Difference between revisions of "DragonBloodedRide/Telgar"

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* [[Charms]]
 
* [[Charms]]
* [[Charms/Telgar|/Telgar]]
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* [[Charms/Telgar[[DragonBloodedRide/Telgar/Telgar]]]]
 
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   <b>Cost:</b> 5 motes, 1 willpower
 
   <b>Cost:</b> 5 motes, 1 willpower
 
   <b>Type:</b> Simple
 
   <b>Type:</b> Simple
   <b>Duration:</b> Indefinant
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   <b>Duration:</b> Indefinite
 
   <b>Min Ride:</b> 5
 
   <b>Min Ride:</b> 5
 
   <b>Min Essence:</b> 5
 
   <b>Min Essence:</b> 5
 
   <b>Pre-Requisite Charms:</b> Hound and Hunter Track on Four Legs<
 
   <b>Pre-Requisite Charms:</b> Hound and Hunter Track on Four Legs<
  
The bonds between a Wood Dragon and his familiar are legendary, but at times the familiar is needed more urgently away from his master's side. When a person connected to the character using this Charm in some mystic way such as the merit Eternal Vows, the Sworn Brotherhood Spell or the effects of a group-based Terrestrial Charm, is in great need one of the Dragon-Blood's familiars can be dispatched to aid them. For the duration of their peril the familiar acts as if it were their familiar, though at a rating half of that which connects it to the Dragon-Blood. If the familiar rating drops below that which is required to control the beast it may become unpredictable, but it will not directly attack the beneficiary of this Charm. The familiar sent may be choosen by the character using this Charm and will have no difficulty finding its way to the emperiled person or back to its true master.
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The bonds between a Wood Dragon and his familiar are legendary, but at times the familiar is needed more urgently away from his master's side. When a person connected to the character using this Charm in some mystic way such as the merit Eternal Vows, the Sworn Brotherhood Spell or the effects of a group-based Terrestrial Charm, is in great need one of the Dragon-Blood's familiars can be dispatched to aid them. For the duration of their peril the familiar acts as if it were their familiar, though at a rating one less then that which connects it to the Dragon-Blood. <br>
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If the familiar rating drops below that which is required to control the beast it may become unpredictable, but it will not directly attack the beneficiary of this Charm. The familiar sent may be choosen by the character using this Charm and will have no difficulty finding its way to the emperiled person or back to its true master.
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===== Comments =====
 
===== Comments =====

Revision as of 00:35, 6 April 2010


Counting Chickens Before They Hatch</b>

 <b>Cost: 3 motes
 Type: Simple
 Duration: Instant
 Min Ride: 3
 Min Essence: 2
 Pre-Requisite Charms: None

Good breeders can guess the result of a specific cross just by looking at the two animals. The disciples of Sextex Jylis can be assured of the result, simply by gazing at a pair of animals, the Exalt is granted knowledge of the average appearance, temperment and skills of their offspring.


All-Embracing Fertility Method</b>

 <b>Cost: 10 motes, 1 experiance
 Type: Simple
 Duration: Instant
 Min Ride: 4
 Min Essence: 3
 Pre-Requisite Charms: Counting Chickens Before They Hatch

Even the most unlikely pairings can take place under the auspicies of a competent Dragon-Blooded breeder. Elephant can mate with rabbit and crow with spider, should the Exalted so desire. These cross-species mixings create a fertile offspring, always singular and always successful in being born and surviving to the age of self-sustaining life. The player of the Terrestrial should work together with the Storyteller to create an appropriate stat list for the new creature. This creature is considered natural, not magic-spawned or wyld-twisted. Plants can also be combined with this Charm, though plants and animals can not. If the Dragon-Blood is either the mother or father of the child, waive the experiance cost of this Charm.


Hurrying the Unborn</b>

 <b>Cost: 3 motes, 1 willpower, 1 experiance
 Type: Simple
 Duration: Varies
 Min Ride: 4
 Min Essence: 3
 Pre-Requisite Charms: Counting Chickens Before They Hatch

Turning the seasons and growing grass are functions of Wood Essence. Properly directed, that Essence can accelerate the growth and maturation of unborn fetuses. For each day the motes remain committed to this Charm, a single mother's children will age a number of days equal to the Terrestrial's Essence.


