Difference between revisions of "Zack/Ciel"

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== Character Sheet ==
 
== Character Sheet ==
  
  <b>Vital Statistics</b>
+
  Vital Statistics  
+
  Name: Ciel                                Skin: Pale  
Name: Ciel                                Skin: Pale  
+
  Age: 19                                    Build: Slender                     
Age: 19                                    Build: Slender                     
+
  Height: 5’4”                              Caste: Eclispe                 
Height: 5’4”                              Caste: Eclispe                 
+
  Weight: 108 lbs                            Archetype: Follower  
Weight: 108 lbs                            Archetype: Follower  
+
  Eyes: Violet                              Limit: Intemperate Revelation of Glory
Eyes: Violet                              Limit: Intemperate Revelation of Glory
+
  Hair: Silver                              Trigger: Restraining powers
Hair: Silver                              Trigger: Restraining powers
+
  Anima Banner: Swan with wings outstretched
Anima Banner: Swan with wings outstretched
 
 
  ----------
 
  ----------
 
  Essence: XXX  
 
  Essence: XXX  
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  XP: 0/12  
 
  XP: 0/12  
 
  -----------
 
  -----------
  Soak: -2 Bashing, -1 Lethal            
+
  Soak: -2 Bashing, -1 Lethal                
  Health Levels                               Virtues
+
  (Health Levels)                            (Virtues)
 
   -0 [0]                                      Compassion: [XX...]
 
   -0 [0]                                      Compassion: [XX...]
 
   -1 [00]                                    Conviction: [XX...]
 
   -1 [00]                                    Conviction: [XX...]
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   Incap [0]  
 
   Incap [0]  
 
  -----------
 
  -----------
  <b>Attributes</b>
+
  Attributes  
  
  Physical                    Mental                      Social
+
  (Physical)                  (Mental)                     (Social)
 
   Strength  [XX...]            Perception  [XXX..]        Charisma    [XXX..]   
 
   Strength  [XX...]            Perception  [XXX..]        Charisma    [XXX..]   
 
   Dexterity [XXXX.]            Intelligence [XXX..]        Manipulation [XXX..]   
 
   Dexterity [XXXX.]            Intelligence [XXX..]        Manipulation [XXX..]   
 
   Stamina  [XX...]            Wits        [XXX..]        Appearance  [XXXXX]   
 
   Stamina  [XX...]            Wits        [XXX..]        Appearance  [XXXXX]   
 
  ------------
 
  ------------
  <b>Abilities</b>
+
  Abilities  
  
  Caste                                               Favoured
+
  (Caste)                                            (Favoured)
 
   Bureaucracy: [XX...]                                Martial Arts: [XXX..]   
 
   Bureaucracy: [XX...]                                Martial Arts: [XXX..]   
 
   Linguistics: [X....] (Riverspeak, Old Realm)        Athletics:    [XXX..]
 
   Linguistics: [X....] (Riverspeak, Old Realm)        Athletics:    [XXX..]
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   Socialize:  [XXXXX]                                Occult:      [XXXXX]  
 
   Socialize:  [XXXXX]                                Occult:      [XXXXX]  
  
  Normal
+
  (Normal)                                               
 
   Survival:    [X....]   
 
   Survival:    [X....]   
 
   Larceny:      [X....]   
 
   Larceny:      [X....]   
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   Craft: Sewing [X....]   
 
   Craft: Sewing [X....]   
 
  ----------------------
 
  ----------------------
  <b>Backgrounds</b>
+
  Backgrounds
  
 
   Artifact: [XX...]   
 
   Artifact: [XX...]   
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   Manse:    [XXXX.]  
 
   Manse:    [XXXX.]  
  
   Merits
+
   (Merits)
 
     Enchanting Feature (+1 to social roles when it’s good to look good) 2pt   
 
     Enchanting Feature (+1 to social roles when it’s good to look good) 2pt   
 
     Hidden Manse (It’s a tree!) 2pt   
 
     Hidden Manse (It’s a tree!) 2pt   
  
   Flaws
+
   (Flaws)
 
     Nightmares (+1 to diff to regain twp with conviction after sleep, failed  
 
     Nightmares (+1 to diff to regain twp with conviction after sleep, failed  
 
     lose 1 twp) 3 pt.
 
     lose 1 twp) 3 pt.
 
