Difference between revisions of "FrivYeti/HeroicContacts"
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− | Back to [[FrivYeti/HeroicAdvocate | The Advocate]] <br> | + | Back to [[FrivYeti/HeroicAdvocate|The Advocate]] <br> |
− | Back to [[FrivYeti/HeroicExalts | The Heroic Exalted]] | + | Back to [[FrivYeti/HeroicExalts|The Heroic Exalted]] |
=== Contacts Charms === | === Contacts Charms === | ||
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<b><i>Prying Informant Technique</b></i> | <b><i>Prying Informant Technique</b></i> |
Latest revision as of 19:31, 8 June 2010
Back to The Advocate
Back to The Heroic Exalted
Contacts Charms
http://img.photobucket.com/albums/v365/Friv/ContactsCharmTree.gif
Prying Informant Technique</b>
<b>Cost: 1 mote per die Type:: Supplemental Duration: Instant Minimum Contacts: 1 Minimum Essence: 1 Prerequisites: None
A true master of information knows that it's not only what you ask, it's who you ask. With this Charm, the character can gather incredible amounts of information. When making any roll to gather information, the character may increase her die pool by up to her Contacts + Essence.
Informant-Uncovering Method</b>
<b>Cost: 3 motes Type:: Simple Duration: Special Minimum Contacts: 3 Minimum Essence: 2 Prerequisites: Prying Information Technique
Information needed by an Advocate is always available; you simply have to know who has it. By activating this Charm, the character is drawn towards the nearest person who knows information pertinant to a single problem, which she must specify. The Charm leads the character to the target by the safest and most direct route, and then identifies that target. It then dissolves. The Charm cannot find specific people, only general targets; similarly, it cannot find answers to specific questions, only information on general problems. If there is no one within (the character's Essence x10) minutes of the character who can give information that will help with the problem, the Charm fails. The Charm will not lead the character to people who only posses information the character already has.
Ear For the Truth Technique</b>
<b>Cost: 5 motes, 1 Willpower Type:: Simple Duration: One Scene Minimum Contacts: 4 Minimum Essence: 2 Prerequisites: Informant-Uncovering Method
The character learns to ferret out with unerring accuracy truth from lies. For the duration of the scene, the character immediately hears whether or not information being given to her is accurate. The character may roll Perception + Contacts whenever she receives information during the scene. If the information is incorrect due to an error, the character needs only a single success to know that it is wrong. If someone deliberately concealed it, she must roll a number of successes equal to the concealer's Socialize. The person retelling the information need NOT know that the information is false, nor will the character know if the lie is deliberate or accidental, but there must be a direct chain of information from the true fact to the person telling the truth or lie. If the target has no connection to the truth of the statement, it will merely be revealed as guesswork.
Friendly Ear Method</b>
<b>Cost: 4 motes Type:: Reflexive Duration: Instant Minimum Contacts: 3 Minimum Essence: 1 Prerequisites: Prying Information Technique
Finding someone with information is useless unless they can be persuaded to give it up. This Charm may be activated when the character is in conversation with anybody. Roll Manipulation + Contacts, with a difficulty of the target's Temperance. For each net success, the target will divulge a secret to the character. The secrets will generally be related to the conversation at hand, but if there is another secret pressing on the mind of the target, it may come to the surface instead. If the target strongly wishes not to tell a given secret, she may roll Wits + Conviction at a difficulty of the character's Essence; if she succeeds, she will tell a different secret instead.
Lead-Following Method</b>
<b>Cost: None Type:: Special Duration: Permanent Minimum Contacts: 4 Minimum Essence: 2 Prerequisites: Friendly Ear Method
Sometimes, a simple mass of information can make important details slide past. At other times, a character may not realize the importance of what they hear. With this Charm, some of that danger passes. When a character with this Charm hears a piece of information which provides a clue towards a puzzle or problem that she is working on, she will immediately realize that it is important. She will not realize, necessarily, which problem it matters towards, but she will always know the rough degree of importance connected to the fact.
Information-Discovering Diagnostic</b>
<b>Cost: 4 motes Type:: Simple Duration: One Scene Minimum Contacts: 2 Minimum Essence: 1 Prerequisites: Prying Information Technique
Sometimes, talking to people is not enough to learn the truth. With this Charm, the character extends her information-gathering techniques to the physical world. For the duration of the scene, all Awareness, Investigation, Larceny, or similar rolls to specifically notice physical features, objects, or discrepancies gains bonus dice equal to the character's Contacts score.
Object-Analysing Understanding</b>
<b>Cost: 3 motes Type:: Supplemental Duration: Reflexive Minimum Contacts: 3 Minimum Essence: 2 Prerequisites: Information-Discovering Diagnostic
With careful study, the hidden meaning of an object or work can be discovered. The character may activate this Charm along with any roll designed to uncover a hidden meaning or purpose to a device, piece of writing, or location. The character adds a number of successes equal to her Contacts score to the roll.
Person Of Importance Technique</b>
<b>Cost: 2 motes Type:: Reflexive Duration: Instant Minimum Contacts: 5 Minimum Essence: 2 Prerequisites: Ear For The Truth Technique, Lead-Following Method
Some people have an eye for importance, not just for a problem, but overall. This Charm may be activated with a single glance at a target; the character immediately learns the target's Allies, Backing, Contacts, Cult, Connections, Influence, Reputation, and Destiny rating (along with any other related Backgrounds that seem appropriate). All Exalted register as having Destiny 3 according to this Charm. If the target is disguised as someone else, roll the character's Perception + Contacts against the targets Manipulation + Larceny; if the roll fails, only the backgrounds of the disguise are found. If the target is hiding a background, make the same roll. The character will realize if they succeed at the roll which backgrounds were hidden.
Principles of Connection</b>
<b>Cost: 5 motes Type:: Simple Duration: One Day Minimum Contacts: 4 Minimum Essence: 3 Prerequisites: Lead-Following Method, Object-Analysing Understanding
By using any object, the character can quickly track it back to the source; the person to whom it belongs. This Charm must be used on an object that someone considers to be 'theirs'; it also functions through Arcane Links. The object pulls the character towards its owner by the most direct route that the character can follow. If there is no direct, followable route, the object will lead the character as far as possible and then attempt to lead them through something they cannot easily follow. If the target moves, the object will reorient instantly.
All Things Are Connected</b>
<b>Cost: 8 motes, 1Willpower Type:: Simple Duration: One Scene Minimum Contacts: 5 Minimum Essence: 3 Prerequisites: Person Of Importance Technique, Principles of Connection
A true master of Contacts understands the connections between all things, finding connections they never expected to see. When this Charm is active, the character is preternaturally aware of all events; increase her Perception and Wits by 2. In addition, she has a sense for when information or objects are being concealed; she may roll her Perception + Contacts whenever someone lies either to her or to anyone else, or when she passes any concealed objects or hidden people (mundanely or magical), at a difficulty of the target's Essence (in the case of concealed objects, use the Essence of the person who concealed it or ordered it concealed). If she succeeds, she instantly becomes aware of the deception, unless it is concealed through perfect stealth. If the effect is concealed through perfect stealth, the character must make a Perception + Essence roll against the target's Manipulation + Essence (in the case of social deception) or Dexterity + Essence (in the case of physical concealment).