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Latest revision as of 01:40, 23 October 2011

Compassion

Compensatory Spending

The character rails against the injustice of poverty and starts helping those around him who need it without regard to the expenditure of his own resources. He will buy them food, clothing, medical treatment, tools, or whatever else they need to improve their lot in life. Even if it means spending all her money. If actively indulged, this will last for a number of hours equal to the character's Compassion; if there are not any targets around to help, then it will last for a number of days equal to the character's Compassion.
Partial Control: The character still spends a good deal of money on those in poverty, but there is only so much to give. The effects will stop if the character looses 1 dot in resources.

Limit Break Condition: The character sees others suffering for lack of goods or services they need.
originally by: Mapache


Dark Angel

The character gets increasingly infuriated at being denied his chance to help people. When the character limit breaks, he will stop at nothing to help people, whether they wish his help or not, regardless of consequence and allowing nothing to stop him in his path of righteousness, becoming angry and possibly violent if rebuffed further. The character thinks such dedication is perfectly normal and just, and cannot be convinced he is not doing the right thing and truly helping.
The limit break will last until he feels he has 'helped' in a number of situations equal to his compassion. If any of the situations would involve long term help, the character will come to his senses after a number of days equal to his dots in the Compassion Virtue.

Examples: A slave chafing under his labour, denies aid from the character, knowing such would only earn him more punishment. The limiting character grows increasingly angry as his incredibly generous offers are turned down, slapping aside the slave and performing the work at a speed befitting an exalt.
Or the character wishes to free a slave in the middle of the city, and is talked out of it by his circle. He limits and cannot be turned aside from slaughtering the guild guards in plain sight and freeing the slave.

Limit Break Condition: The character is either disallowed the opportunity to help someone when he wishes too, or his aid is rebuffed.
originally by: FluffySquirrel

Valor

The Call of Honor

The character feels an unrational urge, no need, to prove her bravery. Like Foolheart Contempt, the character shows no fear in the sight of battle, and like Berserk Anger she is prone to brutal combat. For one whole day the character is filled with the unquenchable need to prove to others that she is capable and brave. This sometimes includes starting bar-brawls.
Partial Control: The character has a need to prove her worth in combat to others. This doesn't mean she will start a fight with everyone, just the ones she knows she can beat. If faced with group combat she cannot turn and walk away, no matter the condition of her group. If faced with single combat she will accept and go without blinking.
Duration: One Full Day
Limit Break Condition: The character must leave "turn the other cheek" or leave battle for any reason. Or if anyone doubts her bravery.