Difference between revisions of "Seiraryu/SolarSheet"
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== Character Sheet == | == Character Sheet == | ||
− | <B>Caste | + | <B>Caste</B>: <BR> |
− | <B>Concept | + | <B>Concept</B>: <BR> |
− | <B>Nature | + | <B>Nature</B>: <BR> |
− | <B>Anima | + | <B>Anima</B>: |
− | <B>Attributes | + | <B>Attributes</B><BR> |
<i>Physical</i>: Strength 1, Dexterity 1, Stamina 1 <BR> | <i>Physical</i>: Strength 1, Dexterity 1, Stamina 1 <BR> | ||
<i>Social</i>: Charisma 1, Manipulation 1, Appearance 1 <BR> | <i>Social</i>: Charisma 1, Manipulation 1, Appearance 1 <BR> | ||
<i>Mental</i>: Perception 1, Intelligence 1, Wits 1 | <i>Mental</i>: Perception 1, Intelligence 1, Wits 1 | ||
− | <B>Abilities | + | <B>Abilities</B><BR> |
− | <I>Dawn | + | <I>Dawn</I>: Archery, Brawl, Martial Arts, Melee, Thrown <BR> |
− | <I>Zenith | + | <I>Zenith</I>: Endurance, Performance, Presence, Resistance, Survival <BR> |
− | <I>Twilight | + | <I>Twilight</I>: Craft, Investigation, Lore, Medicine, Occult <BR> |
− | <I>Night | + | <I>Night</I>: Athletics, Awareness, Dodge, Larceny, Stealth <BR> |
− | <I>Eclipse | + | <I>Eclipse</I>: Bureaucracy, Linguistics, Ride, Sail, Socialize |
− | <B>Advantages | + | <B>Advantages</B><BR> |
<i>Backgrounds</i>: <BR> | <i>Backgrounds</i>: <BR> | ||
<i>Virtues</i>: Compassion 1, Conviction 1, Temperance 1, Valor 1<BR> | <i>Virtues</i>: Compassion 1, Conviction 1, Temperance 1, Valor 1<BR> | ||
− | <B>Essence | + | <B>Essence</B> 2<BR> |
<i>Personal</i>: 00/00<BR> | <i>Personal</i>: 00/00<BR> | ||
<i>Peripheral</i>: 00/00<BR> | <i>Peripheral</i>: 00/00<BR> | ||
<i>Committed</i>: 0 <BR> | <i>Committed</i>: 0 <BR> | ||
− | <B>Willpower | + | <B>Willpower</B>: 2/2 <BR> |
− | <B>Virtue Flaw | + | <B>Virtue Flaw</B>: <BR> |
<i>Limit</i>: 0 | <i>Limit</i>: 0 | ||
− | <B>Health | + | <B>Health</B>: -0, -1, -1, -2, -2, -4, Incap. <BR> |
− | <B>Armor and Soak | + | <B>Armor and Soak</B>: (Armor) <BR> |
− | <i>Lethal | + | <i>Lethal</I>: 0 <BR> |
− | <i>Bashing | + | <i>Bashing</I>: 0 <BR> |
<i>Aggravated</i>: 0 | <i>Aggravated</i>: 0 | ||
− | <B>Equipment | + | <B>Equipment</B>: <BR> |
− | <B>Merits | + | <B>Merits</B>: <BR> |
− | <B>Flaws | + | <B>Flaws</B>: |
=== Charms === | === Charms === | ||
− | || <B>Charm or Spell | + | || <B>Charm or Spell</B> || <B>Ability</B> || <B>Cost</B> || <B>Duration</B> || <B>Type</B> || <B>Effects</B> || |
=== Expanded Traits === | === Expanded Traits === | ||
Line 50: | Line 50: | ||
=== Combat Statistics === | === Combat Statistics === | ||
− | <B>Attacks | + | <B>Attacks</B> <BR> |
− | <I>Fist | + | <I>Fist</I>: Speed, Accuracy, Damage, Defense, Rate <BR> |
− | <I>Kick | + | <I>Kick</I>: Speed, Accuracy, Damage, Defense, Rate <BR> |
− | <I>Melee Weapon | + | <I>Melee Weapon</I>: Speed, Accuracy, Damage, Defense, Rate <BR> |
− | <I>Ranged Weapon | + | <I>Ranged Weapon</I>: Speed, Accuracy, Damage, Range, Rate |
− | <B>Dodge | + | <B>Dodge</B> <BR> |
− | <I>Specialties | + | <I>Specialties</I>: <BR> |
− | <B>Base Initiative | + | <B>Base Initiative</B>: 2 |
== Experience == | == Experience == | ||
− | <b>Total | + | <b>Total</B>: <BR> |
− | <B>Spent | + | <B>Spent</B>: <BR> |
<i>List of spendings.</i><BR> | <i>List of spendings.</i><BR> | ||
− | <B>Remaining | + | <B>Remaining</B>: |
Latest revision as of 01:33, 9 June 2010
Character Sheet
Caste:
Concept:
Nature:
Anima:
Attributes
Physical: Strength 1, Dexterity 1, Stamina 1
Social: Charisma 1, Manipulation 1, Appearance 1
Mental: Perception 1, Intelligence 1, Wits 1
Abilities
Dawn: Archery, Brawl, Martial Arts, Melee, Thrown
Zenith: Endurance, Performance, Presence, Resistance, Survival
Twilight: Craft, Investigation, Lore, Medicine, Occult
Night: Athletics, Awareness, Dodge, Larceny, Stealth
Eclipse: Bureaucracy, Linguistics, Ride, Sail, Socialize
Advantages
Backgrounds:
Virtues: Compassion 1, Conviction 1, Temperance 1, Valor 1
Essence 2
Personal: 00/00
Peripheral: 00/00
Committed: 0
Willpower: 2/2
Virtue Flaw:
Limit: 0
Health: -0, -1, -1, -2, -2, -4, Incap.
Armor and Soak: (Armor)
Lethal: 0
Bashing: 0
Aggravated: 0
Equipment:
Merits:
Flaws:
Charms
|| Charm or Spell || Ability || Cost || Duration || Type || Effects ||
Expanded Traits
To expand upon Backgrounds, Merits, Flaws, etc.
Combat Statistics
Attacks
Fist: Speed, Accuracy, Damage, Defense, Rate
Kick: Speed, Accuracy, Damage, Defense, Rate
Melee Weapon: Speed, Accuracy, Damage, Defense, Rate
Ranged Weapon: Speed, Accuracy, Damage, Range, Rate
Dodge
Specialties:
Base Initiative: 2
Experience
Total:
Spent:
List of spendings.
Remaining: