Difference between revisions of "The Six King's Style"

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A style developed by set of kings in Threshold for their armies when the Fair Folk and other supernatural threats raise their heads. With great care the masters of the six kingdoms came together and took upon the task of developing the style that would be their homelands shield from now unto eternity. Each of the masters were given a starting point and then given freedom to do as they wished with their budding art. In the end it was only when the six masters came together that they fully developed the style into what it is now.  
 
A style developed by set of kings in Threshold for their armies when the Fair Folk and other supernatural threats raise their heads. With great care the masters of the six kingdoms came together and took upon the task of developing the style that would be their homelands shield from now unto eternity. Each of the masters were given a starting point and then given freedom to do as they wished with their budding art. In the end it was only when the six masters came together that they fully developed the style into what it is now.  
  
This style was created in such a way that it can be fueled by an un-Enlightened man’s Willpower or an Essence-Users Motes without much difficulty, noted in the Cost section.
+
This style was created in such a way that it can be fueled by an un-Enlightened man’s Willpower or an Essence-Users Motes without much difficulty, for every Willpower 3 motes can instead be spent. In addition it can be paid for in any way that is approriate of for
 +
Thaumaturge such as taking Damage.
 
   
 
   
 
<b><i>Life-Return Meditation</i></b>
 
<b><i>Life-Return Meditation</i></b>
  <b> Cost:</b> 2 Willpower [5 Motes]
+
  <b> Cost:</b> --- [2 Willpower]
 
  <b> Min: </b> Essence 1, Martial Arts 3, Martial Arts Specialty [The Six King’s Style] 1
 
  <b> Min: </b> Essence 1, Martial Arts 3, Martial Arts Specialty [The Six King’s Style] 1
 
  <b> Type: </b> Simple
 
  <b> Type: </b> Simple
  <b> Keyword: </b> Combo-Ok
+
  <b> Keyword: </b> Native [Human]
  <b> Duration: </b> Varies [See text]
+
  <b> Duration: </b> Permanent
 
  <b> Prerequisite: </b> N/A
 
  <b> Prerequisite: </b> N/A
 
  Fluff: Through intense meditation and dedicated training the user has gained a level of self-awareness that can be utilized to allow
 
  Fluff: Through intense meditation and dedicated training the user has gained a level of self-awareness that can be utilized to allow
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  hidden in the training of the far-flung sages and master martial artists, but it wasn’t until the six masters gathered the knowledge  
 
  hidden in the training of the far-flung sages and master martial artists, but it wasn’t until the six masters gathered the knowledge  
 
  together and learned the secrets of a thousand lies. They learned the Truth of Inner Rebirth.
 
  together and learned the secrets of a thousand lies. They learned the Truth of Inner Rebirth.
  Crunch: This technique allows the user to soak their whole Stamina in Bashing and half their Stamina in Lethal as long as the Willpower
+
 
or Motes are locked into it, these are committed as if to an artifact.  
+
  Crunch: This technique allows the user to soak their whole Stamina in Bashing and half their Stamina in Lethal.  
  This also creates a special die pool called Rebirth which has several effects. To fill the Rebirth pool the user accepts an internal
+
  In addition the user may gain any of the following benefits for a Willpower cost.
penalty to any action that he was stunting, reducing the number of stunt die to a minimum of 0, to gain a die in the Rebirth pool. The
+
  • Step 8 after taking damage the user may convert Lethal [1 WP] or Aggravated [2 WP] damage to Bashing.
Rebirth pool may only hold a number of die equal to [Essence+ Martial Arts] and the following actions reduce the Rebirth pool.
+
• When channeling Compassion in an action which protects another person with whom the user has a positive intimacy the user gains a
  • The user may reduce the Rebirth pool by a number of die as a Reflexive action to reduce the effects of damage. After taking  
+
  a number of automatic successes equal to the users Compassion instead.
damage the user converts Lethal [1 Rebirth per] or Aggravated [2 Rebirth per] to Bashing and can ignore up to his Specialization in  
+
  • When stunting the user may now heal a health level of Bashing [1 WP] or Lethal [2 WP] instead of gaining Willpower.
  wound penalties for a number of rounds equal to the user’s Stamina.  
+
   
