Difference between revisions of "XerExaltedLite"
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By [[Xeriar]] | By [[Xeriar]] | ||
− | + | I've decided to start being all cool like and using WikiWords. The organization of this was getting a little annoying. | |
− | + | This is nearly a full system rebuild. See /Concepts and /FirstRun for further details. | |
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− | * [[/ | + | == Core Alterations == |
− | * [[/ | + | * [[/Basics|Basic Rules]] - General and miscellanious rule changes. Also contains Core Notes - references to pages for specific rules (Natures, Virtues, and Willpower). |
− | * [[/ | + | ** [[/Attributes|Attributes]] - There are now six (6) Attributes instead of nine. |
+ | ** [[/Virtues|Virtues]] - Adjusted Virtue rules (Compassion, specifically) | ||
+ | ** [[/Skills|Skills]] - Skills for unheroic types. | ||
+ | ** [[/Health|Health]] - Health rules. | ||
+ | ** [[/Essence|Essence]] - Essence rules. | ||
− | + | * [[/CharacterCreation|Character Creation]] - For heroic and common mortals. | |
− | [[/ | + | ** [[/Merits|Merits]] - Specific, changed, and new Merits. |
+ | ** [[/Flaws|Flaws]] - Specific, changed, and new Flaws. | ||
+ | ** [[/Backgrounds|Backgrounds]] - New / Changed Backgrounds. | ||
+ | *** [[/Familiars|Familiars]] - Redone Familiars rules. | ||
− | + | * [[/Advancement|Advancement Rules]] - Experience Point costs for everyone. | |
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− | * [[/ | + | == Ability Changes == |
+ | * [[/Abilities|Abilities]] - Ten (10) Abilities replace the twenty-four-plus-infinite-Craft set for Major Characters. | ||
+ | ** [[/Combat|Combat]] - Rules for Combat. | ||
+ | ** [[/Craft|Craft]] - General Craft rules | ||
+ | *** [[/Artificing|Artificing]] - Rules for Artifact Construction. | ||
+ | **** [[/ArtifactArmors|ArtifactArmors]] - Example Artifact Armors. | ||
+ | **** [[/ArtifactWeapons|ArtifactWeapons]] - Example Artifact Weapons. | ||
+ | *** [[/Alchemy|Alchemy]] - Alchemy rules. | ||
+ | *** [[/Enchanting|Enchanting]] - Enchanting rules. | ||
+ | *** [[/Geomancy|Geomancy]] - Geomancy rules. | ||
+ | **** [[/Mansing|Mansing]] - Manse construction rules. | ||
+ | *** [[/Armor|Armor]] - Armor rules and construction. | ||
+ | *** [[/ArmorExamples|Armor Examples]] - Example Armors. | ||
+ | *** [[/Weapon|Weapon]] - Weapon rules and construction. | ||
+ | *** [[/WeaponExamples|Weapon Examples]] - Example Weapons. | ||
+ | ** [[/Expression|Expression]] - Expression rules. | ||
+ | ** [[/Lore|Lore]] - Lore rules. | ||
+ | *** [[/Astrology|Astrology]] - Mortal Astrology rules. | ||
+ | *** [[/Banishing|Banishing]] - | ||
+ | *** [[/Languages|Languages]] - Languages and rules. | ||
+ | *** [[/Summoning|Summoning]] - | ||
+ | *** [[/Warding|Warding]] - | ||
+ | *** [[/Weather|Weather]] - Weather prediction and manipulation rules. | ||
+ | ** [[/Might|Might]] - Might rules. Lifting, resisting. | ||
+ | ** [[/Natural|Natural]] - Natural rules. Medicine, healing, animal ken and the like. | ||
+ | *** [[/Animals|Animals]] - Rules for 'common' animals. | ||
+ | *** [[/Diseases|Diseases]] - Disease rules. | ||
+ | *** [[/Poisons|Poison]] - Poison rules. | ||
+ | ** [[/Prowess|Prowess]] - Prowess rules. Running, jumping, leaping, falling, enduring. | ||
+ | *** [[/Vessels|Vessels]] - Rules for Vessels - warstriders, ships, and other largish goodies. | ||
+ | ** [[/Socialize|Socialize]] - Socializing. Persuading, arguing, friendships, etc. | ||
+ | *** [[/Beliefs|Beliefs]] - What do you believe in? | ||
+ | ** [[/Subterfuge|Subterfuge]] - Sneaky stuff. | ||
+ | ** [[/War|War]] - Mass combat rules for when Small Units are no longer enough. | ||
+ | *** [[/FastExtras|Fast Extras]] - Faster extras rules. | ||
+ | *** [[/BruteSquads|Brute Squads]] - Brute Squad rules. | ||
+ | *** [[/SmallUnits|Small Units]] - Small Unit Construction and cooperation rules. | ||
