Difference between revisions of "VirtueFlaws/Sariel"
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− | = New Solar Virtue Flaws = | + | == New Solar Virtue Flaws == |
Either based on stuff from the Exalted core rules, or completely original. Mostly the former for now. | Either based on stuff from the Exalted core rules, or completely original. Mostly the former for now. | ||
* back to [[Sariel]] | * back to [[Sariel]] | ||
− | * back to | + | * back to VirtueFlaws |
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=== Conviction === | === Conviction === | ||
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<B><I>Conviction Killed the Cat</I></B> | <B><I>Conviction Killed the Cat</I></B> | ||
− | Based on the canonical Valor Flaw of Foolhardy Contempt, this drives a character to | + | Based on the canonical Valor Flaw of Foolhardy Contempt, this drives a character to ignore anything that might possibly distract her from her goal by the simplest means: she ignores it. For a number of days equal to her Conviction, she will do <I>nothing</I> except work to achieve her current goal; she may work to achieve things that will be helpful toward that goal, but only if she's <I>sure</I> they'll help. At the Storyteller's discretion, if a goal becomes impossible to achieve, the character may be able to change to another; if the character achieves her goal, she <I>must</I> promptly move on to the next. |
<I>Limit Break Condition:</I> The character encounters serious stumbling blocks in pursuit of a goal, or is made to doubt its ability to be completed. | <I>Limit Break Condition:</I> The character encounters serious stumbling blocks in pursuit of a goal, or is made to doubt its ability to be completed. | ||
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<B><I>Blind Stubbornness</I></B> | <B><I>Blind Stubbornness</I></B> | ||
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<I>Limit Break Condition:</I> The character is given clear opportunity to achieve a goal or make significant progress toward it, regardless of the associated price. | <I>Limit Break Condition:</I> The character is given clear opportunity to achieve a goal or make significant progress toward it, regardless of the associated price. | ||
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=== Valor === | === Valor === |
Revision as of 05:39, 25 February 2006
New Solar Virtue Flaws
Either based on stuff from the Exalted core rules, or completely original. Mostly the former for now.
- back to Sariel
- back to VirtueFlaws
Conviction
Conviction Killed the Cat
Based on the canonical Valor Flaw of Foolhardy Contempt, this drives a character to ignore anything that might possibly distract her from her goal by the simplest means: she ignores it. For a number of days equal to her Conviction, she will do nothing except work to achieve her current goal; she may work to achieve things that will be helpful toward that goal, but only if she's sure they'll help. At the Storyteller's discretion, if a goal becomes impossible to achieve, the character may be able to change to another; if the character achieves her goal, she must promptly move on to the next.
Limit Break Condition: The character encounters serious stumbling blocks in pursuit of a goal, or is made to doubt its ability to be completed.
Blind Stubbornness
For a number of days equal to her Conviction, the character loses all sense of danger: to herself, her allies, her resources . . . She will take any opportunity she sees to achieve a goal she wants, without thought for the other consequences. (Storytellers should take care not to permit this Flaw without a reasonably understanding player group, as this can potentially lead to significant loss for the Circle as a group through no fault of their own.)
Limit Break Condition: The character is given clear opportunity to achieve a goal or make significant progress toward it, regardless of the associated price.
Valor
Paralytic Chill
The flip side of courage is fear, and a character with this Virtue Flaw is particularly vulnerable to his own fear. For a number of days equal to his Valor, he loses confidence in himself and becomes acutely aware of his own mortality; he must make a Willpower roll at a difficulty equal to his Valor rating each round to remain in a combat situation, and is at a -2 dice penalty to deal with any other conflict. (Charms and other effects that enhance a person's confidence may remove the Willpower check or the penalty, but not both.)
Limit Break Condition: The character is made forcibly aware of her own mortality or vulnerability, particularly in a hitherto-ignored blind spot or a presumed specialty. (For example, the stereotypical Dawn might be triggered by being beaten in combat -- his theoretical specialty -- or by coming out the loser in a social encounter -- an ignored blind spot.)