  • The user may reduce the Rebirth pool by a number of die to increase the Acc. Or Defense of an attack. Any one attack can only be
+
  Ex.: Storm-Crow, an adept of The Six King’s Style, falls off a cliff and uses 2 Willpower to convert all damage to Bashing. Thus when he crashes to the ground he takes 15/B instead of the 15/L he should've. He can survive this quite a bit easier but he stunts on the way down, bleeding momentum off by bouncing between rocks, to get a Dex+ Athletics+ stunt bonus with successes beyond 3 giving him a reduction in damage. He can still channel his virtues for more dice but he can't gain the benefit of Life-Return Mediation's Channeling rule unless he's protecting someone with a positive Intimacy.
  increased this way up to your Specialization [The Six King’s Style]
 
  Ex.: Storm-Crow, an adept of The Six King’s Style, commits 5 Motes to his Life-Return Meditation and slowly through the fight has
 
gathered four extra die in the Rebirth pool, his limit as he has only the minimum to gain the technique, and he may only add up to his
 
Specialization to any attacks Accuracy or Defense. While this doesn’t seem like much it should be noted that he may still stunt for  
 
more accuracy and he can still use the Rebirth to reduce damage should he need to.
 
  
 
<b><i>Imitating Cloud Posture</i></b>
 
<b><i>Imitating Cloud Posture</i></b>
  <b>Cost:</b> 1 Willpower [2 Motes]
+
  <b>Cost:</b> 1-2 Willpower
 
  <b>Min:</b> Essence 1, Martial Arts 3, Specialization [The Six King’s Style] 1
 
  <b>Min:</b> Essence 1, Martial Arts 3, Specialization [The Six King’s Style] 1
 
  <b>Type:</b> Reflexive [Step 2]
 
  <b>Type:</b> Reflexive [Step 2]
 
  <b>Keyword:</b> Combo-Basic
 
  <b>Keyword:</b> Combo-Basic
  <b>Duration:</b> Instant or Indefinite
+
  <b>Duration:</b> Instant or scene
 
  <b>Prerequisite:</b> Life-Return Meditation
 
  <b>Prerequisite:</b> Life-Return Meditation
 
  Fluff: To avoid a strike is to negate the force entirely. A master observed a cloud shrouding a mountain and then developed this  
 
  Fluff: To avoid a strike is to negate the force entirely. A master observed a cloud shrouding a mountain and then developed this  
 
  technique using the ideal of floating defense against even the most brutal attacks.  
 
  technique using the ideal of floating defense against even the most brutal attacks.  
  Crunch: The user lowers his Rebirth pool to increase his DDV at a 1 to 1 ratio. This can be drawn out by lowering the users
+
 
Specialization by an equal number. For as long as the Specialization is suppressed this way the user can maintain the Imitating Cloud
+
  Crunch: This allows the user to pay 1 WP to gain his Temperance in additional Physical DV or 2 WP for a scene long boost.
Posture.
+
 
 
  Ex.: Storm-Crow has learned Imitating Cloud Posture and a bunch of bandits have surrounded him. One of the enemies lunges, winning Join  
 
  Ex.: Storm-Crow has learned Imitating Cloud Posture and a bunch of bandits have surrounded him. One of the enemies lunges, winning Join  
 
  Battle, and swings his chopping sword to finish the young man in one blow. Storm-Crow barely manages to stunt out of the attack and  
 
  Battle, and swings his chopping sword to finish the young man in one blow. Storm-Crow barely manages to stunt out of the attack and  
  begins battling on the defensive, stunting liberally and slowly filling Rebirth. When it comes to his action he Raises his DDV by three
+
  begins battling on the defensive, stunting liberally but feels he may need more DV soon. When it comes to his action he Raises his DDV  
  and lowers his Specialization by 1 so the next strike will have to hit his DDV +3 and all other attacks will have to hit his DDV +1
+
  by three [His Temperance] for the rest of the scene [2 WP].
until he stops lowering his Specialization.
 