+ | *** [[/LargeUnits|Large Units]] - Large Unit Construction and cooperation rules. | ||
+ | |||
+ | == Exalted Alterations == | ||
+ | * [[/Celestials|The Celestials]] - Basic Celestial Exalt rules. | ||
+ | ** [[/CelestialAnimas|Celestial Animas]] - Celestial Exalt Animas. | ||
+ | ** [[/HalfCaste|Half Caste]] - Half Caste information. | ||
+ | ** [[/Solars|The Solars]] - Tweaked Solars | ||
+ | *** [[/DawnCharms|Dawn Charms]] - Reorganized Dawn Charms | ||
+ | *** [[/ZenithCharms|Zenith Charms]] - Reorganized Zenith Charms | ||
+ | *** [[/TwilightCharms|Twilight Charms]] - Reorganized Twilight Charms | ||
+ | *** [[/NightCharms|Night Charms]] - Reorganized Night Charms | ||
+ | *** [[/EclipseCharms|Eclipse Charms]] - Reorganized Eclipse Charms | ||
+ | ** [[/Abyssals|The Abyssals]] | ||
+ | *** [[/DuskCharms|Dusk Charms]] - Reorganized Dusk Charms | ||
+ | *** [[/MidnightCharms|Midnight Charms]] - Reorganized Midnight Charms | ||
+ | *** [[/DaybreakCharms|Daybreak Charms]] - Reorganized Daybreak Charms | ||
+ | |||
+ | *** [[/DayCharms|Day Charms]] - Reorganized Day Charms | ||
+ | *** [[/MoonshadowCharms|Moonshadow Charms]] - Reorganized Moonshadow Charms | ||
+ | ** [[/Lunars|The Lunars]] | ||
+ | *** [[/LunarSociety|Lunar Society]] - Redefined Setting and society information. | ||
+ | *** [[/LunarGifts|Lunar Gifts]] - Redefined Gifts. | ||
+ | *** [[/Beastmen|Beastmen]] - Beastmen information | ||
+ | ** [[/Chimerae|The Chimerae]] - The Wyld-twisted Lunars. | ||
+ | ** [[/Sidereals|The Sidereals]] | ||
− | * [[/ | + | * [[/DragonKings|The Dragon Kings]] - Even more drastically altered creation rules and such. |
− | + | * [[/DragonBlooded|The Dragon Blooded]] - Making the 'elementalist' theme a bit more vivid. | |
− | ** [[/ | + | ** [[/DBAbilities|Dragon Blooded Abilities]] - Abilities common to all Dragon-Blooded |
− | ** [[/ | + | ** [[/DBAspects|Dragon-Blooded Aspects]] - Aspect Abilities |
− | *** [[/ | + | ** [[/DragonTouched|The Dragon Touched]] - A little different from other Spirit Blooded, so placed here. |
− | *** [[/ | + | * [[/Elemental|Elemental]] - Elemental rules. |
− | *** [[/ | + | ** [[/ElementalPaths|Elemental Paths]] - Basic Path Info |
+ | *** [[/AirPaths|Air Paths]] - Paths of Air | ||
+ | *** [[/EarthPaths|Earth Paths]] - Paths of Earth | ||
+ | *** [[/FirePaths|Fire Paths]] - Paths of Fire | ||
+ | *** [[/WaterPaths|Water Paths]] - Paths of Water | ||
+ | *** [[/WoodPaths|Wood Paths]] - Paths of Wood | ||
+ | *** [[/CorruptPaths|Corrupt Paths]] - Paths of Corruption | ||
− | + | * [[/Alchemicals|The Alchemicals]] - More rearrangement. | |
− | ** [[/ | + | ** [[/HalfAlchemicals|Half Alchemicals]] |
− | + | * [[/Ghosts|Ghosts]] - Ghost rules. | |
− | ** [[/ | + | ** [[/GhostBlooded|Ghost Blooded]] |
− | + | * [[/MountainFolk|MountainFolk]] - Mountain Folk rules. | |
− | ** [[/Raksha|Raksha]] - | + | ** [[/RockBlooded|Rock Blooded]] |
+ | * [[/Raksha|Raksha]] - Raksha rules. | ||
+ | ** [[/FairBlooded|Fair Blooded]] | ||
− | + | * [[/SpiritBlooded|The Spirit Blooded]] - God Blooded, Demon Blooded. | |
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− | * [[/ | + | * [[/Talents|Talents]] - General explanation and introduction to Talents. |
− | + | ** [[/UniversalTalents|Universal Talents]] - Talents available to all Exalted and most Spirits. | |
− | + | ** [[/CelestialTalents|Celestial Talents]] - The perview of the Celestial Exalted alone. | |
− | + | ** [[/ExaltedTalents|Exalted Talents]] - Talents specific to types of Exalted. | |
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− | * [[/ | ||
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− | * [[/ | + | * [[/Charms|Charms]] - Charm Changes and Rules |
− | + | ** [[/MartialArts|Martial Arts]] - Adjusted Martial Arts Charm Rules. | |
− | * [[/ | + | *** [[/MAInitiation|Martial Arts Initiation]] - Martial Arts Initiation Rules. |
− | * [[/ | + | ** [[/Spells|Spells]] - Spell Rules. |
