Difference between revisions of "LiberiLunaris/UnarmedCombat4"

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= Unarmed Combat 4 =
 
= Unarmed Combat 4 =
  
*Back to [[LiberiLunaris | Liberi Lunaris]]
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*Back to [[LiberiLunaris|Liberi Lunaris]]
*Back to [[LiberiLunaris/Charms | Charms]]
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*Back to [[LiberiLunaris/Charms|Charms]]
  
 
== Initial Notes ==
 
== Initial Notes ==
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<b>Body Weapon Technique:</b> Now Permanent, allowing the Lunar to commit 1 mote to cause Lethal Damage with all unarmed attacks, through growth of claws, quills, etc, which does not interfere with manual dexterity in any way.<br>
 
<b>Body Weapon Technique:</b> Now Permanent, allowing the Lunar to commit 1 mote to cause Lethal Damage with all unarmed attacks, through growth of claws, quills, etc, which does not interfere with manual dexterity in any way.<br>
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<b>Hunter's Eye Technique:</b> Cost change to 1 mote per -1 soak, normal limitations apply.
  
 
=== Additional Notes ===
 
=== Additional Notes ===

Latest revision as of 22:50, 8 June 2010

Unarmed Combat 4

Initial Notes

Unarmed combat 4 is based on getting past armour and inanimate objects, and it is fine as it is.
Note: Evolution Charms will be marked with a dotted border, Charms with No prerequisites will be marked by Grey backgrounds.
Please note changes after tree.


http://i4.tinypic.com/16j07cy.jpg


Changes

Body Weapon Technique: Now Permanent, allowing the Lunar to commit 1 mote to cause Lethal Damage with all unarmed attacks, through growth of claws, quills, etc, which does not interfere with manual dexterity in any way.

Hunter's Eye Technique: Cost change to 1 mote per -1 soak, normal limitations apply.

Additional Notes

Theres always room for expansion, a logical progression would be a capacity to damage items of the 5MM, or do more damage vs man-made objects.


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