  
 
<b><i>Iron-Lake Mountain Pulse</i></b>
 
<b><i>Iron-Lake Mountain Pulse</i></b>
  <b>Cost:</b> 1 Willpower or 2 Willpower [2 Motes or 5 Motes]
+
  <b>Cost:</b> 1 Willpower
 
  <b>Min:</b> Essence 1, Martial Arts 3, Specialization [The Six King’s Style] 1
 
  <b>Min:</b> Essence 1, Martial Arts 3, Specialization [The Six King’s Style] 1
 
  <b>Type:</b> Reflexive [Step 2]
 
  <b>Type:</b> Reflexive [Step 2]
 
  <b>Keyword:</b> Combo-Basic
 
  <b>Keyword:</b> Combo-Basic
  <b>Duration:</b> Martial Arts in Rounds
+
  <b>Duration:</b> Specialization [The Six King's Style] in DV refreshes
  <b>Perquisite:</b> Life-Return Meditation
+
  <b>Perquisite:</b> N/A
 
  Fluff: The wind may howl as loud as it wishes but the mountain will not bow. This philosophy was adopted by one of the masters and he  
 
  Fluff: The wind may howl as loud as it wishes but the mountain will not bow. This philosophy was adopted by one of the masters and he  
 
  came up with this technique using his own knowledge of his body to harden his flesh to the point of it becoming an iron carapace. To do  
 
  came up with this technique using his own knowledge of his body to harden his flesh to the point of it becoming an iron carapace. To do  
 
  this he utilized his inner awareness to control the contortions of his body and allowed the ‘iron-water’ in his body to gather at the  
 
  this he utilized his inner awareness to control the contortions of his body and allowed the ‘iron-water’ in his body to gather at the  
 
  surface.
 
  surface.
  Crunch: The user ignores damage equal to their Martial Arts or Resistance [Whichever the player prefers] and the amount they lower
+
 
their Specialization and Dexterity by. This damage is negated before soak and some blows that hit will deal no damage because the soak
+
  Crunch: This charm can be activated when damage is taken. Damage is reduced by a number equal to Martial Arts+ Conviction+ Specialization [The Six King's Style].
and negation lowered it to 0. Bashing damage being easier to negate it only takes 1 Willpower [or 2 Motes] but Lethal damage takes 2
 
Willpower [or 5 Motes].
 
The user may not move on the same tick that he uses this technique and has lowered his dexterity, but the user may abort it at any time.
 
  
 
  Ex.: Storm-Crow is forced to activate this ability, a bandit manages to pull a firewand out and fire at him, and thus negates his foes  
 
  Ex.: Storm-Crow is forced to activate this ability, a bandit manages to pull a firewand out and fire at him, and thus negates his foes  
  damage by 3 [Martial Arts] +1 [Lowering his Specialization to 0] +3 [Lowering his Dexterity to 0] before his armor soak. He's still in  
+
  damage by 3 [Martial Arts] +2 [Conviction] +1 [Specialization] before his armor soak. He's still in danger but he's safer with the  
danger but he's safer with the ability than without. He chose to maintain it so that the other bandits have to attack him through this
+
ability than without.
new hardness.
 
 
 
<b><i>Shooting Star Step Method</i></b>
 
<b>Cost:</b> 1 Willpower [2 Motes]
 
<b>Min:</b> Essence 1, Martial Arts 3, Specialization [The Six King’s Style] 2
 
<b>Type:</b> Supplemental or Reflexive [Step 1 or 2]
 
<b>Keyword:</b> Combo-Ok
 
<b>Duration:</b> Instant
 
<b>Perquisite:</b> Life-Return Meditation
 
Fluff: To move like the shooting star, that star which goes against fate’s weave, is the dream of many. This power grants superhuman
 
speed that allows a person to ‘disappear’ even when an attack would have otherwise stricken the user.
 
Crunch: Provided that the user has a move action left in the tick he may use this technique to escape damage. The user lowers his
 
Specialization by 1 and gains a Perfect Dodge from an attack that would otherwise hit; this Perfect Dodge has a special Flaw in that it
 
can be beaten by a check. The enemy only needs to have seen the Perfect Dodge a number of times equal to the user’s Specialization and
 
then he may make a check [Wit+ Perception] vs. the users [Dexterity+ Martial Arts+ Specialization] to see the dodge and adjust for the
 
new position.
 
