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Revision as of 08:07, 5 April 2010
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Checking the Sun's Path</b> (Telgar)
<b>Cost: 10 motes, 1 willpower Duration: Instant Type: Simple Min Awareness: 3 Min Essence: 2 Prereqs: None
The Unconquered Sun travels from one side of the sky to the other every day, moving across the sky of Creation so that his light touches all who dwell below and reminds them of his glory, power and compassion. In his travels, the Sun sees many things. By studying the path he takes through the sky and judging where he spends the most time and where he turns aside, a Sidereal can get an idea of what is going on in the world in a very general sense. In order to properly interprit the wanderings of the Unconquered Sun a Perception + Occult roll is required. One success simply gives a general idea of what direction may be most troubled today, but five successes allows the Sidereal to locate hot-spots of activity such as wars, rebellions, glorious uprisings or blasphemous invasions of the dead or the Fair Folk. These phenomina can only be localized to a directional degree, though large landmarks such as major cities and rivers can be reference points.
Example: Darus the Sidereal attempts to read Sol Invictus's path through the sky to get an idea of where to concentrate his attentions today. Gaining 5 successes on his roll, he is able to tell that there is trouble in the Hundred Kingdoms and that the Dead threaten the Southern Coast while a Fae Horde is moving towards the Far Northwest.
Comments
Um. Shouldn't Sidereals just be able to do this with the Loom of Fate? DS
No, they can't do this with the Loom. First off, the Loom is complicated and not very useful for everyday Headline News coverage. That's what this Charm does. Also, I hate the Loom of Fate and predetermination of destiny. It pisses me off. But others may find this Charm pointless if they use the Loom a lot. - Telgar