Difference between revisions of "DariusSolluman/MandateOfHeaven"
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Revision as of 00:35, 6 April 2010
Constructive Action
Faithful Mouse Counts Jade Cost: 1 lim, 1 wp; Mins: Culture 2, Craft 2; Diff: - Keywords: Internal Activation: Season; Duration: 5 turns (d)
Dominons can store excess in the moment, for a later desperate time.
You may convert an external bonus point into Wealth. You may have a maximum Wealth equal to your Temperance. Wealth may be spent to add bonus dice to any other roll, or to increase the difficulty of any External Action another Dominion takes targeting you.
Having Wealth also allows you to take Actions with the Wealth keyword. These actions usually reduce your Wealth by 1 or more.
Sorcerer's Great Work Cost: 2 lim, 2 wp (c); Mins: Culture 4, Occult 4; Diff: Culture + Conviction Keywords: Internal Activation: Decade; Duration: -
Savants and Sorcerers, wise to the ways of essence, can turn their lands into vast Manses.
Roll your (Government + Occult), against a difficulty of your (Culture + Conviction). On a success, you have performed the geomantic reshaping of the lands neccesary to either create a new Demense or cap a Demense as a Manse. In either case, add +1 to the Manse Attribute of the Dominion, to a maximum Manse rating equal to the Dominion's Magnitude.
The legitiment sorcerer of the Dominion must be the one to committ the willpower to Sorcerer's Great Work to reap the benefits. Sorcerer's Great Work must be used before the Manse rating can be taken advantage of. They need only committ one Willpower to Sorcerer's Great Work, no matter tha Manse rating or across multiple uses.
During the Recovery phase, a legitiment and Essence-using Sorcerer regenerates a number of additional motes equal to the Manse rating of the Dominion.
Faithful Lion's Pride Cost: 1 lim, 1 wp (c); Mins: Government 2, Bureaucracy 2; Diff: Culture + Valor Keywords: Internal Activation: Season; Duration: 5
Scouring the land, you locate skilled assistants to aid you.
You gain a Government Govenor. Roll (Government + Bureaucracy) vs (Culture + Valor) With a basic success, you have a Heroic Mortal govenor; with 5 successes, you have found a Dragon-blooded govenor.
You may have a total number of Govenors equal to you Magnitude. Each Govenor acts as speciality dots for the Attribute they are associated with.
Govenors add a number of dice equal to the difficulty reduction they would offer as Savants.
Celestials, Gods, Raksha and other Govenors must be recruited individually- not as part of an Action.
Mouse's Cheerful Friends As per Faithful Lion's Pride, with the following exceptions
- Mins: Culture 2, Craft 2
- Diff: Military + Conviction
- Finds Govenors for Culture
Bear's General Ally As per Faithful Lion's Pride, with the following exceptions
- Mins: Military 2, Presence 2
- Diff: Government + Compassion
- Finds Govenors for Military
Dragon Guards The Hoard Cost: 1 lim, 1 wp; Mins: -; Diff: - Keywords: Internal Activation: Season; Duration: 5
Once aquired, Govenors tend to wander away for greener pastures, unless a state keeps them around.
Renews the Duration for a particular Govenor to another 5 turns. This Action can only be used when a Govenor has only 1 turn remaining.
Self-Destructive Actions
Sorcerer Calamaty Detonation Cost: -; Mins: Culture 2, Occult 1; Diff: Culture + Conviction Keywords: Internal Activation: Season; Duration: -
Over time, manses and great magical workings can fall to ruin- exploding in a terrible disaster for the Dominion.
Sorcerer Calamity Detonation can only be used if a Dominion has a Manse attribute of 1 or greater. Roll (Culture + Awareness) against (Government + Conviction). For each success, reduce the Manse rating by 1, remove three bonus points and increase Limit by 1.
Rat Chews on Stolen Grain Cost: -; Mins: -; Diff: (Attribute) + Temperance Keywords: Internal Activation: Instant; Duration: -
Formerly useful Govenors become corrupt over time- drawing funds without providing benefit.
Choose one Attribute. If the dominion has any Govenors in that dominion, roll a number of dice equal to the dice they provide against a difficulty of the dominion's (Attribute +Temperance), where the Attribute is the one enhanced by the Govenor. The govenor becomes corrupt, reducing their bonus dice by 1, plus 1 for each two additional successes rolled.
