Difference between revisions of "Braydz/Tzalreply"
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− | I don't have the Player's Guide, so no. I only started running Exalted again recently and only own the 1E core. I'm considering using the "minimum damage pool of attacker's permanent essence" though. I can't justify it mechanically; why would a higher Essence allow a person to hurt someone else more? But if your Exalts only have mundane weapons it gets hard to consistently get through even mundane armor, and they're supposed to be Pwning left & right even out of their exaltation.<br>My plans right now for house rules are to port in the automatic Anima Power activation, use 1/2Ess. rounding up for the Twilight ability as well as the Night | + | I don't have the Player's Guide, so no. I only started running Exalted again recently and only own the 1E core. I'm considering using the "minimum damage pool of attacker's permanent essence" though. I can't justify it mechanically; why would a higher Essence allow a person to hurt someone else more? But if your Exalts only have mundane weapons it gets hard to consistently get through even mundane armor, and they're supposed to be Pwning left & right even out of their exaltation.<br>My plans right now for house rules are to port in the automatic Anima Power activation, use 1/2Ess. rounding up for the Twilight ability as well as the Night/Day caste abilities (adding 1 to Awareness diff.s just isn't enough), and try the minimum damage thing. I also have my own stats for mundane weapons; some of the original ones were a little whacky. As I'm largely unaware of the stuff in Power Combat, got any other ideas/suggestions?<br>~*[[Braydz]]*~ |
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Revision as of 00:24, 4 April 2006
I don't have the Player's Guide, so no. I only started running Exalted again recently and only own the 1E core. I'm considering using the "minimum damage pool of attacker's permanent essence" though. I can't justify it mechanically; why would a higher Essence allow a person to hurt someone else more? But if your Exalts only have mundane weapons it gets hard to consistently get through even mundane armor, and they're supposed to be Pwning left & right even out of their exaltation.
My plans right now for house rules are to port in the automatic Anima Power activation, use 1/2Ess. rounding up for the Twilight ability as well as the Night/Day caste abilities (adding 1 to Awareness diff.s just isn't enough), and try the minimum damage thing. I also have my own stats for mundane weapons; some of the original ones were a little whacky. As I'm largely unaware of the stuff in Power Combat, got any other ideas/suggestions?
~*Braydz*~