Difference between revisions of "FrivYeti/Mistwardens"
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− | Back to [[FrivYeti/Spirits | Spirits]] | + | Back to [[FrivYeti/Spirits|Spirits]] |
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=== Mistwardens === | === Mistwardens === | ||
+ | The islands of the Northwest are filled with oddities, but local pirates know to beware the fogs that can settle without warning onto reefs and small fishing towns. Often, fog is merely fog, and can be ignored if you can sail through it safely. But sometimes it means that an island is under the protection of a mistwarden, and those who bear it ill will should beware. | ||
+ | |||
+ | Mistwardens are an outgrowth of the endless war between the air and water courts; water elementals who have taken on a hint of the nature of Air, and who are fully capable of defending themselves if needed. They tend to shun the organized courts, preferring to find people and places to defend, and lurk quietly observing until their new charges need help. When this happens, fog sets in and comes alive, and would-be attackers are disoriented, drawn off-course, and killed by choking strands of water that slide into their throats when they are unprepared. The Mistwardens are ruthless to those that offend them, and protective of those they choose. | ||
+ | |||
+ | It usually does not take long for a town to realize it has been protected, and mistwardens can become upset if they feel that they are not appreciated - in fact, if after several defenses their charge has not realized or recognized the source of his protection, a mistwarden will typically leave in frustration to find someone more understanding. They enjoy sacrifices of fruits and small birds, and even small sacrifices are usually enough to keep them around indefinitely. | ||
=== Appearance === | === Appearance === | ||
− | In their | + | In their natural form, Mistwardens take the shape of willowy humans, their skin a mottled grey and their hair and eyes a pale blue. They move in slow, broad motions, and tiny clouds of fog pool around their fingers. Mistwardens do not particularly wear clothing, but their bodies are vague and indistinct, generally lending them the appearance of being dressed in a tight-fitting bodysuit. They do not typically carry weapons or armor. |
=== Character Sheet === | === Character Sheet === | ||
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Words of Power: Speed 6, Accuracy 7, Damage 3B (levels, ignores armor soak), causes penalties for 9 ticks | Words of Power: Speed 6, Accuracy 7, Damage 3B (levels, ignores armor soak), causes penalties for 9 ticks | ||
− | <i>Soak</i>: <br> | + | <i>Soak</i>: 13B/6L (Fog armor 9B/4L)<br> |
<i>Health Levels</i>: OK, -1, -1, -1, -1, -2, -2, -2, -4, Inc<br> | <i>Health Levels</i>: OK, -1, -1, -1, -1, -2, -2, -2, -4, Inc<br> | ||
− | <i>Dodge DV</i>: , <i>Willpower</i>: 6 <br> | + | <i>Dodge DV</i>: 4, <i>Willpower</i>: 6 <br> |
<i>Essence</i>: 3, <i>Essence Pool</i>: 60 <br> | <i>Essence</i>: 3, <i>Essence Pool</i>: 60 <br> | ||
<i>Other Notes:</i> <br> | <i>Other Notes:</i> <br> | ||
Mistwardens who have a dot of Cult typically have the following upgrades: Strength 3, Dexterity 4, Perception 5, and Excellencies in Presence and Investigation. | Mistwardens who have a dot of Cult typically have the following upgrades: Strength 3, Dexterity 4, Perception 5, and Excellencies in Presence and Investigation. |
Latest revision as of 19:42, 8 June 2010
Back to Spirits
Mistwardens
The islands of the Northwest are filled with oddities, but local pirates know to beware the fogs that can settle without warning onto reefs and small fishing towns. Often, fog is merely fog, and can be ignored if you can sail through it safely. But sometimes it means that an island is under the protection of a mistwarden, and those who bear it ill will should beware.
Mistwardens are an outgrowth of the endless war between the air and water courts; water elementals who have taken on a hint of the nature of Air, and who are fully capable of defending themselves if needed. They tend to shun the organized courts, preferring to find people and places to defend, and lurk quietly observing until their new charges need help. When this happens, fog sets in and comes alive, and would-be attackers are disoriented, drawn off-course, and killed by choking strands of water that slide into their throats when they are unprepared. The Mistwardens are ruthless to those that offend them, and protective of those they choose.
It usually does not take long for a town to realize it has been protected, and mistwardens can become upset if they feel that they are not appreciated - in fact, if after several defenses their charge has not realized or recognized the source of his protection, a mistwarden will typically leave in frustration to find someone more understanding. They enjoy sacrifices of fruits and small birds, and even small sacrifices are usually enough to keep them around indefinitely.
Appearance
In their natural form, Mistwardens take the shape of willowy humans, their skin a mottled grey and their hair and eyes a pale blue. They move in slow, broad motions, and tiny clouds of fog pool around their fingers. Mistwardens do not particularly wear clothing, but their bodies are vague and indistinct, generally lending them the appearance of being dressed in a tight-fitting bodysuit. They do not typically carry weapons or armor.
Character Sheet
Motivation:
Attributes: Strength 2, Dexterity 3, Stamina 4, Charisma 2, Manipulation 4, Appearance 3, Perception 4, Intelligence 2, Wits 3
Virtues: Compassion 3, Conviction 2, Temperance 2, Valor 3
Abilities: Athletics 3, Awareness 3, Dodge 2, Investigation 2, Linguistics 1 (Old Realm, Seatongue), Martial Arts 3, Occult 1, Presence 2, Resistance 2, Socialize 3, Stealth 4
Charms:
- First Excellencies: Awareness, Martial Arts, Socialize, Stealth
- Third Excellency: Awareness, Stealth
- Ox-Body Technique (-1, -2)
- Dematerialize [45 motes]
- Endowment [Grants effects of Sheathing The Material Form, 18 motes + 1 Willpower to grant +9B/+4L]
- Affinity Element Control [Creates mist or fog]
- Subtle Whisper [Can discourage people from taking action]
- Hoodwink [Can affect anyone attacking someone within their fog; causes -3 penalty for 3 actions and Diff 3 Per + Awareness to spot spirit if successful]
- Landscape Hide [Hides inside mist or fog]
- Sheathing The Material Form [Creates cloud of mist, vunerable to fire attacks]
- Words of Power [Attacks with tendrils of fog that choke targets]
Backgrounds: Often have a dot or two of Allies or Followers. May have a dot of Cult.
Join Battle: 6
Attacks:
Words of Power: Speed 6, Accuracy 7, Damage 3B (levels, ignores armor soak), causes penalties for 9 ticks
Soak: 13B/6L (Fog armor 9B/4L)
Health Levels: OK, -1, -1, -1, -1, -2, -2, -2, -4, Inc
Dodge DV: 4, Willpower: 6
Essence: 3, Essence Pool: 60
Other Notes:
Mistwardens who have a dot of Cult typically have the following upgrades: Strength 3, Dexterity 4, Perception 5, and Excellencies in Presence and Investigation.