Difference between revisions of "Eldmar/Castor"

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<b>Name </b> Castor Tydeus <b>Caste</b> Night <b>Nature</b> Survivor
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Back to Eldmar/Castor/Characters <br>
 +
Back tp Eldmar/Castor/Solarpc <br>
 +
Back to [[Solars]]<br>
  
<b><i>Attributes</b></i>
 
  
*<b>Stre</b> 3 <b>Char</b> 3 <b>Per</b> 5
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*<b>Name </b> Castor Tydeus
*<b>Dex</b> 3 (4) <b>Man</b> 2 <b>Intel</b> 2
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*<b>Caste</b> Night
*<b>Sta</b> 3 <b>App</b> 2 <b>Wits</b> 4 (5)
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*<b>Nature</b> Survivor
  
<b><i> Abilities</b></i>
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=== <b><i>Attributes</b></i> ===
  
*<b> (C) Awareness</b> 3 <b>(C) Dodge</b> 5 <b> (C) Stealth</b> 5
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*<b>Str</b> 3, <b>Dex</b> 3(4) <b>Sta</b> 3
*<b> (F) Melee</b> 5 <b> (F) Martial Arts</b> 4 <b> (F) Endurance</b> 1
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*<b>Char</b> 3, <b>Man</b> 2, <b>App</b> 2,
*<b> (F) Investigation</b> 1 <b> (F) Archery</b> 1
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*<b>Per</b> 5, <b>Intel</b> 2, <b>Wits</b> 4(5)
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 +
=== <b><i> Abilities</b></i> ===
 +
 
 +
*<b>(C) Awareness</b> 3,<b> (C) Dodge</b> 5,<b> (C) Stealth</b> 3,<b> (C) Athletics</b> 3.
 +
 
 +
*<b>(F) Melee</b> 5,<b> (F) Martial Arts</b> 3,<b> (F) Endurance</b> 1,<b> (F) Investigation</b> 1,<b> (F) Archery</b> 1.
 +
 
 +
*<b> Lore</b> 1, <b> Socialise</b> 1.
  
 
<b> <i> Specialties</b> </i>
 
<b> <i> Specialties</b> </i>
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*<b>Dodge - Acrobatic</b> 2   
 
*<b>Dodge - Acrobatic</b> 2   
 
*<b>Melee – 1H Swords</b> 2  
 
*<b>Melee – 1H Swords</b> 2  
*<b>Martial Arts – Tiger style</b> 2
 
  
<b> <i> Backgrounds </b> </i>
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 +
=== <b> <i> Backgrounds </b> </i> ===
  
 
*<b> Resources </b> 2 <i> : (share in trading caravan) </i>
 
*<b> Resources </b> 2 <i> : (share in trading caravan) </i>
 
*<b> Manse</b> 1 <i> : (Hearthstone jewel of the flying heart +1 melee, +2 dodge) </i>
 
*<b> Manse</b> 1 <i> : (Hearthstone jewel of the flying heart +1 melee, +2 dodge) </i>
 
*<b> Manse</b> 1 <i> : (Hearthstone stone of quick thought +1 dex and wits) </i>
 
*<b> Manse</b> 1 <i> : (Hearthstone stone of quick thought +1 dex and wits) </i>
*<b> Artefact</b> 2 <i> : (Orichalcum Daiklave) </i>
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*<b> Artifact</b> 2 <i> : (Orichalcum Daiklave) </i>
*<b> Artefact</b> 2 <i> : (Orichalcum Hearthstone bracers, +3 dodge, +2 dam) </i>
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*<b> Artifact</b> 2 <i> : (Orichalcum Hearthstone bracers, +3 dodge, +2 dam) </i>
*<b> Artefact</b> 1 <i> : (Collar of Dawn’s cleansing light +2 soak, +2 resistance to disease) </i>
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*<b> Artifact</b> 1 <i> : (Collar of Dawn’s cleansing light +2 soak, +2 resistance to disease) </i>
*<b> Artefact</b> 1 <i> : (Orichalcum Razor claws, spd+0, acc+2, dam+6L, def+1, rate 7) </i>
 
  
<b> <i> Charms </b> </i>
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=== <b> <i> Charms </b> </i> ===
  
* <b> <i> (Martial Arts) </b> : Crimson leaping cat technique</i>
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*<b> <i>(Melee)</b> : Excellent strike</i>
*<b> <i> (Melee)</b> : Excellent strike</i>
 
 
*<b> <i>(Melee)</b> : Hungry tiger</i>
 
*<b> <i>(Melee)</b> : Hungry tiger</i>
 
*<b> <i>(Melee)</b> : Golden Essence block</i>
 
*<b> <i>(Melee)</b> : Golden Essence block</i>
 
*<b> <i>(Melee)</b> : Dipping swallow defence</i>
 
*<b> <i>(Melee)</b> : Dipping swallow defence</i>
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*<b> <i>(Melee)</b> : Bulwark Stance</i>
 
*<b> <i>(Dodge)</b> : Reed in the wind</i>
 
*<b> <i>(Dodge)</b> : Reed in the wind</i>
*<b> <i> (Dodge)</b> : Shadow over water</i>
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*<b> <i>(Dodge)</b> : Shadow over water</i>
*<b> <i> (Dodge)</b> : Seven shadow evasion</i>
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*<b> <i>(Dodge)</b> : Seven shadow evasion</i>
*<b> <i> (Dodge)</b> : Reflexive sidestep technique</i>
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*<b> <i>(Dodge)</b> : Reflexive sidestep technique</i>
 