In addition whenever the user uses a move action in a flurry he may add any stunt die on his attack to his base damage as well with
 
this technique.
 
  
 
<b><i>Honed Steel Needle</i></b>
 
<b><i>Honed Steel Needle</i></b>
  <b>Cost:</b> 1 Willpower [1 Mote]
+
  <b>Cost:</b> --- 1 Willpower
  <b>Min:</b> Essence 2, Martial Arts 4, Specialization [The Six King’s Style] 2
+
  <b>Min:</b> Essence 1, Martial Arts 4, Specialization [The Six King’s Style] 1
 
  <b>Type:</b> Supplemental
 
  <b>Type:</b> Supplemental
 
  <b>Keyword:</b> Combo-Ok
 
  <b>Keyword:</b> Combo-Ok
 
  <b>Duration:</b> Instant
 
  <b>Duration:</b> Instant
  <b>Perquisite:</b> Life-Return Meditation and Iron-Lake Mountain Pulse
+
  <b>Perquisite:</b> Iron-Lake Mountain Pulse
 
  Fluff: One master crafted his limbs into deadly weapons that could be used to deadly effect in close quarters. This technique was to  
 
  Fluff: One master crafted his limbs into deadly weapons that could be used to deadly effect in close quarters. This technique was to  
 
  attack not just externally but internally as well.  
 
  attack not just externally but internally as well.  
  Crunch: This is an attack that has the following stats.  
+
 
  Acc. +0 Damage +1 Lethal Rate 2
+
  Crunch: The user of this art may chose to deal Lethal damage with Natural attacks even if he is not stunting.
  This attack counts as Piercing and you may spend Rebirth, up to your Specialization, to raise Acc., damage, or rate at a one to one
+
Additionally he may spend 1 WP to gain the Piercing tag, or the Overwhelming [Valor] tag. 2 WP may be spent in one action to gain both
  ratio.
+
  effects.
 +
 
 +
<b><i>Six Kings Form </i> </b>
 +
  <b>Cost:</b> 2WP
 +
<b>Min:</b> Essence 1, Martial Arts 4, Specialization [Six Kings Style] 2
 +
  <b>Duration:</b> Scene
 +
<b>Prerequisites:</b> Life-Return Meditation; Honed Steel Needle; Iron-Lake Mountain Pulse; Imitating Cloud Posture
 +
Fluff: Wherein the virtues of the kings are made manifest, the martial artist begins to impose his Will on an ever-changing world. The
 +
martial artist adopts an upright, classical position – a relaxed stance, ready to defend or attack. Every movement is just so, lending
 +
a serenity to her every motion.
 +
 
 +
Crunch: The martial artist may now stunt as an Exalt if they could not do so before. The martial artist adds (MA rating) to any one of 
 +
the following: Bashing/Lethal Soak; Dodge DV, Parry DV. If the user is a Prodigy at Martial Arts he may add his Prodigy dot to a  
 +
  different choice.
 +
The Martial Artist adds (highest Virtue) to difficulty of all hostile Shaping Actions, or to pools to defend against such actions.  
  
 
<b><i>Storm-God Strike</i></b>
 
<b><i>Storm-God Strike</i></b>
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  <b>Keyword:</b> Combo-Ok
 
  <b>Keyword:</b> Combo-Ok
 
  <b>Duration:</b> Instant
 
  <b>Duration:</b> Instant
  <b>Perquisite:</b> Life-Return Meditation and Shooting Star Step Method
+
  <b>Perquisite:</b> Six King's Form
 
  Fluff: To strike like lightning, in a flash with sound dragging behind, is the objective of many martial arts but few have gotten this  
 
  Fluff: To strike like lightning, in a flash with sound dragging behind, is the objective of many martial arts but few have gotten this  
 
  close. With this strike an attack can move so fast that it cuts the very air and creates vacuum blades.
 
  close. With this strike an attack can move so fast that it cuts the very air and creates vacuum blades.
 +
 
  Crunch: This is an attack that has the following stats.
 
