Difference between revisions of "Charms/Eldmar"
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m (first Sidereal combo on the wiki - i think - very basic) |
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=== <b> Solar </b> === | === <b> Solar </b> === | ||
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=== <b> Sidereal </b> === | === <b> Sidereal </b> === | ||
− | 1. <b> <i> Trouble Reduction Technique </b> : Dodge | + | 1. <b> <i> Trouble Reduction Technique </b> : Dodge </i> <br> |
− | + | Duck Fate (reduces target number of dodge roll), Avoidance (allows a doge against any attack even those that the user is unaware of, including mind control or social charm effects at a diff equal to the permanent Essence of the attacker). | |
=== <b> Dragon Blooded </b> === | === <b> Dragon Blooded </b> === |
Revision as of 13:03, 6 March 2006
This Page is one that has only just begun its life so it will be a while -
Back to Eldmar
Charms by Exalt Type
Solar
Sidereal
1. Trouble Reduction Technique </b> : Dodge
Duck Fate (reduces target number of dodge roll), Avoidance (allows a doge against any attack even those that the user is unaware of, including mind control or social charm effects at a diff equal to the permanent Essence of the attacker).