     Enemy 3pt
 
     Enemy 3pt
 
  --------------------------
 
  --------------------------
  <b>Charms</b>
+
  Charms
  
  Lore   
+
  (Lore)  
 
   Essence Lending Method (transfer 3 x Ess motes though skin-skin contact) 3m
 
   Essence Lending Method (transfer 3 x Ess motes though skin-skin contact) 3m
  
  Occult  
+
  (Occult)
 
   Terrestrial Circle Sorcery 1twp   
 
   Terrestrial Circle Sorcery 1twp   
  
  Awareness
+
  (Awareness
 
   Sensory Acuity Prana (Increase awareness by Ess) 5m   
 
   Sensory Acuity Prana (Increase awareness by Ess) 5m   
  
  Athletics
+
  (Athletics
 
   Graceful Crane Style (Good balance) 3m   
 
   Graceful Crane Style (Good balance) 3m   
  
  Socialize
+
  (Socialize
 
   Wise-Eyed Courtier Method (Superficial social subtext) 3m   
 
   Wise-Eyed Courtier Method (Superficial social subtext) 3m   
 
   Mastery of Small Manners (Know customs) 3m   
 
   Mastery of Small Manners (Know customs) 3m   
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   Knowing the Soul’s Price (Know how to bribe a person) 10m, 1twp   
 
   Knowing the Soul’s Price (Know how to bribe a person) 10m, 1twp   
  
  Martial Arts
+
  (Martial Arts)
 
   Secrets of Future Strife (Init x 2 for first action)   
 
   Secrets of Future Strife (Init x 2 for first action)   
 
   Flight of Mercury (+1 Init per mote) 1m per   
 
   Flight of Mercury (+1 Init per mote) 1m per   
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   Joy in Adversity Stance (Roll Ess dice on dodge/parry and gain 2m per success) 5m
 
   Joy in Adversity Stance (Roll Ess dice on dodge/parry and gain 2m per success) 5m
 
  -----------------
 
  -----------------
  <b>Spells</b>
+
  Spells
  
 
  Benediction of Cerulean Purity  (# of HL restored = Ess per 5 minutes)   
 
  Benediction of Cerulean Purity  (# of HL restored = Ess per 5 minutes)   
   <i>Using the restorative properties of water, the caster channels Essence to</i>
+
   Using the restorative properties of water, the caster channels Essence to
   <i>increase this ability for those who completely submerge themselves in it.  Per</i>
+
   increase this ability for those who completely submerge themselves in it.  Per
   <i>five minutes spent soaking in the water, subjects of this spell heal health</i>
+
   five minutes spent soaking in the water, subjects of this spell heal health
   <i>levels equal to the caster’s Essence.  This spell only works on still bodies of</i>
+
   levels equal to the caster’s Essence.  This spell only works on still bodies of
   <i>water such as lakes or tubs and only on relatively clean water.  Note that no</i>
+
   water such as lakes or tubs and only on relatively clean water.  Note that no
   <i>method of breathing underwater is conferred by this spell and that if the body of</i>
+
   method of breathing underwater is conferred by this spell and that if the body of
   <i>water is large enough, multiple people can benefit, limited of course by the</i>
+
   water is large enough, multiple people can benefit, limited of course by the
   <i>Essence of the caster.</i>
+
   Essence of the caster.
 
  The Titan’s Icy Breath (Wits + Occult roll + Occult auto successes lethal
 
  The Titan’s Icy Breath (Wits + Occult roll + Occult auto successes lethal
 
  damage, if damage taken, speed halved for scene)  10m   
 
  damage, if damage taken, speed halved for scene)  10m   
 
  ---------------------------
 
  ---------------------------
  <b>Equipment</b>
+
  Equipment  
  
 
  A plain, boring black traveling cloak   
 
  A plain, boring black traveling cloak   
 
  A garishly decorated rapier: Straight Sword - Spd 0, 3L, Acc 1, Def 4,
 
  A garishly decorated rapier: Straight Sword - Spd 0, 3L, Acc 1, Def 4,
   <i>Not something you’ll ever likely see on a real battlefield, this rapier is well</i>
+
   Not something you’ll ever likely see on a real battlefield, this rapier is well
   <i>made if a bit over decorated.  The hilt is made of carved ivory and the guard is</i>
+
   made if a bit over decorated.  The hilt is made of carved ivory and the guard is
   <i>swirled into the shape of an exotic flower. The sheath is wrapped in albino</i>
+
   swirled into the shape of an exotic flower. The sheath is wrapped in albino
   <i>lizard skin and capped with gold.  It used to belong to a minor noble, until</i>
+
   lizard skin and capped with gold.  It used to belong to a minor noble, until  
   <i>Ciel ‘liberated’ it as a means to defend herself.  As it’s obviously a family</i>
+
   Ciel ‘liberated’ it as a means to defend herself.  As it’s obviously a family
   <i>heirloom, she’d like to return it to the man someday.  If she ever runs into him</i>
+
   heirloom, she’d like to return it to the man someday.  If she ever runs into him
   <i>again, that is.</i>
+
   again, that is.
 