− | ** [[/ | + | *** [[/TerrestrialCircleSpells|Terrestrial Circle Spells]] - Adjusted Terrestrial Spells |
− | ** [[/ | + | *** [[/CelestialCircleSpells|Celestial Circle Spells]] - Adjusted Celestial Spells |
− | ** [[/ | + | *** [[/SolarCircleSpells|Solar Circle Spells]] - Adjusted Solar Spells |
− | ** [[/ | + | *** [[/ShadowlandsCircleSpells|Shadowlands Circle Spells]] - Adjusted Shadowlands Spells |
− | * | + | *** [[/LabyrinthCircleSpells|Labyrinth Circle Spells]] - Adjusted Labyrinth Spells |
− | * [[/ | + | *** [[/VoidCircleSpells|Void Circle Spells]] - Adjusted Void Spells |
− | * | + | *** [[/ManMachineProtocols|Man-Machine Protocols]] - Adjusted Man-Machine Protocols |
− | * | + | *** [[/GodMachineProtocols|God-Machine Protocols]] - Adjusted God-Machine Protocols |
− | * [[/ | ||
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− | ** [[/ | ||
− | ** [[/ | ||
− | ** [[/ | ||
− | == | + | == Concepts == |
* [[/FirstRun|First Run]] - Initial observations. | * [[/FirstRun|First Run]] - Initial observations. | ||
− | * [[/ | + | |
+ | * [[/Reasons|Reasons]] - Reasons behind this project. | ||
+ | * [[/Concepts|Concepts]] - Concepts and guidelines for how this project will evolve. | ||
+ | * [[/OldComments|Old Comments]] - Older comments that affected the developement of this project. | ||
+ | |||
== Comments == | == Comments == | ||
+ | |||
+ | Two things. A) Celerity = swiftness of motion. Absolutely nothing to do with celestial things. B) ..I guess my question is, if you don't like the Exalted system and the tone it sets, why the hell are you playing it? Why not make up your own system and setting? This has been something that has always bothered me with system redesigns. - [[Will]] | ||
+ | |||
+ | : A) Thus the nature of the Celerity talents. B) Because, I'm doing that, but I never finish. Maybe I will, some day, but the system always undergoes these radical changes as I take idea A and B and come up with C and find it's hella neat only to find D (on my own or elsewise) trumps it and then there's the matter of "Do I make the system for on-line play or tabletop too?" Exalted's got a system I can stick to and orbit around, sort of. And a thoroughly established setting. | ||
+ | : Unless you count my Neo DBZ work. But that's another story entirely. -[[Xeriar]] | ||
+ | |||
+ | very very interesting, let us know how it works. -HeWhoSpeaksOfDarkness |
Revision as of 07:57, 17 June 2005
Contents
Exalted Lite
By Xeriar
I've decided to start being all cool like and using WikiWords. The organization of this was getting a little annoying.
This is nearly a full system rebuild. See /Concepts and /FirstRun for further details.
Core Alterations
- Basic Rules - General and miscellanious rule changes. Also contains Core Notes - references to pages for specific rules (Natures, Virtues, and Willpower).
- Attributes - There are now six (6) Attributes instead of nine.
- Virtues - Adjusted Virtue rules (Compassion, specifically)
- Skills - Skills for unheroic types.
- Health - Health rules.
- Essence - Essence rules.
- Character Creation - For heroic and common mortals.
- Merits - Specific, changed, and new Merits.
- Flaws - Specific, changed, and new Flaws.
- Backgrounds - New / Changed Backgrounds.
- Familiars - Redone Familiars rules.
- Advancement Rules - Experience Point costs for everyone.
Ability Changes
- Abilities - Ten (10) Abilities replace the twenty-four-plus-infinite-Craft set for Major Characters.
- Combat - Rules for Combat.
- Craft - General Craft rules
- Artificing - Rules for Artifact Construction.
- ArtifactArmors - Example Artifact Armors.
- ArtifactWeapons - Example Artifact Weapons.
- Alchemy - Alchemy rules.
- Enchanting - Enchanting rules.
- Geomancy - Geomancy rules.
- Mansing - Manse construction rules.
- Armor - Armor rules and construction.
- Armor Examples - Example Armors.
- Weapon - Weapon rules and construction.
- Weapon Examples - Example Weapons.
- Artificing - Rules for Artifact Construction.