  Crunch: This is an attack that has the following stats.
  Acc. -1 Damage Martial Arts+ Specialization Lethal Rate 2
+
  Acc. Perception+ Martial Arts Damage Current WP Lethal Rate 2
  This attack has a Range of 20 and you may spend Rebirth, up to your Specialization, to raise Acc. or Rate at a one to one ratio. You do
+
  This attack has a Range of 30. You do not add Strength to this damage.
  not add Strength to this damage.
+
 
 +
<b><i>Shooting Star Step Method</i></b>
 +
<b>Cost:</b> 1 Willpower
 +
<b>Min:</b> Essence 1, Martial Arts 4, Specialization [The Six King’s Style] 2
 +
<b>Type:</b> Reflexive [Step 9]
 +
<b>Keyword:</b> Combo-Ok and Counterattack
 +
<b>Duration:</b> Instant
 +
<b>Perquisite:</b> Six King's Form
 +
Fluff: To move like the shooting star, that star which goes against fate’s weave, is the dream of many. This power grants superhuman
 +
speed that allows a person to ‘disappear’ even when an attack would have otherwise stricken the user.
 +
 
 +
Crunch: Provided that the user has a move action left in the tick he may use this technique to escape damage. The user vanishes from an
 +
attack that would otherwise hit; The user invokes this after using her Dodge DV to defend against an attack. This Charm allows her to
 +
vanish away from her opponent, jumping up to ([Strength + Dodge] x 3) yards vertically or twice this distance horizontally, as long as
 +
the user ends the tick on a solid object he can appear in that area. The Exalt chooses the exact direction and distance of this leap,  
 +
so long as it is away from her attacker. This Charm is treated as a counterattack, even though the jump is not hostile.
 +
It reduces the character’s DV by one, it cannot be used with a counterattack, and it is resolved in Step 9 of attack resolution. this
 +
can be beaten by a check. The enemy only needs to have seen it a number of times equal to the user’s Specialization and then he may
 +
make a check [Wit+ Perception] vs. the users [Dexterity+ Martial Arts+ Specialization] to see the dodge and adjust for the new
 +
position, though it may be impossible to continue a flurry even when making this check.
 +
  In addition whenever the user uses a move action in a flurry he may add any stunt die on his attack to his base damage as well with
 +
this technique.
  
 
<b><i>The Six Powers Realized Enlightenment</i></b>
 
<b><i>The Six Powers Realized Enlightenment</i></b>
  <b>Cost:</b> 3 Willpower
+
  <b>Cost:</b> 1 Lhl, 1 xp
  <b>Min:</b> Essence 3, Martial Arts 4, Specialization [The Six King’s Style] 3
+
  <b>Min:</b> Essence 1, Martial Arts 5, Specialization [The Six King’s Style] 3
 
  <b>Type:</b> Supplemental
 
  <b>Type:</b> Supplemental
  <b>Keyword:</b> Form Type
+
  <b>Keyword:</b> Enlightening
 
  <b>Duration:</b> Scene
 
  <b>Duration:</b> Scene
 
  <b>Perquisite:</b> Life-Return Meditation, Shooting Star Step Method, Iron-Lake Mountain Pulse, Imitating Cloud Posture, Strom-God  
 
  <b>Perquisite:</b> Life-Return Meditation, Shooting Star Step Method, Iron-Lake Mountain Pulse, Imitating Cloud Posture, Strom-God  
Line 130: Line 140:
 
  Like leaves on the wind they scattered to teach the style they’d worked so hard on to others so that if only in some small way the  
 
  Like leaves on the wind they scattered to teach the style they’d worked so hard on to others so that if only in some small way the  
 
  Kingdoms would live on.
 
  Kingdoms would live on.
  This technique was the penultimate expression of those Masters will. It opens the Crown Chakra and Root Chakra to allow Essence from  
+
  This technique was the penultimate expression of those Masters will. It opens the Crown Chakra and Root Chakra to allow Essence from
 
  the outside world to enter the Master allow for nigh-endless use of the style it was rooted in.
 
  the outside world to enter the Master allow for nigh-endless use of the style it was rooted in.
 +
 
  Crunch: When in this form the following rules apply.
 