  One plain canvas backpack   
 
  One plain canvas backpack   
 
  Two complete changes of clothes, minus boots, gloves, overcoat.   
 
  Two complete changes of clothes, minus boots, gloves, overcoat.   
 
  A handmade noblewoman’s dress in light blue   
 
  A handmade noblewoman’s dress in light blue   
   <i>Made by Ciel herself over a period of a few months using stolen materials.</i>
+
   Made by Ciel herself over a period of a few months using stolen materials.
   <i>Includes under dresses, corsets, etc for wearing where appropriate.</i>
+
   Includes under dresses, corsets, etc for wearing where appropriate.
 
  A floppy brimmed black suede hat with violet braided leader band   
 
  A floppy brimmed black suede hat with violet braided leader band   
 
  Small sewing kit   
 
  Small sewing kit   
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  The Elegant Courtier’s Hoops of Grace, 2 hearthstone settings, +1 to social
 
  The Elegant Courtier’s Hoops of Grace, 2 hearthstone settings, +1 to social
 
  interaction using appearance or with those of higher position   
 
  interaction using appearance or with those of higher position   
   <i>Made of shimmering orichalcum, these bracelets are elegant in their simplicity.</i>
+
   Made of shimmering orichalcum, these bracelets are elegant in their simplicity.
   <i>Two slightly curved crescents fastened together end to end backwards form them,</i>
+
   Two slightly curved crescents fastened together end to end backwards form them,  
   <i>though only one is set with a hearthstone.</i>
+
   though only one is set with a hearthstone.
 
  Hearthstone of Water Sculpting, level 3, 6 Ess regained per hour  
 
  Hearthstone of Water Sculpting, level 3, 6 Ess regained per hour  
   <i>A milky blue sphere roughly the size and shape of a marble, the Hearthstone of</i>
+
   A milky blue sphere roughly the size and shape of a marble, the Hearthstone of  
   <i>Water Sculpting allows the bearer to mold water or liquids containing mostly</i>
+
   Water Sculpting allows the bearer to mold water or liquids containing mostly  
   <i>water in various ways.  Most common is the use to create near perfect</i>
+
   water in various ways.  Most common is the use to create near perfect  
   <i>reproductions of things seen or envisioned by the caster, only being near</i>
+
   reproductions of things seen or envisioned by the caster, only being near  
   <i>perfect because they are of course formed entirely from water.  1 mote per cubic</i>
+
   perfect because they are of course formed entirely from water.  1 mote per cubic  
   <i>yard to be manipulated must be spent, subject to the Storyteller’s discretion.</i>
+
   yard to be manipulated must be spent, subject to the Storyteller’s discretion.
 
  --------------------------
 
  --------------------------
  <b>Description</b>
+
  Description
  
 
  Ciel stands at a few bare inches above average height, a figure of classic, if  
 
  Ciel stands at a few bare inches above average height, a figure of classic, if  
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== Appearances ==
 
== Appearances ==
  
* [[Zack/Intro3|#Southlands Introduction]] Ciel has a brush with her past and potential future.
+
*[[Zack/Intro3|#Southlands Introduction]] Ciel has a brush with her past and
 
+
potential future.
== Comments From her Fellows ==
 
 
 
[[Scrollreader/5Pillars|Five Pillars]] She's very mysterious, and somewhat ... weak, I think.  accustomed to a life of priveledge and beauty I do not know if she has the resources to survive life as Anathema.  I hope, for her sake, that Soran's training of her is eficatious.  There are too few of us Solars already, without the loss of another.  All the same, this shy, withdrawn beauty seems like a delicate flower.  A beautiful adorment for Soran, in times of peace.  But the Age of Sorrows is not a time of peace.
 

