Difference between revisions of "XerExaltedLite/Mortals"
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<B>Step One:</B> Choose Name, Concept, and Nature. | <B>Step One:</B> Choose Name, Concept, and Nature. | ||
− | <B>Step Two:</B> Assign 180 experience points to your [[/Attributes]] - or choose four scores at 3, and two at 2 (3/3/3/3/2/2). Scores begin at 0, but must normally be raised to a minimum of 1. See [[/Attributes]] | + | <B>Step Two:</B> Assign 180 experience points to your [[XerExaltedLite/Mortals/Attributes]] - or choose four scores at 3, and two at 2 (3/3/3/3/2/2). Scores begin at 0, but must normally be raised to a minimum of 1. See [[XerExaltedLite/Mortals/Attributes]] |
− | <B>Step Three:</B> Choose [[/Abilities]] (4/4/3/2/1/1/1/0/0/0), or divide 160 xp between them. Abilities begin at 0. | + | <B>Step Three:</B> Choose [[XerExaltedLite/Mortals/Abilities]] (4/4/3/2/1/1/1/0/0/0), or divide 160 xp between them. Abilities begin at 0. |
− | <B>Step Four:</B> Note [[/Backgrounds]] | + | <B>Step Four:</B> Note [[XerExaltedLite/Mortals/Backgrounds]] |
* Choose Virtues (3/2/2/2) or assign 45 xp between them. | * Choose Virtues (3/2/2/2) or assign 45 xp between them. | ||
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* Willpower begins at 5 - 30 xp | * Willpower begins at 5 - 30 xp | ||
* Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large). | * Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large). | ||
− | * Apply [[/Merits]] and [[/Flaws]] as desired. | + | * Apply [[XerExaltedLite/Mortals/Merits]] and [[XerExaltedLite/Mortals/Flaws]] as desired. |
− | Apply Experience Points - 30, plus those gained from Training, Knowledge or Experience. See [[/Advancement]] for costs. No Trait may be raised above 5 without Legendary (or 10 for Willpower). Essence may not be raised above 3, and requires [[/Merits]] to raise it at all. | + | Apply Experience Points - 30, plus those gained from Training, Knowledge or Experience. See [[XerExaltedLite/Mortals/Advancement]] for costs. No Trait may be raised above 5 without Legendary (or 10 for Willpower). Essence may not be raised above 3, and requires [[XerExaltedLite/Mortals/Merits]] to raise it at all. |
* Young characters begin with less experience. By age: | * Young characters begin with less experience. By age: | ||
** 13: 0 xp | ** 13: 0 xp | ||
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Xp not allocated when designing a character is not lost, but added to the free experience spendable at the end. | Xp not allocated when designing a character is not lost, but added to the free experience spendable at the end. | ||
=== Common Mortals (Minor Characters) === | === Common Mortals (Minor Characters) === | ||
− | * Choose [[/Attributes]] (3/2/2/2/2/2), or assign 126 xp to attributes, with a minimum of 1. No score may be raised above 4. | + | * Choose [[XerExaltedLite/Mortals/Attributes]] (3/2/2/2/2/2), or assign 126 xp to attributes, with a minimum of 1. No score may be raised above 4. |
− | * Choose [[/Skills]] - either choosing 4 skills at 4 dots, or assigning 40 xp to them. Commoners do not get Abilities. No score may be raised above 4. | + | * Choose [[XerExaltedLite/Mortals/Skills]] - either choosing 4 skills at 4 dots, or assigning 40 xp to them. Commoners do not get Abilities. No score may be raised above 4. |
* Choose Virtues. Either 3/2/2/2 or divide 45 xp. No score may be raised above 4. | * Choose Virtues. Either 3/2/2/2 or divide 45 xp. No score may be raised above 4. | ||
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** Extras merely have 2 health levels. | ** Extras merely have 2 health levels. | ||
* Record permanent Essence (1) and Willpower (2). | * Record permanent Essence (1) and Willpower (2). | ||
− | * Apply [[/Merits]] and [[/Flaws]] as appropriate. Some are not applicable to Commoners. | + | * Apply [[XerExaltedLite/Mortals/Merits]] and [[XerExaltedLite/Mortals/Flaws]] as appropriate. Some are not applicable to Commoners. |
− | * Apply Experience Points : 28, plus those gained from the Experience, Knowledge, or Training Backgrounds. See [[/Advancement]] for costs. No Trait may be raised above four (or Willpower above 8). Essence may not be raised. | + | * Apply Experience Points : 28, plus those gained from the Experience, Knowledge, or Training Backgrounds. See [[XerExaltedLite/Mortals/Advancement]] for costs. No Trait may be raised above four (or Willpower above 8). Essence may not be raised. |
* Commoners may not purchase Abilities or Specialties. | * Commoners may not purchase Abilities or Specialties. | ||
== Comments == | == Comments == |
Revision as of 08:08, 5 April 2010
Mortals
In one way or another, this is what everyone is fighting for. Or over.
Heroic Mortals
Step One: Choose Name, Concept, and Nature.
Step Two: Assign 180 experience points to your XerExaltedLite/Mortals/Attributes - or choose four scores at 3, and two at 2 (3/3/3/3/2/2). Scores begin at 0, but must normally be raised to a minimum of 1. See XerExaltedLite/Mortals/Attributes
Step Three: Choose XerExaltedLite/Mortals/Abilities (4/4/3/2/1/1/1/0/0/0), or divide 160 xp between them. Abilities begin at 0.
Step Four: Note XerExaltedLite/Mortals/Backgrounds
- Choose Virtues (3/2/2/2) or assign 45 xp between them.
Step Five:
- Record permanent Essence (1) - 5 xp
- Willpower begins at 5 - 30 xp
- Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large).
- Apply XerExaltedLite/Mortals/Merits and XerExaltedLite/Mortals/Flaws as desired.
Apply Experience Points - 30, plus those gained from Training, Knowledge or Experience. See XerExaltedLite/Mortals/Advancement for costs. No Trait may be raised above 5 without Legendary (or 10 for Willpower). Essence may not be raised above 3, and requires XerExaltedLite/Mortals/Merits to raise it at all.
- Young characters begin with less experience. By age:
- 13: 0 xp
- 14: 15 xp
- 16: 30 xp
Xp not allocated when designing a character is not lost, but added to the free experience spendable at the end.
Common Mortals (Minor Characters)
- Choose XerExaltedLite/Mortals/Attributes (3/2/2/2/2/2), or assign 126 xp to attributes, with a minimum of 1. No score may be raised above 4.
- Choose XerExaltedLite/Mortals/Skills - either choosing 4 skills at 4 dots, or assigning 40 xp to them. Commoners do not get Abilities. No score may be raised above 4.
- Choose Virtues. Either 3/2/2/2 or divide 45 xp. No score may be raised above 4.
- Health levels are (Essence + Brawn + Sturdy Skill) x 3 (unless Small or Large).
- Extras merely have 2 health levels.
- Record permanent Essence (1) and Willpower (2).
- Apply XerExaltedLite/Mortals/Merits and XerExaltedLite/Mortals/Flaws as appropriate. Some are not applicable to Commoners.
- Apply Experience Points : 28, plus those gained from the Experience, Knowledge, or Training Backgrounds. See XerExaltedLite/Mortals/Advancement for costs. No Trait may be raised above four (or Willpower above 8). Essence may not be raised.
- Commoners may not purchase Abilities or Specialties.