Difference between revisions of "XerExaltedLite/CharacterCreation"

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== Character Creation ==
 
== Character Creation ==
* See [[/Advancement]] Rules for XP costs.
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* See /Advancement Rules for XP costs.
* [[/Backgrounds]] are not specifically listed, as they will vary widely.  Minor Characters will typically posess 5 xp worth of Backgrounds, and Major 10 xp, unless otherwise specified.  Backgrounds, naturally, do not need to be trained for.
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* /Backgrounds are not specifically listed, as they will vary widely.  Minor Characters will typically posess 5 xp worth of Backgrounds, and Major 10 xp.  Backgrounds, naturally, do not need to be trained for.
 
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=== Other Types ===
=== Specific Creation rules ===
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* /DragonBlooded
* [[/DragonBlooded]]
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* /DragonKings
* [[/DragonKings]]
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* /Elementals
* [[/Elementals]]
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* /Ghosts
* [[/Ghosts]]
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=== Heroic Mortals ===
* [[/Mortals]]
 
=== Creation Template for Major Characters ===
 
 
<B>Step One:</B> Choose Name, Concept, and Nature.
 
<B>Step One:</B> Choose Name, Concept, and Nature.
  
<B>Step Two:</B> Assign given experience points to your [[/Attributes]], or choose scores from an array.
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<B>Step Two:</B> Assign 180 experience points to your /Attributes - or choose four scores at 3, and two at 2 (3/3/3/3/2/2).  Scores begin at 0, but must normally be raised to a minimum of 1. See /Attributes
  
<B>Step Three:</B> Choose [[/Abilities]] from an array, or divide given xp between them.  Abilities begin at 0.
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<B>Step Three:</B> Choose /Abilities (4/4/3/2/1/1/1/0/0/0), or divide 160 xp between them.  Abilities begin at 0.
  
<B>Step Four:</B> Note [[/Backgrounds]]
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<B>Step Four:</B> Note /Backgrounds
* Choose Virtues by array or assign given xp between them.
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* Choose Virtues (3/2/2/2) or assign 45 xp between them.
  
 
<B>Step Five:</B>
 
<B>Step Five:</B>
* Record permanent Essence
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* Record permanent Essence (1) - 5 xp
* Record beginning Willpower
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* Willpower begins at 5 - 30 xp
 
* Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large).
 
* Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large).
* Apply [[/Merits]] and [[/Flaws]] as desired.
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* Apply /Merits and /Flaws as desired.
  
Apply Free Experience Points, plus those gained from Training, Knowledge or Experience.  No Trait may be raised above 5 without Legendary (or 10 for Willpower).
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Apply Experience Points - 30, plus those gained from Training, Knowledge or Experience.  No Trait may be raised above 5 without Legendary (or 10 for Willpower). Essence may not be raised above 3, and requires /Merits to raise it at all.
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* Young characters begin with less experience.  By age:
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** 13: 0 xp
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** 14: 15 xp
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** 16: 30 xp
  
 
Xp not allocated when designing a character is not lost, but added to the free experience spendable at the end.
 
Xp not allocated when designing a character is not lost, but added to the free experience spendable at the end.
=== Creation Template for Minor Characters ===
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=== Common Mortals (Minor Characters) ===
* Choose [[/Attributes]] by array, or assign given xp to attributes, with a minimum of 1.  No score may be raised above 4.
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* Choose /Attributes (3/2/2/2/2/2), or assign 126 xp to attributes, with a minimum of 1.  No score may be raised above 4.
* Choose [[/Skills]] - either by array or by assigning given xp.  Commoners do not get Abilities.  No score may be raised above 4.
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* Choose /Skills - either choosing 4 skills at 4 dots, or assigning 40 xp to them.  Commoners do not get Abilities.  No score may be raised above 4.
* Choose Virtues.  Either by array or by assigning given xp.  No score may be raised above 4.
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* Choose Virtues.  Either 3/2/2/2 or divide 45 xp.  No score may be raised above 4.
  
 
* Health levels are (Essence + Brawn + Sturdy Skill) x 3 (unless Small or Large).
 
* Health levels are (Essence + Brawn + Sturdy Skill) x 3 (unless Small or Large).
** Extras merely have 1 health level.
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** Extras merely have 2 health levels.
* Record permanent Essence (1) and Willpower (2 or as given).
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* Record permanent Essence (1) and Willpower (2).
* Apply [[/Merits]] and [[/Flaws]] as appropriate.  Some are not applicable to Commoners.
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* Apply /Merits and /Flaws as appropriate.  Some are not applicable to Commoners.
  
* Apply Experience Points, plus those gained from the Experience, Knowledge, or Training Backgrounds.  No Trait may be raised above four (or Willpower above 8).  Essence may not be raised.
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* Apply Experience Points : 28, plus those gained from the Experience, Knowledge, or Training Backgrounds.  No Trait may be raised above four (or Willpower above 8).  Essence may not be raised.
 
* Commoners may not purchase Abilities or Specialties.
 
* Commoners may not purchase Abilities or Specialties.
 
== Comments ==
 
== Comments ==

Revision as of 20:35, 10 June 2005

Character Creation

  • See /Advancement Rules for XP costs.
  • /Backgrounds are not specifically listed, as they will vary widely. Minor Characters will typically posess 5 xp worth of Backgrounds, and Major 10 xp. Backgrounds, naturally, do not need to be trained for.

Other Types

  • /DragonBlooded
  • /DragonKings
  • /Elementals
  • /Ghosts

Heroic Mortals

Step One: Choose Name, Concept, and Nature.

Step Two: Assign 180 experience points to your /Attributes - or choose four scores at 3, and two at 2 (3/3/3/3/2/2). Scores begin at 0, but must normally be raised to a minimum of 1. See /Attributes

Step Three: Choose /Abilities (4/4/3/2/1/1/1/0/0/0), or divide 160 xp between them. Abilities begin at 0.

Step Four: Note /Backgrounds

  • Choose Virtues (3/2/2/2) or assign 45 xp between them.

Step Five:

  • Record permanent Essence (1) - 5 xp
  • Willpower begins at 5 - 30 xp
  • Health levels are (Essence + Brawn + Might) x 3 (unless Small or Large).
  • Apply /Merits and /Flaws as desired.

Apply Experience Points - 30, plus those gained from Training, Knowledge or Experience. No Trait may be raised above 5 without Legendary (or 10 for Willpower). Essence may not be raised above 3, and requires /Merits to raise it at all.

  • Young characters begin with less experience. By age:
    • 13: 0 xp
    • 14: 15 xp
    • 16: 30 xp

Xp not allocated when designing a character is not lost, but added to the free experience spendable at the end.

Common Mortals (Minor Characters)

  • Choose /Attributes (3/2/2/2/2/2), or assign 126 xp to attributes, with a minimum of 1. No score may be raised above 4.
  • Choose /Skills - either choosing 4 skills at 4 dots, or assigning 40 xp to them. Commoners do not get Abilities. No score may be raised above 4.
  • Choose Virtues. Either 3/2/2/2 or divide 45 xp. No score may be raised above 4.
  • Health levels are (Essence + Brawn + Sturdy Skill) x 3 (unless Small or Large).
    • Extras merely have 2 health levels.
  • Record permanent Essence (1) and Willpower (2).
  • Apply /Merits and /Flaws as appropriate. Some are not applicable to Commoners.
  • Apply Experience Points : 28, plus those gained from the Experience, Knowledge, or Training Backgrounds. No Trait may be raised above four (or Willpower above 8). Essence may not be raised.
  • Commoners may not purchase Abilities or Specialties.

Comments