Revision as of 23:02, 28 April 2005

Campaign Home

Character Sheet

Vital Statistics 
  Name: Ciel                                 Skin: Pale 
  Age: 19                                    Build: Slender                     
  Height: 5’4”                               Caste: Eclispe                
  Weight: 108 lbs                            Archetype: Follower 
  Eyes: Violet                               Limit: Intemperate Revelation of Glory
  Hair: Silver                               Trigger: Restraining powers
  Anima Banner: Swan with wings outstretched
----------
Essence: XXX 
Willpower: [XXXXX.....]
Temporary Willpower: 5 
Personal Essence: 14 (14) 
Peripheral Essence: 35 (35) 
0 committed currently 
49 current pool 
Limit: [..........]
XP: 0/12 
-----------
Soak: -2 Bashing, -1 Lethal                  
(Health Levels)                             (Virtues)
  -0 [0]                                      Compassion: [XX...]
  -1 [00]                                     Conviction: [XX...]
  -2 [00]                                     Temperance: [XXX..]
  -4 [0]                                      Valor:      [XX...] 
  Incap [0] 
-----------
Attributes 
(Physical)                   (Mental)                     (Social)
  Strength  [XX...]            Perception   [XXX..]         Charisma     [XXX..]  
  Dexterity [XXXX.]            Intelligence [XXX..]         Manipulation [XXX..]  
  Stamina   [XX...]            Wits         [XXX..]         Appearance   [XXXXX]  
------------
Abilities 
(Caste)                                             (Favoured)
  Bureaucracy: [XX...]                                Martial Arts: [XXX..]  
  Linguistics: [X....] (Riverspeak, Old Realm)        Athletics:    [XXX..]
  Ride:        [X....]                                Awareness:    [XX...]
  Sail:        [.....]                                Lore:         [XXX..] 
  Socialize:   [XXXXX]                                Occult:       [XXXXX] 
(Normal)                                                
  Survival:     [X....]  
  Larceny:      [X....]  
  Stealth:      [X....]  
  Craft: Sewing [X....]  
----------------------
Backgrounds
  Artifact: [XX...]  
  Resources:[XX...]  
  Manse:    [XXXX.] 
 (Merits)
   Enchanting Feature (+1 to social roles when it’s good to look good) 2pt  
   Hidden Manse (It’s a tree!) 2pt  
 (Flaws)
   Nightmares (+1 to diff to regain twp with conviction after sleep, failed 
   lose 1 twp) 3 pt.
   Enemy 3pt
--------------------------
Charms
(Lore)  
  Essence Lending Method (transfer 3 x Ess motes though skin-skin contact) 3m
(Occult) 
  Terrestrial Circle Sorcery 1twp  
(Awareness)  
  Sensory Acuity Prana (Increase awareness by Ess) 5m  
(Athletics)  
  Graceful Crane Style (Good balance) 3m  
(Socialize)  
  Wise-Eyed Courtier Method (Superficial social subtext) 3m  
  Mastery of Small Manners (Know customs) 3m  
  Motive Discerning Technique (Determine true motives through conversation) 6m  
  Knowing the Soul’s Price (Know how to bribe a person) 10m, 1twp  
(Martial Arts) 
  Secrets of Future Strife (Init x 2 for first action)   
  Flight of Mercury (+1 Init per mote) 1m per  
  Blade of the Battle Maiden (+1 to MA attack or parry, can block lethal unarmed) 
  2m per, 1twp 
  Joy in Adversity Stance (Roll Ess dice on dodge/parry and gain 2m per success) 5m
-----------------
Spells
Benediction of Cerulean Purity  (# of HL restored = Ess per 5 minutes)  
  Using the restorative properties of water, the caster channels Essence to
  increase this ability for those who completely submerge themselves in it.  Per
  five minutes spent soaking in the water, subjects of this spell heal health
  levels equal to the caster’s Essence.  This spell only works on still bodies of
  water such as lakes or tubs and only on relatively clean water.  Note that no
  method of breathing underwater is conferred by this spell and that if the body of
  water is large enough, multiple people can benefit, limited of course by the
  Essence of the caster.  
The Titan’s Icy Breath (Wits + Occult roll + Occult auto successes lethal
damage, if damage taken, speed halved for scene)  10m  
---------------------------
Equipment 
A plain, boring black traveling cloak  
A garishly decorated rapier: Straight Sword - Spd 0, 3L, Acc 1, Def 4,
  Not something you’ll ever likely see on a real battlefield, this rapier is well
  made if a bit over decorated.  The hilt is made of carved ivory and the guard is
  swirled into the shape of an exotic flower. The sheath is wrapped in albino