  Crunch: When in this form the following rules apply.
  • When this form is active you count as being in Life-Return Meditation.
+
  • Any charm that requires the Martial Arts Specialization [Six King's Style] and lasts for Martial Arts in rounds may now be activated for the duration of the Six King's Form.
  • The Rebirth pool is calculated as [Essence+ Martial Arts+ Specialization (The Six King’s Style)+ Specialization (The Six Powers
+
  • Martial Arts Specialization [Six King's Style] may be added to values derived using (MA) or (Virtue)
Realized Enlightenment)].
+
  • At the beginning of every turn the user can spontaneously gain a number of Willpower. To do this they roll their Martial  
• A Rebirth point may be used instead of lowering your Specialization in any technique that does so.
+
  Arts Specialization [The Six Powers Realized Enlightenment] in die and every success equals one Willpower point regained.
  • At the beginning of every turn the user can spontaneously gain a number of Rebirth points. To do this they roll their Martial  
+
  • The ST should keep track of Experience Points spent on this charm. When it equals the cost of the Essence Channeler Blight, the Martial Artist receives it for no extra cost. The Martial Artist may also use this charm as experance spent towards related merits at the ST’s discretion such as raised Essence rating, Essence Awareness, Essence Mastery, and The Flow of Essence.
  Arts Specialization [The Six Powers Realized Enlightenment] in die and every success equals one Rebirth point gained.
 
  • Rebirth points can be used instead of Motes of Essence for techniques that require the Martial Arts Specialization [The Six
 
King’s Style]
 
• Any limit that states ‘up to Specialization’ is now up to Martial Arts+ Specialization.
 
• Iron-Lake Mountain Pulse can now be used for a number of rounds equal to Martial Arts+ Specialization (The Six Powers Realized
 
Enlightenment) and you may move during its use as long as your Dexterity has not been lowered to zero, although you still suffer the
 
effects of your lowered Dexterity.
 
  
  

Revision as of 01:42, 1 June 2015

The Six King’s Style

A style developed by set of kings in Threshold for their armies when the Fair Folk and other supernatural threats raise their heads. With great care the masters of the six kingdoms came together and took upon the task of developing the style that would be their homelands shield from now unto eternity. Each of the masters were given a starting point and then given freedom to do as they wished with their budding art. In the end it was only when the six masters came together that they fully developed the style into what it is now.

This style was created in such a way that it can be fueled by an un-Enlightened man’s Willpower or an Essence-Users Motes without much difficulty, for every Willpower 3 motes can instead be spent. In addition it can be paid for in any way that is approriate of for Thaumaturge such as taking Damage.

Life-Return Meditation

 Cost: --- [2 Willpower]
 Min:  Essence 1, Martial Arts 3, Martial Arts Specialty [The Six King’s Style] 1
 Type:  Simple
 Keyword:  Native [Human]
 Duration:  Permanent
 Prerequisite:  N/A
Fluff: Through intense meditation and dedicated training the user has gained a level of self-awareness that can be utilized to allow
the human body to surpass its natural limits and enter the realm of the supernatural. These teachings have been around for centuries,
hidden in the training of the far-flung sages and master martial artists, but it wasn’t until the six masters gathered the knowledge 
together and learned the secrets of a thousand lies. They learned the Truth of Inner Rebirth.
Crunch: This technique allows the user to soak their whole Stamina in Bashing and half their Stamina in Lethal. 
In addition the user may gain any of the following benefits for a Willpower cost.
•	Step 8 after taking damage the user may convert Lethal [1 WP] or Aggravated [2 WP] damage to Bashing. 
•	When channeling Compassion in an action which protects another person with whom the user has a positive intimacy the user gains a
a number of automatic successes equal to the users Compassion instead.  
•	When stunting the user may now heal a health level of Bashing [1 WP] or Lethal [2 WP] instead of gaining Willpower.

Ex.: Storm-Crow, an adept of The Six King’s Style, falls off a cliff and uses 2 Willpower to convert all damage to Bashing. Thus when he crashes to the ground he takes 15/B instead of the 15/L he should've. He can survive this quite a bit easier but he stunts on the way down, bleeding momentum off by bouncing between rocks, to get a Dex+ Athletics+ stunt bonus with successes beyond 3 giving him a reduction in damage. He can still channel his virtues for more dice but he can't gain the benefit of Life-Return Mediation's Channeling rule unless he's protecting someone with a positive Intimacy.

