Difference between revisions of "Hapushet/FilialWisdom"

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Back to [[Hapushet]]<br>
 
Back to [[Hapushet]]<br>
Back to [[/Rathess|Rathess]]
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Back to [[Hapushet/FilialWisdom/Rathess|Rathess]]
  
 
= Filial Wisdom, the Ghoul King =
 
= Filial Wisdom, the Ghoul King =
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<b>Archery</b> 4, <b>Athletics</b> 6, Awareness 4, <b>Dodge</b> 6, <b>Integrity</b> 5, Linguistics 4 (<i>Flametongue</i>, Forest-tongue, High Holy Speech, Old Realm, High Realm), Lore 5, <b>Martial Arts</b> 5, <b>Melee</b> 6 (Daiklaves +3), Occult 5, <b>Resistance</b> 5, Ride 3, Socialize 4, <b>Stealth</b> 5, Survival 4, <b>War</b> 5
 
<b>Archery</b> 4, <b>Athletics</b> 6, Awareness 4, <b>Dodge</b> 6, <b>Integrity</b> 5, Linguistics 4 (<i>Flametongue</i>, Forest-tongue, High Holy Speech, Old Realm, High Realm), Lore 5, <b>Martial Arts</b> 5, <b>Melee</b> 6 (Daiklaves +3), Occult 5, <b>Resistance</b> 5, Ride 3, Socialize 4, <b>Stealth</b> 5, Survival 4, <b>War</b> 5
  
<b>Backgrounds</b>: Artifact 3 (Glory to Decay), Artifact 2 (Unkind Remonstrance), Cult 5, Followers 5, Influence 3, Manse 5 (Pyramid of the Sun), Manse 4 (Pyramid of the Rising Sun), Manse 4 (Pyramid of the Setting Sun), Mentor 5, Resources 5
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<b>Backgrounds</b>: Artifact 3 (Glory to Decay), Artifact 3 (Unkind Remonstrance), Cult 5, Followers 5, Influence 3, Manse 5 (Pyramid of the Sun), Manse 4 (Pyramid of the Rising Sun), Manse 4 (Pyramid of the Setting Sun), Mentor 5, Resources 5
  
 
<b>Virtues</b>: Compassion 1, Conviction 5, Temperance 3, Valor 5<br>
 
<b>Virtues</b>: Compassion 1, Conviction 5, Temperance 3, Valor 5<br>

Revision as of 00:36, 6 April 2010

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Filial Wisdom, the Ghoul King

Caste: Dawn
Motivation: To destroy this world and rebuild it anew
Anima: A massive stag with horns tipped like spears
Concept: Ghoul king

Attributes
Physical: Strength 6, Dexterity 5, Stamina 5
Social: Charisma 4, Manipulation 3, Appearance 3
Mental: Perception 4, Intelligence 3, Wits 6

Abilities
Archery 4, Athletics 6, Awareness 4, Dodge 6, Integrity 5, Linguistics 4 (Flametongue, Forest-tongue, High Holy Speech, Old Realm, High Realm), Lore 5, Martial Arts 5, Melee 6 (Daiklaves +3), Occult 5, Resistance 5, Ride 3, Socialize 4, Stealth 5, Survival 4, War 5

Backgrounds: Artifact 3 (Glory to Decay), Artifact 3 (Unkind Remonstrance), Cult 5, Followers 5, Influence 3, Manse 5 (Pyramid of the Sun), Manse 4 (Pyramid of the Rising Sun), Manse 4 (Pyramid of the Setting Sun), Mentor 5, Resources 5

Virtues: Compassion 1, Conviction 5, Temperance 3, Valor 5
Virtue Flaw: Deliberate Cruelty

Willpower: 7
Essence: 6
Essence Pool: 25/37(70)

Charms

Athletics
First Athletics Excellency
Increasing Strength Exercise
Monkey Leap Technique
Thunderbolt Attack Prana
Awareness
First Awareness Excellency
Dodge
Flow Like Blood
Infinite Dodge Mastery
Reflex Sidestep Techique
Second Dodge Excellency
Seven Shadow Evasion (Conviction Flaw)
Shadow Over Water
Martial Arts
Solar Hero Style
Dragon Coil Technique
Fists of Iron Technique
Heaven Thunder Hammer
Sledgehammer Fist Punch
Solar Hero Form
Melee
Bulwark Stance
Call the Blade
Dipping Swallow Defense
Fire and Stone Strike
First Melee Excellency
Fivefold Bulwark Stance
Heavenly Guardian Defense (Valor Flaw)
Hungry Tiger Technique
Infinite Melee Mastery
Iron Raptor Technique
Melee Essence Flow
Protection of Celestial Bliss
Second Melee Excellency
Resistance
Armored Scout's Invigoration
Body-Mending Meditation
Hauberk-Lightening Gesture
Ox-Body Technique (x5)
Whirlwind Armor-Donning Prana
War
First War Excellency

Combos

Peace at the End of Sorrow (Call the Blade, Fivefold Bulwark Stance, Monkey Leap Technique, Reflex Sidestep Technique, Second Melee Excellency, Solar Counterattack)
8m, 2wp, plus 1+ motes per defense/counterattack
Reduces DV penalties for actions by 1 and allows Filial Wisdom to ignore onslaught penalties, as well as permitting jumps as Move actions and doubling jump distances, for one scene.
If attacked before next action, can purchase additional Parry DV for 2m/+1DV to a maximum of +5DV and may then spend 3m in Step 9 to launch a counterattack, which can be enhanced with automatic successes at a rate of 2m/success. If attacked unexpectedly, may spend 1m to become aware of the attack, then 1wp to initiate Peace at the End of Sorrow. Should his weapon not be in his hand when this occurs, he may spend 1m to call it there reflexively if it is within 60 yards.
Penalty of Valiant Refusal (First Melee Excellency, Hungry Tiger Technique, Fire and Stones Strike, Thunderbolt Attack Prana, Dipping Swallow Defense, Solar Counterattack)
5m+, 2wp, plus 5+m per defense/counterattack
Makes an horrific attack that doubles attack successes for the purposes of determining damage, and may spend up to 11m to increase attack dice by 1 die/m. Gains one automatic success on the attack, and doubles post-soak damage. Also adds an additional die to damage (after doubling), which can be increased by a total of 5 more dice at 1 die/m.
If attacked before next action, can spend 2m to ignore all penalties to Parry DV, and increase DV through the First Melee Excellency.

Equipment
Orichalcum grand daiklave (Glory of Decay), orichalcum reinforced breastplate (Unkind Remonstrance), Gem of Solar Leadership, Gem of Youth, Stone of the Golden Bier, heretical writings, tons of money, hordes of unclean followers

Combat
Join Actions: Battle 10, Debate 10, War 11*
Soak: 14L/16B/12A (Unkind Remonstrance, +12L/+11B, Hardness 9L/9B)
Health Levels: -0, -1x7, -2x12, -4, Inc.
DVs: Dodge 9, MDV 9, MPDV 2

Attacks
Glory of Decay
Speed 5, Acc 17, Dam 16L, PDV 8, Rate 2, Tags 2, O, P, R
Fist
Speed 5, Acc 11, Dam 6B, PDV 6, Rate 3, Tags N
Clinch
Speed 6, Acc 11, Dam 6B, Rate 1, Tags C, N, P

Notes =

Filial Wisdom has 6 uses of Heavenly Guardian Defense prepared through Protection of Celestial Bliss. If circumstances permit, will use Increasing Strength Exercise and Flow Like Blood before battle begins as well. Wisdom favors using the speed of his opponents against them, through counterattacks, rather than developing his own speed.