  lizard skin and capped with gold.  It used to belong to a minor noble, until 
  Ciel ‘liberated’ it as a means to defend herself.  As it’s obviously a family
  heirloom, she’d like to return it to the man someday.  If she ever runs into him
  again, that is.  
One plain canvas backpack  
Two complete changes of clothes, minus boots, gloves, overcoat.  
A handmade noblewoman’s dress in light blue  
  Made by Ciel herself over a period of a few months using stolen materials.
  Includes under dresses, corsets, etc for wearing where appropriate.  
A floppy brimmed black suede hat with violet braided leader band   
Small sewing kit  
Small makeup and hair dye kit  
One weeks worth of ages old food from imperishable storage  
The Elegant Courtier’s Hoops of Grace, 2 hearthstone settings, +1 to social
interaction using appearance or with those of higher position  
  Made of shimmering orichalcum, these bracelets are elegant in their simplicity.  
  Two slightly curved crescents fastened together end to end backwards form them, 
  though only one is set with a hearthstone.  
Hearthstone of Water Sculpting, level 3, 6 Ess regained per hour 
  A milky blue sphere roughly the size and shape of a marble, the Hearthstone of 
  Water Sculpting allows the bearer to mold water or liquids containing mostly 
  water in various ways.  Most common is the use to create near perfect 
  reproductions of things seen or envisioned by the caster, only being near 
  perfect because they are of course formed entirely from water.  1 mote per cubic 
  yard to be manipulated must be spent, subject to the Storyteller’s discretion.
--------------------------
Description
Ciel stands at a few bare inches above average height, a figure of classic, if 
fragile appearing beauty.  Her skin is flawless and smooth, the milk white of 
someone who has never stepped foot in the sun.  Long silver hair falls down 
around her shoulders to the small of her back, straight and shimmering strands 
framing a fine featured face in a hazy corona.  Settled lightly on her head is a
floppy black suede hat to shade her tender skin, a woven band of violet and black
leather cording wrapped around the base.  Delicate pink lips and high 
cheekbones center on a slightly pert nose, and shining eyes with irises of the 
lavender hues of twilight are shadowed by silvery lashes and thin, arcing 
eyebrows.  
Her willowy frame is garbed in a loose white silk blouse with short sleeves, 
concealing but not hiding the gentle curves of her form. Graceful and slender 
limbs are unadorned to the wrist where on each she wears a shimmering loop of 
orichalcum, the left set with a milky blue sphere and white leather gloves that 
are barely lighter in color than her skin fit snugly over her soft hands.  An 
ashen grey, short sleeved overcoat is pulled over her torso, the main body of 
the garment coming up to her neck and the falling to her waist.  A diamond 
cutout starts just at her midriff ending just below her waist where two 
enlongated triangles fall down across the front of her legs too just above her 
knee.  The soft fabric of the coat arcs over the contour of her hips, forming a 
long, narrow segment that falls down to mid calf, and at each shoulder the coat 
is marked with a small violet symbol, like a stylized wheel with a four pronged 
star in the center.
Black pants made of some shimmering, stretchy material cling closely to the 
curve of her long, shapely legs and a belt of interwoven lavender and black 
leather straps is fastened loosely about her waist, leaning dowards to one side, 
clearly just for style as it bears no weapons or pouches.  On her left ankle the 
same symbol on her shoulders appears in a larger size, faint whisps of bright 
lavender smoke entangled about it and winding up her leg to the knee.  Stark 
white leather boots adorn her delicate feet, the tops only coming up to her 
ankles before being covered by the hem of her pants which seem to be fastened to 
them with small buttons.  The boots themselves sport thick black sole, roughly 
two inches thick which lend her a little more height.
--------------------------
Base attack dex + martial arts: 7 + weapon acc = 8  
Base parry dex + martial arts: 7 +  weapon def = 12  
Base dodge dex + dodge: 4   
Base initiative dex + wits + d10: d10 + 7  
Base damage str: 2 + weapon damage = 5L  

Prophecy from another player

She is going to be very frustrated about problems that she cannot understand, and 
caught in winds of change.

Appearances

*#Southlands Introduction Ciel has a brush with her past and
potential future.