Conquest
Savant's Geomantic Blow Cost: 1 lim, 2 wp; Mins: Military 2, Occult 2; Diff: Government + Conviction Keywords: External, Espionage, Not Ally Activation: Season; Duration: -
Vicious enemies may try and intentionally destroy a Dominion's Manses, robbing the enemy of vital magical resources.
Savant's Geomantic Blow can only be used if a Dominion has a Manse attribute of 1 or greater. Roll (Military + Occult) against (Government + Conviction). With one success, you can reduce the Manse rating by 1. With three or more successes, you not only reduce the Manse rating by 1, but do so in a fashion that causes an explosion- reducing the Manse rating by 1, increasing the target's Limit by 1 and reducing the target's bonus points by 3.
Serpent Strikes in the Night Cost: 2 Limit, 2 Willpower; Mins: Government 4, Stealth 4; Diff: Military + Conviction Keywords: External, Espionage, Not Ally Activation: Year; Duration: -
Assassins are cruel tools- but a knife in the night can cripple a government that has come to rely on an individual.
Roll (Government + Stealth) vs target Dominion's (Military + Conviction). You can kill or otherwise remove any one Govenor who provides equal or fewer dice than the number of successes you rolled.
Bear Destroys the Well As per Serpent Taints the Well Disruption, with the following changes
- Requires: Military 2, War 2
- Diff: Military + Valor
- Keywords: External, At War
- Roll (Military + War) vs target dominion's (Military + Valor)
Serpent Eats the Eggs As per Rapacious Bear Incursion, except for the following:
- Requires Government 3, Stealth 3
- Difficulty is Government + Temperance
- Keywords: External, Espionage, Not Ally
- Roll (Government + Stealth) vs target's (Government + Temperance)
Rapacious Bear Incursion As per Rapacious Bear Incursion, except for the following:
- Keywords: External, At War
Serpent Encircles Weakened Prey As per Gluttonous Bear Encirclement, except for the following:
- Requires Government 4, Stealth 3
- Difficulty is Government + Conviction
- Keywords: External, Espionage, Not Ally
- Roll (Government + Stealth) vs target's (Government + Conviction)
Gluttonous Bear Encirclement As per Gluttonous Bear Encirclement, except for the following:
- Keywords: External, At War
Diplomatic Actions
Tiger Takes Due Portion Cost: 1 lim, 1 wp; <b>Mins: Government 2, Craft 2; Diff: Government + Valor Keywords: External, At Peace, Binding Activation: Yearly; Duration: -
Powerful Dominions can extract tribute from weaker neighbors, thereby bolstering themselves.
Your dominion can demand tribute from dominions of lesser Magnitude. Roll (Government + Presence) against the target dominion's (Government + Valor). If you are providing patronage to the target Dominion (as per Tiger Shelters Cub Patronage), reduce the difficulty by 2.
The first success provides you with an external bonus point, up to your (Magnitude x3) maximum. It also either steals 1 bonus point (as per Rapacious Bear Incursion) or adds 1 Limit to the target (target's choice). You steal an additional bonus point in this fashion for every two additional successes.
Mouse Tames the Bear Cost: -; Mins: Culture 4, Awareness 2; Diff: Government + Temperance Keywords: External, At Peace, Binding, Wealth Activation: Seasonal; Duration: 5 (d)
Rich Dominions can lend aid to allies- or place enemies into endless debt.
Roll your (Culture + Awareness), against a difficulty of the target dominion's (Government + Temperance). For each success, you can transfer to them 1 Wealth. You also gain a Debt upon them. You may add the target dominion's Debt to your Diplomatic rolls against them.
The target dominion still may not have more than (Temperance) Wealth; Wealth given in excess of Temperance is simply lost. However, the additional levels of Debt still acrue.
Dominions with Debt may either use Mouse Tames the Bear to pay back the Wealth (mutual levels of Debt cancel), or break the Debt treaty (treat as a trade agreement) with Sorcerer's Inscrutable Disengagement or Savant's Pernicious Treachery.
Comments
Great stuff! i like your ideas as much as I like the Mandate Of Heaven. Which is a lot. One minor query, though; what exactly does Rat Chews On Stolen Grain do? There's a roll, and a difficulty, but no effect for its success as far as I can determine. I get the general idea, but a clarification would be very much appreciated...DeathBySurfeit
- Doh. Fixed. Also forgot to add the Action for keeping Govenors.