- Expression - Expression rules.
- Lore - Lore rules.
- Might - Might rules. Lifting, resisting.
- Natural - Natural rules. Medicine, healing, animal ken and the like.
- Prowess - Prowess rules. Running, jumping, leaping, falling, enduring.
- Vessels - Rules for Vessels - warstriders, ships, and other largish goodies.
- Socialize - Socializing. Persuading, arguing, friendships, etc.
- Beliefs - What do you believe in?
- Subterfuge - Sneaky stuff.
- War - Mass combat rules for when Small Units are no longer enough.
- Fast Extras - Faster extras rules.
- Brute Squads - Brute Squad rules.
- Small Units - Small Unit Construction and cooperation rules.
- Large Units - Large Unit Construction and cooperation rules.
Exalted Alterations
- The Celestials - Basic Celestial Exalt rules.
- Celestial Animas - Celestial Exalt Animas.
- Half Caste - Half Caste information.
- The Solars - Tweaked Solars
- Dawn Charms - Reorganized Dawn Charms
- Zenith Charms - Reorganized Zenith Charms
- Twilight Charms - Reorganized Twilight Charms
- Night Charms - Reorganized Night Charms
- Eclipse Charms - Reorganized Eclipse Charms
- The Abyssals
- Dusk Charms - Reorganized Dusk Charms
- Midnight Charms - Reorganized Midnight Charms
- Daybreak Charms - Reorganized Daybreak Charms
- Day Charms - Reorganized Day Charms
- Moonshadow Charms - Reorganized Moonshadow Charms
- The Lunars
- Lunar Society - Redefined Setting and society information.
- Lunar Gifts - Redefined Gifts.
- Beastmen - Beastmen information
- The Chimerae - The Wyld-twisted Lunars.
- The Sidereals
- The Dragon Kings - Even more drastically altered creation rules and such.
- The Dragon Blooded - Making the 'elementalist' theme a bit more vivid.
- Dragon Blooded Abilities - Abilities common to all Dragon-Blooded
- Dragon-Blooded Aspects - Aspect Abilities
- The Dragon Touched - A little different from other Spirit Blooded, so placed here.
- Elemental - Elemental rules.
- Elemental Paths - Basic Path Info
- Air Paths - Paths of Air
- Earth Paths - Paths of Earth
- Fire Paths - Paths of Fire
- Water Paths - Paths of Water
- Wood Paths - Paths of Wood
- Corrupt Paths - Paths of Corruption
- Elemental Paths - Basic Path Info
- The Alchemicals - More rearrangement.
- Ghosts - Ghost rules.
- MountainFolk - Mountain Folk rules.
- Raksha - Raksha rules.
- The Spirit Blooded - God Blooded, Demon Blooded.
- Talents - General explanation and introduction to Talents.
- Universal Talents - Talents available to all Exalted and most Spirits.
- Celestial Talents - The perview of the Celestial Exalted alone.
- Exalted Talents - Talents specific to types of Exalted.
- Charms - Charm Changes and Rules
- Martial Arts - Adjusted Martial Arts Charm Rules.
- Martial Arts Initiation - Martial Arts Initiation Rules.
- Spells - Spell Rules.
- Terrestrial Circle Spells - Adjusted Terrestrial Spells
- Celestial Circle Spells - Adjusted Celestial Spells
- Solar Circle Spells - Adjusted Solar Spells
- Shadowlands Circle Spells - Adjusted Shadowlands Spells
- Labyrinth Circle Spells - Adjusted Labyrinth Spells
- Void Circle Spells - Adjusted Void Spells
- Man-Machine Protocols - Adjusted Man-Machine Protocols
- God-Machine Protocols - Adjusted God-Machine Protocols
- Martial Arts - Adjusted Martial Arts Charm Rules.
Concepts
- First Run - Initial observations.
- Reasons - Reasons behind this project.
- Concepts - Concepts and guidelines for how this project will evolve.
- Old Comments - Older comments that affected the developement of this project.
Comments
Two things. A) Celerity = swiftness of motion. Absolutely nothing to do with celestial things. B) ..I guess my question is, if you don't like the Exalted system and the tone it sets, why the hell are you playing it? Why not make up your own system and setting? This has been something that has always bothered me with system redesigns. - Will
- A) Thus the nature of the Celerity talents. B) Because, I'm doing that, but I never finish. Maybe I will, some day, but the system always undergoes these radical changes as I take idea A and B and come up with C and find it's hella neat only to find D (on my own or elsewise) trumps it and then there's the matter of "Do I make the system for on-line play or tabletop too?" Exalted's got a system I can stick to and orbit around, sort of. And a thoroughly established setting.
- Unless you count my Neo DBZ work. But that's another story entirely. -Xeriar
very very interesting, let us know how it works. -HeWhoSpeaksOfDarkness