Imitating Cloud Posture

Cost: 1-2 Willpower
Min: Essence 1, Martial Arts 3, Specialization [The Six King’s Style] 1
Type: Reflexive [Step 2]
Keyword: Combo-Basic
Duration: Instant or scene
Prerequisite: Life-Return Meditation
Fluff: To avoid a strike is to negate the force entirely. A master observed a cloud shrouding a mountain and then developed this 
technique using the ideal of floating defense against even the most brutal attacks. 
Crunch: This allows the user to pay 1 WP to gain his Temperance in additional Physical DV or 2 WP for a scene long boost.
Ex.: Storm-Crow has learned Imitating Cloud Posture and a bunch of bandits have surrounded him. One of the enemies lunges, winning Join 
Battle, and swings his chopping sword to finish the young man in one blow. Storm-Crow barely manages to stunt out of the attack and 
begins battling on the defensive, stunting liberally but feels he may need more DV soon. When it comes to his action he Raises his DDV 
by three [His Temperance] for the rest of the scene [2 WP].

Iron-Lake Mountain Pulse

Cost: 1 Willpower
Min: Essence 1, Martial Arts 3, Specialization [The Six King’s Style] 1
Type: Reflexive [Step 2]
Keyword: Combo-Basic
Duration: Specialization [The Six King's Style] in DV refreshes
Perquisite: N/A
Fluff: The wind may howl as loud as it wishes but the mountain will not bow. This philosophy was adopted by one of the masters and he 
came up with this technique using his own knowledge of his body to harden his flesh to the point of it becoming an iron carapace. To do 
this he utilized his inner awareness to control the contortions of his body and allowed the ‘iron-water’ in his body to gather at the 
surface.
Crunch: This charm can be activated when damage is taken. Damage is reduced by a number equal to Martial Arts+ Conviction+ Specialization [The Six King's Style].
Ex.: Storm-Crow is forced to activate this ability, a bandit manages to pull a firewand out and fire at him, and thus negates his foes 
damage by 3 [Martial Arts] +2 [Conviction] +1 [Specialization] before his armor soak. He's still in danger but he's safer with the 
ability than without.

Honed Steel Needle

Cost: --- 1 Willpower
Min: Essence 1, Martial Arts 4, Specialization [The Six King’s Style] 1
Type: Supplemental
Keyword: Combo-Ok
Duration: Instant
Perquisite: Iron-Lake Mountain Pulse
Fluff: One master crafted his limbs into deadly weapons that could be used to deadly effect in close quarters. This technique was to 
attack not just externally but internally as well. 
Crunch: The user of this art may chose to deal Lethal damage with Natural attacks even if he is not stunting.
Additionally he may spend 1 WP to gain the Piercing tag, or the Overwhelming [Valor] tag. 2 WP may be spent in one action to gain both
effects.

Six Kings Form

Cost: 2WP 
Min: Essence 1, Martial Arts 4, Specialization [Six Kings Style] 2
Duration: Scene
Prerequisites: Life-Return Meditation; Honed Steel Needle; Iron-Lake Mountain Pulse; Imitating Cloud Posture
Fluff: Wherein the virtues of the kings are made manifest, the martial artist begins to impose his Will on an ever-changing world. The 
martial artist adopts an upright, classical position – a relaxed stance, ready to defend or attack. Every movement is just so, lending 
a serenity to her every motion. 
Crunch: The martial artist may now stunt as an Exalt if they could not do so before. The martial artist adds (MA rating) to any one of  
the following: Bashing/Lethal Soak; Dodge DV, Parry DV. If the user is a Prodigy at Martial Arts he may add his Prodigy dot to a 
different choice.
The Martial Artist adds (highest Virtue) to difficulty of all hostile Shaping Actions, or to pools to defend against such actions. 

Storm-God Strike

Cost: 1 Willpower [2 Motes]
Min: Essence 2, Martial Arts 4, Specialization [The Six King’s Style] 2
Type: Supplemental
Keyword: Combo-Ok
Duration: Instant
Perquisite: Six King's Form
Fluff: To strike like lightning, in a flash with sound dragging behind, is the objective of many martial arts but few have gotten this 
close. With this strike an attack can move so fast that it cuts the very air and creates vacuum blades.
Crunch: This is an attack that has the following stats.
Acc. Perception+ Martial Arts Damage Current WP Lethal Rate 2
This attack has a Range of 30. You do not add Strength to this damage.

