FrivYeti/FirstEd
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In order to trim down my main page a bit, I've created this archive page for my material that's only really for the First Edition game. This page won't be growing, I'm afraid.
Contents
Rules
/HouseRules - The house rules that my chronicles follow. There are also Revised Artifact Creation rules and Profession, a specialized set of house rules governing a slight change to the Sail charm, currently undergoing playtesting.
Martial Arts Revision - A first edition revision to Martial Arts.
Complete Settings
/HeroicExalts - Autochthon's Heroic Exalted in the post-Alchemical arrival world.
/LowPowerHighPowerExalts - You heard me.
Incomplete Settings
/TheHouseSetting - Still sort of brainstorming, mucking around with the setting and seeing what happens.
Martial Arts (First Edition)
Azure Ribbon Martial Arts (not created by me, but modified. And the original's not on the wiki.)
Stag-Style Martial Arts, designed for polearms.
Sun's Glory Style, a Martial Art that embodies the power of the Sun.
Moon's Radiance Style, a Martial Art that embodies the power of the Moon.
Solars (First Edition)
Solar Brawl, with disarms and defenses.
Solar Crafts for better artificery.
Solar Dodge holds an Essence 6 Charm.
Solar Endurance holds an Essence 6 Charm.
Solar Socialize holds an Essence 6 Charm.
Solar Stealth for being more like Batman.
Solar Survival, with Solar Familiar Charms and extra Essence pool (my variant).
Lunars (First Edition)
Lunar Wits, with an Essence pool increase Charm.
/Leviathan - Lord of the Deep Sea, Master Lunar of the First Age.
Other Exalts (First Edition)
Sidereal Survival, with an Essence pool increase Charm.
Dragon-Blooded Survival, with an Essence pool increase Charm.
Abyssal Stealth, which has a villain Charm in it.
/SolarsVsLion - From a forum conversation - five twinked-out 500 XP Solars vs. the First and Forsaken Lion!
Miscellaneous
Mortal Charms - Charms to let mortals have a few small tricks of their own.
Ox-Body: A dissertation with Charm revisions.