Difference between revisions of "SolarDodge/Darloth"
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− | These charms all started off as varients on [[Madwand]]'s dodge tree, which can be found at [[ | + | These charms all started off as varients on [[Madwand]]'s dodge tree, which can be found at [[SolarDodge/Madwand]]. If you think the charms below aren't powerful enough, check out his instead. I give many thanks to him for providing the ideas, and everyone should go look at his charms anyway, they're usually really neat! |
− | === <B><I>Laughing at Peril Practice | + | === <B><I>Laughing at Peril Practice[[SolarDodge/Darloth/B]]>[[SolarDodge/Darloth/I]]> === |
− | <B>Cost: | + | <B>Cost:[[SolarDodge/Darloth/B]]> 1 mote |
− | <B>Duration: | + | <B>Duration:[[SolarDodge/Darloth/B]]> Instant |
− | <B>Type: | + | <B>Type:[[SolarDodge/Darloth/B]]> Reflexive |
− | <B>Minimum Dodge: | + | <B>Minimum Dodge:[[SolarDodge/Darloth/B]]> 3 |
− | <B>Minimum Essence: | + | <B>Minimum Essence:[[SolarDodge/Darloth/B]]> 2 |
− | <B>Prerequisite Charms: | + | <B>Prerequisite Charms:[[SolarDodge/Darloth/B]]> Reed in the Wind |
Learning this charm allows the Solar to see that in the lethal press of battle, perhaps even moreso than usual, there is an elation at life and survival against one's enemies. This revelation lets them draw power from their continued existance, their hearts leaping with joy every time they prove their skill and vitality by defying death or injury once again. | Learning this charm allows the Solar to see that in the lethal press of battle, perhaps even moreso than usual, there is an elation at life and survival against one's enemies. This revelation lets them draw power from their continued existance, their hearts leaping with joy every time they prove their skill and vitality by defying death or injury once again. | ||
Anytime the Solar successfully dodges an attack, he may activate this Charm and gain his (permanant Essence+1) in motes, up to his normal maximum. This Charm may not be activated against attacks not truly intended to harm the Solar, or if the solar chooses to automatically dodge an attack with an effect such as Seven Shadow Evasion. | Anytime the Solar successfully dodges an attack, he may activate this Charm and gain his (permanant Essence+1) in motes, up to his normal maximum. This Charm may not be activated against attacks not truly intended to harm the Solar, or if the solar chooses to automatically dodge an attack with an effect such as Seven Shadow Evasion. | ||
− | === <B><I>Dance with Disaster Method | + | === <B><I>Dance with Disaster Method[[SolarDodge/Darloth/B]]>[[SolarDodge/Darloth/I]]> === |
− | <B>Cost: | + | <B>Cost:[[SolarDodge/Darloth/B]]> 2 motes, 1 Willpower |
− | <B>Duration: | + | <B>Duration:[[SolarDodge/Darloth/B]]> One scene |
− | <B>Type: | + | <B>Type:[[SolarDodge/Darloth/B]]> Reflexive |
− | <B>Minimum Dodge: | + | <B>Minimum Dodge:[[SolarDodge/Darloth/B]]> 4 |
− | <B>Minimum Essence: | + | <B>Minimum Essence:[[SolarDodge/Darloth/B]]> 3 |
− | <B>Prerequisite Charms: | + | <B>Prerequisite Charms:[[SolarDodge/Darloth/B]]> Shadow Over Water, Laughing at Peril Practice |
There are those who delight in battle. They know that each missed blow is a tiny moment more that they continue to survive, an opportunity to gain the upper hand against one's enemies. With this charm, a Solar enters a dance of sorts with his enemy, each near miss becoming an opportunity to recognize how close to the edge of disaster the Exalt came... and yet still survives to fight on. | There are those who delight in battle. They know that each missed blow is a tiny moment more that they continue to survive, an opportunity to gain the upper hand against one's enemies. With this charm, a Solar enters a dance of sorts with his enemy, each near miss becoming an opportunity to recognize how close to the edge of disaster the Exalt came... and yet still survives to fight on. | ||
While this charm is active, the Exalt gains his permanent Essence in motes for each attack he successfully dodges that had at least as many successes as his Essence. This Charm does not activate against attacks not truly intended to harm the Solar, or if the solar chooses to automatically dodge an attack with an effect such as Seven Shadow Evasion. The maximum number of motes gained from this charm per turn are equal to the character's Dexterity multiplied by their permanant Essence. Characters cannot claim both the benefit for this charm and activate Laughing at Peril Practice, but any motes gained from Laughing at Peril do not count for the per-turn limit on Dance with Disaster Method. | While this charm is active, the Exalt gains his permanent Essence in motes for each attack he successfully dodges that had at least as many successes as his Essence. This Charm does not activate against attacks not truly intended to harm the Solar, or if the solar chooses to automatically dodge an attack with an effect such as Seven Shadow Evasion. The maximum number of motes gained from this charm per turn are equal to the character's Dexterity multiplied by their permanant Essence. Characters cannot claim both the benefit for this charm and activate Laughing at Peril Practice, but any motes gained from Laughing at Peril do not count for the per-turn limit on Dance with Disaster Method. | ||
− | === <B><I>Continuance of Life Method | + | === <B><I>Continuance of Life Method[[SolarDodge/Darloth/B]]>[[SolarDodge/Darloth/I]]> === |
