Difference between revisions of "Telgar/Silencer"
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--------------------------------ABILITIES---------------------------------------------- | --------------------------------ABILITIES---------------------------------------------- | ||
− | + | Telgar/Silencer/DUSK/ MIDNIGHT DAYBREAK | |
− | Archery * | + | Archery * Telgar/Silencer/Endurance/ *** Craft |
Brawl * Performance Investigation | Brawl * Performance Investigation | ||
− | Martial Arts | + | Martial Arts Telgar/Silencer/Presence/ **** Lore * |
− | Melee ***** | + | Melee ***** Telgar/Silencer/Resistance/ ** Medicine |
− | Thrown Survival ** | + | Thrown Survival ** Telgar/Silencer/Occult / ** |
DAY MOONSHADOW SPECIALITIES | DAY MOONSHADOW SPECIALITIES | ||
− | + | Telgar/Silencer/Athletics/ *** Bureaucracy Presence: Intimidation | |
Awareness ** Linguistics Occult: Gods | Awareness ** Linguistics Occult: Gods | ||
Dodge ** Ride ** Athletics: Strength (2) | Dodge ** Ride ** Athletics: Strength (2) | ||
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COMBAT STATISTICS | COMBAT STATISTICS | ||
--------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------- | ||
− | Initiative: 6 Soak ( | + | Initiative: 6 Soak (LTelgar/Silencer/B): (2/4) Mobility: -0 |
− | ARMOR: Hazard Armor | + | ARMOR: Hazard Armor wTelgar/Silencer/Armor (14/14) Fatigue: 2 |
HEALTH LEVELS 0 1 2 4 Incapacitated | HEALTH LEVELS 0 1 2 4 Incapacitated | ||
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Five-Shadow Feint AB.167 Supplemental 1 mote per die | Five-Shadow Feint AB.167 Supplemental 1 mote per die | ||
Unfurling Iron Lotus AB.168 Extra Action 3 motes per attack | Unfurling Iron Lotus AB.168 Extra Action 3 motes per attack | ||
− | Ox-Body Technique AB.174 Special | + | Ox-Body Technique AB.174 Special NTelgar/Silencer/A |
Elegant Tyrant’s Majesty AB.179 Simple 6 motes | Elegant Tyrant’s Majesty AB.179 Simple 6 motes | ||
Essence Engorgement Tech AB.184 Special None | Essence Engorgement Tech AB.184 Special None | ||
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− | * | + | *Telgar/Silencer/Characters |
Revision as of 08:08, 5 April 2010
TITLE NATURE Silencer of the Voices in Darkness Fanatic CONCEPT HOMELAND Driven Killer Bayou of Regret CASTE ANIMA Dusk Whispering Ghosts CHRONICLE EXPERIANCE Sijan 0 --------------------------------ATTRIBUTES--------------------------------------------- PHYSICAL SOCIAL MENTAL Strength 4(5) Charisma 3 Perception 2 Dexterity 3 Manipulation 2 Intelligence 2 Stamina 4 Appearance 4 Wits 3 --------------------------------ABILITIES---------------------------------------------- Telgar/Silencer/DUSK/ MIDNIGHT DAYBREAK Archery * Telgar/Silencer/Endurance/ *** Craft Brawl * Performance Investigation Martial Arts Telgar/Silencer/Presence/ **** Lore * Melee ***** Telgar/Silencer/Resistance/ ** Medicine Thrown Survival ** Telgar/Silencer/Occult / ** DAY MOONSHADOW SPECIALITIES Telgar/Silencer/Athletics/ *** Bureaucracy Presence: Intimidation Awareness ** Linguistics Occult: Gods Dodge ** Ride ** Athletics: Strength (2) Larceny Sail Stealth Socialize LANGUAGES: Riverspeak --------------------------------------------------------------------------------------- TEMPERS ESSENCE ** VIRTUES --------------------------------------------------------------------------------------- Willpower 9 Personal: 15 Compassion * x x x x x | x x x x - ^Committed: None Conviction **** Peripheral: 24 Temperance *** Resonance ^Committed: 11 Valor **** - - - - - | - - - - - Blood Feast: 10 (empty) ^Committed: None RESONANCE EFFECTS: --------------------------------------------------------------------------------------- COMBAT STATISTICS --------------------------------------------------------------------------------------- Initiative: 6 Soak (LTelgar/Silencer/B): (2/4) Mobility: -0 ARMOR: Hazard Armor wTelgar/Silencer/Armor (14/14) Fatigue: 2 HEALTH LEVELS 0 1 2 4 Incapacitated / /// //// / / --------------------------------------------------------------------------------------- PERSONAL WEAPONS --------------------------------------------------------------------------------------- WEAPON DAMAGE ACC DEFENSE SPEED Silencing of Breath 13L (+8L) 11 (+3) 10 (+2) 7 (+1) --------------------------------------------------------------------------------------- CHARM DESCRIPTIONS --------------------------------------------------------------------------------------- Charms page # type cost Furious Blade AB.165 Supplemental 1 mote per die Savage Shade Style AB.166 Supplemental 1 mote Slashing Ghost Talon AB.166 Supplemental 1 mote Five-Shadow Feint AB.167 Supplemental 1 mote per die Unfurling Iron Lotus AB.168 Extra Action 3 motes per attack Ox-Body Technique AB.174 Special NTelgar/Silencer/A Elegant Tyrant’s Majesty AB.179 Simple 6 motes Essence Engorgement Tech AB.184 Special None Spirit-Sensing Technique AB.198 Simple 5 motes Enhanced Strength AB.203 Simple 3 motes per dot COMBOS Cost Adorjan’s Wrath (Iron Lotus + Savage Shade) 1 mote + 4 / extra attack, 1 wp Strike Unseen, Breath Unheard (Five Shadow + Savage) 1 mote + 1 mote / die, 1 wp BACKGROUNDS value notes [[AbyssalCommand]] *** Silencer has been placed in command of a company of 50 war ghosts by the Walker in Darkness for the purpose of aiding in his raids against the living and bringing souls back to the void. Artifact **** Soulsteel Battlegear provided by Walker's Daybreaks. Liege *** The Silencer of the Voices in Darkness is one of Walker in Darkness’ favorite servants, his foremost raider and zealot. [[UnderworldManse]] ** A small place of power in the Underworld. Whispers **** The Malfeans whisper maddeningly in Silencer’s head, driving him fanatically to their goal of ultimate oblivion.
ARTIFACTS, FIRST AGE RELICS, and IMPORTANT ITEMS
Silencing of Breath, level 4 Soulsteel Grimcleaver
- Unlike almost every other artifact of Soulsteel, the Silencing of Breath emits no moans nor screams from the souls within the dark blade. No sound at all escapes the blade, not the shifting of Silencer’s hands on the handle or the sound of it rushing through the air. Most terrifying of all, the blows of the Silencing of Breath never draw cries of pain from those they land upon. For that is one of the blade’s powers, anyone struck with it is silenced for one day, unable to make any sound at all. This effect is extended for one day per health level inflicted. When in the hands of a god or a person with the blood of a god in their veins, the Silencing of Breath can strike un-manifested spirits normally. In addition, the blade adds 2 to Silencer’s Stealth pools involving silent movement while he holds it, though he can speak most other sounds made by his movement are sucked in by the axe. Commits for 5 motes
Hazard Plate, level 3 Soulsteel Artifact
- A combination of Soulsteel chain, plate and cloth woven of the baleful material by potent Charms, the armor worn by Silencer appears little more then a cobbled together scavenger’s collection of remains of more potent Artifacts. This impression is intentional, fitting with Silencer’s general appearance, still that of a rag-tag mercenary from the Scavenger Lands who has seen better times. The armor is heavy, but allows great freedom of movement, covering Silencer’s torso and most of his legs. He often raises a fold of Soulsteel weave as a cowl, letting only faintly luminous gray eyes shine from within the shadows. While in Hazard Plate, Silencer has his Strength raised by one. Commits for 4 motes.
Entropy Talisman, level 1 Soulsteel Artifact
- A simple chain of Soulsteel, the Entropy Talisman is twisted so that the eye attempts to slide from it, the edges and links of the chain hard to determine. When touched, the chain is ice-cold at all times. The Talisman increases the effectiveness of all dice pool reduction Charms by one die. This increase counts toward the normal limit of the Charm and can only affect one Charm per turn. Commits for 2 motes.
Essence-Containing Gem, level 2 Crystal
- Worn around Silencer’s neck, his Essence Gem contains seven motes and glows a bloody hue when not hidden by his armor and shroud.
- Telgar/Silencer/Characters