Shooting Star Step Method

Cost: 1 Willpower 
Min: Essence 1, Martial Arts 4, Specialization [The Six King’s Style] 2
Type: Reflexive [Step 9]
Keyword: Combo-Ok and Counterattack
Duration: Instant
Perquisite: Six King's Form
Fluff: To move like the shooting star, that star which goes against fate’s weave, is the dream of many. This power grants superhuman 
speed that allows a person to ‘disappear’ even when an attack would have otherwise stricken the user.
Crunch: Provided that the user has a move action left in the tick he may use this technique to escape damage. The user vanishes from an 
attack that would otherwise hit; The user invokes this after using her Dodge DV to defend against an attack. This Charm allows her to 
vanish away from her opponent, jumping up to ([Strength + Dodge] x 3) yards vertically or twice this distance horizontally, as long as
the user ends the tick on a solid object he can appear in that area. The Exalt chooses the exact direction and distance of this leap, 
so long as it is away from her attacker. This Charm is treated as a counterattack, even though the jump is not hostile. 
It reduces the character’s DV by one, it cannot be used with a counterattack, and it is resolved in Step 9 of attack resolution. this 
can be beaten by a check. The enemy only needs to have seen it a number of times equal to the user’s Specialization and then he may 
make a check [Wit+ Perception] vs. the users [Dexterity+ Martial Arts+ Specialization] to see the dodge and adjust for the new 
position, though it may be impossible to continue a flurry even when making this check.
In addition whenever the user uses a move action in a flurry he may add any stunt die on his attack to his base damage as well with 
this technique.

The Six Powers Realized Enlightenment

Cost: 1 Lhl, 1 xp
Min: Essence 1, Martial Arts 5, Specialization [The Six King’s Style] 3
Type: Supplemental
Keyword: Enlightening
Duration: Scene
Perquisite: Life-Return Meditation, Shooting Star Step Method, Iron-Lake Mountain Pulse, Imitating Cloud Posture, Strom-God 
Strike, Honed Steel Needle
Fluff: By training that borders on torture and will that borders on insanity the masters finished their work at the dusk of their years 
and gathered the secrets of the style together to give to their Kings. It had taken six lifetimes but they had developed a set of 
techniques that would allow a kingdom to defend itself from all onslaught. When they returned to their homelands after all those years 
of seclusion they found the ruins of the kingdoms, long since lost to the ravages of not the Fair Folk but a singular Dragon-Blooded. 
Like leaves on the wind they scattered to teach the style they’d worked so hard on to others so that if only in some small way the 
Kingdoms would live on.
This technique was the penultimate expression of those Masters will. It opens the Crown Chakra and Root Chakra to allow Essence from
the outside world to enter the Master allow for nigh-endless use of the style it was rooted in.

Crunch: When in this form the following rules apply.
•	Any charm that requires the Martial Arts Specialization [Six King's Style] and lasts for Martial Arts in rounds may now be activated for the duration of the Six King's Form.
•	Martial Arts Specialization [Six King's Style] may be added to values derived using (MA) or (Virtue)
•	At the beginning of every turn the user can spontaneously gain a number of Willpower. To do this they roll their Martial 
Arts Specialization [The Six Powers Realized Enlightenment] in die and every success equals one Willpower point regained.
•	The ST should keep track of Experience Points spent on this charm. When it equals the cost of the Essence Channeler Blight, the Martial Artist receives it for no extra cost. The Martial Artist may also use this charm as experance spent towards related merits at the ST’s discretion such as raised Essence rating, Essence Awareness, Essence Mastery, and The Flow of Essence.


Notes: Overhaul on the Healing done. 

Comments:

RavenXanthus/SixKingsStyleDiscussion

-- Hey there. I started a new discussion page, as I tend to ramble when I get started on a subject. I hope you don't mind - Lossefion 31-05-15, 18:34 (UTC)