Painting the Sacred Egg</b>

 <b>Cost: Special
 Type: Simple
 Duration: Instant
 Min Ride: 5
 Min Essence: 4
 Pre-Requisite Charms: All-Embracing Fertility Method

The very form of a living being can be manipulated while it is still in the womb. By altering the flows of life and essence within the unborn child, a Terrestrial Exalted can change its form. The changes to the child's form can be represented as Merits, Wyld Mutations or Deadly Beastman Transformation Gifts. The mote cost of this Charm is equal to twice the point value of the trait in question, while the XP cost is equal to half the point cost, rounded up. DBT gifts are treated as having a point cost of 5 X number of prerequisites. If the Dragon-Blood using this Charm is either the mother or father of the child in question, reduce the XP cost of this Charm by 1. This Charm can create only a single trait each time it is used. If it is used more times then the child has dots of Essence, the child treats each dot beyond as a Wyld Mutation point for all purposes.



Growing the Ancient Tree</b>

 <b>Cost: X motes, 2 experiance, 1 health level
 Type: Simple
 Duration: Instant
 Min Ride: 5
 Min Essence: 6
 Pre-Requisite Charms: Painting the Sacred Egg

Manipulating the growth of already-born creatures is extremely difficult, but a master of Wood Essence may attempt to do so. The price of this control is a bit of the wielder's own soul. For each experiance point expended on this Charm, reduce the difficulty of the activation roll (a reflexive Int + Ride roll, difficulty 5) by 1, to a minimum of 1. Once the roll has been completed successfully, the character can pay tripple the mote cost of any Gift, Mutation or Physical Merit they wish to imbue themselves or another living being with. The rigor of such a sudden transformation of living flesh inflicts the point value of the trait in Lethal damage, which can not be soaked. Once the transformation is complete, the trait has become a natural part of the subject of this Charm. If the Dragon-Blood himself is the target, increase the experiance cost by 1. Shaping one's own flesh is extremely difficult, as the Essence flows can no be observed in totality.


Bond of Rider and Beast</b>

 <b>Cost: 6 motes
 Type: Simple
 Duration: One scene
 Min Ride: 4
 Min Essence: 3
 Pre-Requisite Charms: Great Heart Companion

The common bond that forms between a rider and his beast is a thing of legend, even among the Exalted. Anyone who works with animals closely for any amount of time will regale you with tales of their intelligence and the way they share their feelings with their masters. A Wood Aspect with this Charm truly can share with his animal companions, sharing their very life force. When ever either the character or his mount (or Familiar) would take health levels of damage, the character may opt to take all the damage himself, divert all the damage to his mount or split it evenly between the two (uneven damages go to the mount).


Hound and Hunter Track on Four Legs</b>

 <b>Cost: 10 motes, 1 willpower
 Type: Simple
 Duration: One scene
 Min Ride: 5
 Min Essence: 4
 Pre-Requisite Charms: Dance of the Jade Bridle, Bond of Rider and Beast

As close as the Emerald Dragons come to the vile and perverted arts of the Lunar Anathema, this bond is the utter limit of the pure relationship between rider and mount, Exalted and Familiar. For the remainder of the scene the two characters are considered to be one character for the purposes of ally-affecting charms such as Deadly Wildfire Legion. The Terrestrial also has the option of expending twice the normal amount of notes to have any Charm he activates affect his animal companion as well as himself.


Loyalty to the Faithful</b>

 <b>Cost: 5 motes, 1 willpower
 Type: Simple
 Duration: Indefinite
 Min Ride: 5
 Min Essence: 5
 Pre-Requisite Charms: Hound and Hunter Track on Four Legs<

The bonds between a Wood Dragon and his familiar are legendary, but at times the familiar is needed more urgently away from his master's side. When a person connected to the character using this Charm in some mystic way such as the merit Eternal Vows, the Sworn Brotherhood Spell or the effects of a group-based Terrestrial Charm, is in great need one of the Dragon-Blood's familiars can be dispatched to aid them. For the duration of their peril the familiar acts as if it were their familiar, though at a rating one less then that which connects it to the Dragon-Blood.
If the familiar rating drops below that which is required to control the beast it may become unpredictable, but it will not directly attack the beneficiary of this Charm. The familiar sent may be choosen by the character using this Charm and will have no difficulty finding its way to the emperiled person or back to its true master.

Comments