− | <B>Cost: | + | <B>Cost:[[SolarDodge/Darloth/B]]> 3 motes |
− | <B>Duration: | + | <B>Duration:[[SolarDodge/Darloth/B]]> Instant |
− | <B>Type: | + | <B>Type:[[SolarDodge/Darloth/B]]> Reflexive |
− | <B>Minimum Dodge: | + | <B>Minimum Dodge:[[SolarDodge/Darloth/B]]> 5 |
− | <B>Minimum Essence: | + | <B>Minimum Essence:[[SolarDodge/Darloth/B]]> 3 |
− | <B>Prerequisite Charms: | + | <B>Prerequisite Charms:[[SolarDodge/Darloth/B]]> Dance with Disaster Method, Seven Shadow Evasion |
Some attacks a Solar may face are so terrible in their power that when they miss, the Exalt cannot but praise his luck and the skill the Unconquered Sun has given him. When such an attack is dodged, activating this charm allows the Exalt to contemplate his continued survival for a brief moment. For the Solar, the world seems to freeze, and all that exists is his steady breath and the knowledge that he yet lives. Then, the battle continues. | Some attacks a Solar may face are so terrible in their power that when they miss, the Exalt cannot but praise his luck and the skill the Unconquered Sun has given him. When such an attack is dodged, activating this charm allows the Exalt to contemplate his continued survival for a brief moment. For the Solar, the world seems to freeze, and all that exists is his steady breath and the knowledge that he yet lives. Then, the battle continues. | ||
Revision as of 01:17, 6 April 2010
These charms all started off as varients on Madwand's dodge tree, which can be found at SolarDodge/Madwand. If you think the charms below aren't powerful enough, check out his instead. I give many thanks to him for providing the ideas, and everyone should go look at his charms anyway, they're usually really neat!
Laughing at Peril PracticeSolarDodge/Darloth/B>SolarDodge/Darloth/I>
<B>Cost:SolarDodge/Darloth/B> 1 mote <B>Duration:SolarDodge/Darloth/B> Instant <B>Type:SolarDodge/Darloth/B> Reflexive <B>Minimum Dodge:SolarDodge/Darloth/B> 3 <B>Minimum Essence:SolarDodge/Darloth/B> 2 <B>Prerequisite Charms:SolarDodge/Darloth/B> Reed in the Wind
Learning this charm allows the Solar to see that in the lethal press of battle, perhaps even moreso than usual, there is an elation at life and survival against one's enemies. This revelation lets them draw power from their continued existance, their hearts leaping with joy every time they prove their skill and vitality by defying death or injury once again.
Anytime the Solar successfully dodges an attack, he may activate this Charm and gain his (permanant Essence+1) in motes, up to his normal maximum. This Charm may not be activated against attacks not truly intended to harm the Solar, or if the solar chooses to automatically dodge an attack with an effect such as Seven Shadow Evasion.
<B><I>Dance with Disaster MethodSolarDodge/Darloth/B>SolarDodge/Darloth/I>
<B>Cost:SolarDodge/Darloth/B> 2 motes, 1 Willpower <B>Duration:SolarDodge/Darloth/B> One scene <B>Type:SolarDodge/Darloth/B> Reflexive <B>Minimum Dodge:SolarDodge/Darloth/B> 4 <B>Minimum Essence:SolarDodge/Darloth/B> 3 <B>Prerequisite Charms:SolarDodge/Darloth/B> Shadow Over Water, Laughing at Peril Practice
There are those who delight in battle. They know that each missed blow is a tiny moment more that they continue to survive, an opportunity to gain the upper hand against one's enemies. With this charm, a Solar enters a dance of sorts with his enemy, each near miss becoming an opportunity to recognize how close to the edge of disaster the Exalt came... and yet still survives to fight on.
While this charm is active, the Exalt gains his permanent Essence in motes for each attack he successfully dodges that had at least as many successes as his Essence. This Charm does not activate against attacks not truly intended to harm the Solar, or if the solar chooses to automatically dodge an attack with an effect such as Seven Shadow Evasion. The maximum number of motes gained from this charm per turn are equal to the character's Dexterity multiplied by their permanant Essence. Characters cannot claim both the benefit for this charm and activate Laughing at Peril Practice, but any motes gained from Laughing at Peril do not count for the per-turn limit on Dance with Disaster Method.
<B><I>Continuance of Life MethodSolarDodge/Darloth/B>SolarDodge/Darloth/I>
<B>Cost:SolarDodge/Darloth/B> 3 motes <B>Duration:SolarDodge/Darloth/B> Instant <B>Type:SolarDodge/Darloth/B> Reflexive <B>Minimum Dodge:SolarDodge/Darloth/B> 5 <B>Minimum Essence:SolarDodge/Darloth/B> 3 <B>Prerequisite Charms:SolarDodge/Darloth/B> Dance with Disaster Method, Seven Shadow Evasion
Some attacks a Solar may face are so terrible in their power that when they miss, the Exalt cannot but praise his luck and the skill the Unconquered Sun has given him. When such an attack is dodged, activating this charm allows the Exalt to contemplate his continued survival for a brief moment. For the Solar, the world seems to freeze, and all that exists is his steady breath and the knowledge that he yet lives. Then, the battle continues.
Anytime the Solar successfully dodges an attack that received no less than the Solar's Essence x 2 successes, he may activate this Charm and gain a temporary point of Willpower, up to his normal maximum. This Charm may not be activated against attacks not truly intended to harm the Solar, or if the solar chooses to automatically dodge an attack with an effect such as Seven Shadow Evasion. It is fully compatible with both of the previous charms
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