Difference between revisions of "EndlessChase/Seaside"
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Seaside The Coral Archipelago | Seaside The Coral Archipelago | ||
NATURE EXPERIANCE | NATURE EXPERIANCE | ||
− | + | Hedonist 4 - 2 | |
--------------------------------ATTRIBUTES---------------------------------------------- | --------------------------------ATTRIBUTES---------------------------------------------- | ||
PHYSICAL SOCIAL MENTAL | PHYSICAL SOCIAL MENTAL | ||
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Contacts * Connection to markets through the Guild | Contacts * Connection to markets through the Guild | ||
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− | + | [[MERITSEndlessChase/Seaside/FLAWS]] | |
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NAME COST DESCRIPTION | NAME COST DESCRIPTION | ||
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COMBAT STATISTICS | COMBAT STATISTICS | ||
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− | HUMAN: Initiative: 5 Soak ( | + | HUMAN: Initiative: 5 Soak ([[LEndlessChase/Seaside/B]]): (0/2) Mobility: -1 |
− | ARMOR: Breastplate w/Armor: (4/4) Fatigue: 1 | + | ARMOR: Breastplate w[[EndlessChase/Seaside/Armor]]: (4/4) Fatigue: 1 |
HEALTH LEVELS | HEALTH LEVELS | ||
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Listener-Swaying 2 Motes Instant Supplemental Add dice to any Socialize, | Listener-Swaying 2 Motes Instant Supplemental Add dice to any Socialize, | ||
− | Argument /Die Presesnce, or Bureaucracy | + | Argument [[EndlessChase/Seaside/Die]] Presesnce, or Bureaucracy |
1 Will roll | 1 Will roll | ||
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− | *Back to EndlessChase | + | *Back to [[EndlessChase]] |
Revision as of 08:06, 5 April 2010
Character Description
Seaside was born of a nobleman and merchant lord of the name Seafront and a Solar woman whom he has neither met nor been told much about. His birth and the majority of his life occurred in the Coral Archipelago, where his fantastic bartering skills helped his father build a merchant empire from little more than two trade ships and a single warehouse. At the age of nine, his father started to listen to his advice when Seaside showed him notes that he had been taking in secret of his father's business affairs. At the age of fourteen, his father left all primary deligations to him, and at sixteen his father left Seaside the run of the family business, retiring himself with a heathly pension to keep him entertained.
When Seaside reached the age of twenty, he left home, forcing his father from retirement to retake control of his old merchant activity, to travel the world and find a place of his own. Because of his skills, the Guild hired him as a consultant at a considerable pay, though he left once the moral ramifacations of his advice had begun to haunt him. One day he was asked to negotiate a deal with traders out of Chiaroscuro, harshly negotiating the price and quantity for a high number of 'units'. He later found that he had negotiated successfully for the lives of several thousand slaves that were to be forced into mines near Gem to harvest the prescious jewels that were so abundant in the area. Learning of what he had done, he, at the protest of many guild members, took an indefinite leave of absence, and traveled north east.
Lately he has been helping a small village of Haltans in their trade exploits for no more comission than a dry place to sleep and enough food to keep him from going hungry. Though he had spent several years within homes that essentially palaces, the relitive simplicity and humility of the Haltan people's way of life appeal to him, and he often considers accepting such a simple life as a permanent repreive from the lifestyle he had ben used to.
Seaside has long, flowing, blonde hair that he generally lets hang free. Where his hair is vivid and lustrous, his eyes and skin are just the opposite, though not in an unatractive way. His skin is incredibly pale, and no amount of sun seems to make him any darker, though he still burns if exposed for too long. His eyes are easily as startling as the rest of his features. They are a bright grey, almost silver in color, and many a young lady has commented on how they seemed to look right into their minds. According to his father, one of his ancestors coupled with a spirit of the air, and the slight color to his skin is the last remaining trait to that pairing. He doubts his father's claims, and even doubts that they man is actually his real father, thogh he hardly holds the deception against him. Seafront is a good man that had selflessly taken care of him for years.
Seaside is an essence channeler, and uses solar charms on occasion to enhance his bargaining skills. As a result of his odd skin, eye, and hair colors, and his uncanny ability at the bartering table, he has been mistaken as a Dragon-blood on more than one occasion. Generally he tries to dissuade people of this assessment, though on occasion he has used it to his advantage.
Character Sheet
NAME HOMELAND Seaside The Coral Archipelago NATURE EXPERIANCE Hedonist 4 - 2 --------------------------------ATTRIBUTES---------------------------------------------- PHYSICAL SOCIAL MENTAL Strength ** Charisma *** Perception ** Dexterity ** Manipulation *** Intelligence *** Stamina ** Appearance **** Wits *** --------------------------------ABILITIES----------------------------------------------- --WAR-- --LIFE-- --WISDOM-- □Archery □Crafts ■Bureaucracy ***** □Athletics ** □Larceny □Investigation □Awareness * □Linguistics ** □Lore ** □Brawl ** □Performance ** □Medicine * □Dodge ** ■Presence ***** □Occult □Endurance * □Ride □Martial Arts □Sail ** □Melee □Socialize *** --SPECIALTIES-- □Resistance * □Stealth Winning Smile ** □Thrown □Survival * (Presence) ---------------------------------------------------------------------------------------- TEMPERS ESSENCE ** VIRTUES ---------------------------------------------------------------------------------------- Willpower: 6 Personal: 20 Compassion *** O O O O O O Conviction ** Temperance *** Valor ** ---------------------------------------------------------------------------------------- BACKGROUNDS ---------------------------------------------------------------------------------------- BACKGROUND RATING DESCRIPTION Resources *** Money available Reputation * Many merchants and the Guild know of him Backing * Currently on leave from the Guild Contacts * Connection to markets through the Guild ---------------------------------------------------------------------------------------- [[MERITSEndlessChase/Seaside/FLAWS]] ---------------------------------------------------------------------------------------- NAME COST DESCRIPTION Unusual Appearance +1 Seaside's unusual skin and hair color Superstition +1 Anytime Seaside returns to land, he must kiss the ground and thank the land for welcoming him back Awakened Essence -5 Essence Pool (Essence*5 + Sum of Virtues) Chillkin Companion -3 Friendly Chillkin toy/pet that loves him, though a bit crazy Prodigy -2 Presence ---------------------------------------------------------------------------------------- COMBAT STATISTICS ---------------------------------------------------------------------------------------- HUMAN: Initiative: 5 Soak ([[LEndlessChase/Seaside/B]]): (0/2) Mobility: -1 ARMOR: Breastplate w[[EndlessChase/Seaside/Armor]]: (4/4) Fatigue: 1 HEALTH LEVELS -0 -1 -2 -4 Incapacitated Negative O O O O O O O O O ---------------------------------------------------------------------------------------- COMBAT ACTIONS ---------------------------------------------------------------------------------------- ATTACKS WEAPON SPEED ACCURACY DAMAGE DEFENSE Fist Kick DODGE: 5 (6-1 Mobility) ---------------------------------------------------------------------------------------- CHARM DESCRIPTIONS ---------------------------------------------------------------------------------------- CHARM COST DURRATION TYPE EFFECT Harmonious Presence 6 Motes 1 Hour Simple Add permanent essence to any Meditation Socialize, Presesnce, or Bureaucracy rolls Listener-Swaying 2 Motes Instant Supplemental Add dice to any Socialize, Argument [[EndlessChase/Seaside/Die]] Presesnce, or Bureaucracy 1 Will roll Graceful Crane Stance 3 Motes Scene Reflexive No need to roll for balance checks. Auto Sux.
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