*<b> <i>(Awareness)</b> : Sensory acuity prana</i>
 
*<b> <i>(Awareness)</b> : Sensory acuity prana</i>
*<b> <i> (Awareness)</b> : Surprise anticipation method</i>
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*<b> <i>(Awareness)</b> : Surprise anticipation method</i>
  
 
<b> <i> Combo’s </b> </i>
 
<b> <i> Combo’s </b> </i>
  
 
*<b> <i> Flickering shadow</b>:  Surprise anticipation method, Seven shadow evasion</i>
 
*<b> <i> Flickering shadow</b>:  Surprise anticipation method, Seven shadow evasion</i>
 +
  
 
<b> <i> Essence </b> </i> : 2
 
<b> <i> Essence </b> </i> : 2
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<b> <i> Willpower </b> </i> : 7
 
<b> <i> Willpower </b> </i> : 7
  
<b> <i> Base combat Stats (pre charm use) </b> </i>
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=== <b> <i> Base combat Stats (pre charm use) </b> </i> ===
 +
 
 
*<b> <i> Soak </b> </i> : 5B / 4L
 
*<b> <i> Soak </b> </i> : 5B / 4L
 
*<b> <i> Dodge </b> </i> : 16
 
*<b> <i> Dodge </b> </i> : 16
*<b> <i> Attack - Razor claws </b> </i> : Acc +12, Dam +11L, Rate 7 Def +11
 
 
*<b> <i> Attack - Daiklave </b> </i> : Acc +14, Dam +10L, Rate 6, Def +13
 
*<b> <i> Attack - Daiklave </b> </i> : Acc +14, Dam +10L, Rate 6, Def +13
 
*<b> <i> Attack - Unarmed</b> </i> : Acc +10, Dam +5B, Rate 5, Def +10
 
*<b> <i> Attack - Unarmed</b> </i> : Acc +10, Dam +5B, Rate 5, Def +10
  
<b> <i> Description</b> </i>
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=== <b> <i> Description</b> </i> ===
  
 
To come when time permits
 
To come when time permits
  
<b> <i> History</b> </i>
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=== <b> <i> History</b> </i> ===
  
 
To come when time permits
 
To come when time permits

Revision as of 08:06, 5 April 2010

Back to Eldmar/Castor/Characters
Back tp Eldmar/Castor/Solarpc
Back to Solars


  • Name Castor Tydeus
  • Caste Night
  • Nature Survivor

Attributes</b>

  • <b>Str 3, Dex 3(4) Sta 3
  • Char 3, Man 2, App 2,
  • Per 5, Intel 2, Wits 4(5)

Abilities</b>

  • <b>(C) Awareness 3, (C) Dodge 5, (C) Stealth 3, (C) Athletics 3.
  • (F) Melee 5, (F) Martial Arts 3, (F) Endurance 1, (F) Investigation 1, (F) Archery 1.
  • Lore 1, Socialise 1.

Specialties</b>

  • <b>Dodge - Acrobatic 2
  • Melee – 1H Swords 2


Backgrounds </b>

  • <b> Resources 2  : (share in trading caravan)
  • Manse 1  : (Hearthstone jewel of the flying heart +1 melee, +2 dodge)
  • Manse 1  : (Hearthstone stone of quick thought +1 dex and wits)
  • Artifact 2  : (Orichalcum Daiklave)
  • Artifact 2  : (Orichalcum Hearthstone bracers, +3 dodge, +2 dam)
  • Artifact 1  : (Collar of Dawn’s cleansing light +2 soak, +2 resistance to disease)

Charms </b>

  • <b> (Melee)</b> : Excellent strike
  • <b> (Melee)</b> : Hungry tiger
  • <b> (Melee)</b> : Golden Essence block
  • <b> (Melee)</b> : Dipping swallow defence
  • <b> (Melee)</b> : Bulwark Stance
  • <b> (Dodge)</b> : Reed in the wind
  • <b> (Dodge)</b> : Shadow over water
  • <b> (Dodge)</b> : Seven shadow evasion
  • <b> (Dodge)</b> : Reflexive sidestep technique
  • <b> (Awareness)</b> : Sensory acuity prana
  • <b> (Awareness)</b> : Surprise anticipation method

<b> Combo’s </b>

  • <b> Flickering shadow</b>: Surprise anticipation method, Seven shadow evasion


<b> Essence </b>  : 2

<b> Virtues </b>

  • <b> Compassion </b>  : 1
  • <b> Temperance </b>  : 2
  • <b> Valour </b>  : 3
  • <b> Conviction </b>  : 4

<b> Willpower </b>  : 7

<b> Base combat Stats (pre charm use) </b>

  • <b> Soak </b>  : 5B / 4L
  • <b> Dodge </b>  : 16
  • <b> Attack - Daiklave </b>  : Acc +14, Dam +10L, Rate 6, Def +13
  • <b> Attack - Unarmed</b>  : Acc +10, Dam +5B, Rate 5, Def +10

<b> Description</b>

To come when time permits

<b> History</b>

To come when time permits