Difference between revisions of "Artifacts/SpidersEyeOnTheLoom"
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System: The Spiders Eye must be treated as if it was a hearthstone and set in an appropriate setting before it can be attuned. | System: The Spiders Eye must be treated as if it was a hearthstone and set in an appropriate setting before it can be attuned. | ||
− | The attuned character automatically knows | + | The attuned character automatically knows the location of any being outside of fate (Demon, Deathlord, Sidereal using Walk Outside Fate, etc.) that is within 500 yards of his location and may follow the tracks of such beings using Occult instead of Survival. If the character is asleep, he may instantly wake if an appropriate being comes into range. |
== Comments == | == Comments == |
Revision as of 15:25, 7 March 2006
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Spiders Eye on the Loom
Artifact 2, Commit 3
This artifact uses the principles of sympathetic magic. Pattern Spiders are occasionally destroyed during tangles of the Loom of Fate, when this happens the body is either repaired or broken down for parts. All of these parts are highly linked to the functionality of the Loom and become can become incredibly useful to agents within Creation. The eyes become status monitors, the legs are used to make artifacts for the fine manipulation of fate and the stinger generally becomes part of a weapon.
The Spiders Eyes are small round gems, about the size of a hearthstone. They appear as gray chalcedony spheres with a small spot of pitch black that constantly roves around the surface pointing in all directions. Once attuned they become a part of the character, providing knowledge of any disturbances in the local area.
System: The Spiders Eye must be treated as if it was a hearthstone and set in an appropriate setting before it can be attuned.
The attuned character automatically knows the location of any being outside of fate (Demon, Deathlord, Sidereal using Walk Outside Fate, etc.) that is within 500 yards of his location and may follow the tracks of such beings using Occult instead of Survival. If the character is asleep, he may instantly wake if an appropriate being comes into range.