If used in this manner Sushumara Meridian Meditation functions identical to Breath of the Fire Dragon.
Noble Meridian Division</b>
<b>Cost: - Duration: Permanent Type: Permanent Keywords: None Min. Martial Arts: 5 Min. Essence: 5 Prerequisite Charms: Chakra Externalization Technique
A given disciple of the Great Bear Style can only ever learn one of the two paths that this charm lays before them. At this level of mastery one must choose to focus on either the Lunar (Loyal Ida Path) or the Solar (Proud Pingala Path). For with this charm the Martial Artist purposely unbalances themselves again and chooses their own Nature. One path they are naturally inclined toward one not and the decision is very rarely difficult once the Stylist has progressed this far.
- Loyal Ida Path In any encounter the Martial Artist may choose one opponent and one ally. The opponent suffers an external penalty of five to strike the Martial Artist and an external penalty of one to strike the ally.
- Proud Pingala Path Once this path is chosen the Excellency cap for the Martial Artist is raised by two.
Quiet Juggernaut Sage</b>
<b>Cost: 10 motes, 1 willpower Duration: One Scene Type: Simple Keywords: Combo-Basic Min. Martial Arts: 5 Min. Essence: 6 Prerequisite Charms: Noble Meridian Division
Master of the Great Bear Style were never common, those few that reached such skill and enlightenment were called Quiet Juggernaut Sages or simply Quiet Sages. The uninformed and the uninitiated sometimes referred to any Practitioner of the Great Bear Style as such. It is, however, with truly mastering the Ways of the Great Bear that the title is earned both according to other Sages and ones enemies. There is no external sign when a Quiet Sage enters this charm or that it is active. They have mastered their own perfection after-all and no longer emulate anything.
A Quiet Juggernaut Sage is as hard as her will. While this charm is active the Martial Artist adds their Strength + Martial Arts to Bashing and Lethal Soak and one level of damage is subtract from that dealt to them after it is rolled.
A Master of the Great Bear Style is a strong as her spirit. While this charm is active add one success to all Strength rolls, including Damage and add Essence to Raw Damage.
A Quiet Sage has made her pursuits her nature. While this charm is active add one dot to five Abilities which are set when this charm is purchased and must be chosen out of Caste and Favoured Abilities.