Difference between revisions of "Taerinshar/Willem Grex"
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Chosen of Journeys <br> | Chosen of Journeys <br> | ||
− | Motivation: | + | Motivation: Determine if lunars are fit for power and bring them back to prominence in the realm. <br> |
Attributes: <br> | Attributes: <br> | ||
Line 9: | Line 9: | ||
Abilities: <br> | Abilities: <br> | ||
− | Journeys: <b>Integrity 1, Ride 0, Sail 3, Survival 2, Thrown | + | Journeys: <b>Integrity 1, Ride 0, Sail 3, Survival 2, Thrown 3 </b> <br> |
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1 <br> | Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1 <br> | ||
− | Battles: Archery 0, Melee | + | Battles: Archery 0, Melee 0, Presence 1, Resistance 2, War 0 <br> |
− | Secrets: Investigation | + | Secrets: <b>Investigation 2 </b>, <b>Larceny 1 </b>, Lore 3, Occult 2, Stealth 1 <br> |
Endings: <b>Athletics 2 </b>, Awareness 2, Bureaucracy 3, <b>Martial Arts 2 </b> Medicine 0 <br> | Endings: <b>Athletics 2 </b>, Awareness 2, Bureaucracy 3, <b>Martial Arts 2 </b> Medicine 0 <br> | ||
− | 10 Extra dots are currently going into Integrity 1, Thrown | + | 10 Extra dots are currently going into Integrity 1, Thrown 3, Dodge 3, Performance 1, Investigation 2, Larceny 1) <br> |
Charms (Start with 12 at least 6 favoured)<br> | Charms (Start with 12 at least 6 favoured)<br> | ||
Line 22: | Line 22: | ||
Martial Arts: Air Dragon Sight <br> | Martial Arts: Air Dragon Sight <br> | ||
Athletics: Burn Life <br> | Athletics: Burn Life <br> | ||
− | + | Investigation: Efficient secretary <br> | |
Resistance: Ox Body <br> | Resistance: Ox Body <br> | ||
Lore: Methodology of Secrets<br> | Lore: Methodology of Secrets<br> | ||
Line 38: | Line 38: | ||
<br> Backgrounds | <br> Backgrounds | ||
− | + | 1 - Sifu <br> | |
2 - Connections (Bureau of Nature)<br> | 2 - Connections (Bureau of Nature)<br> | ||
− | |||
2 - Acquaintances (Halta)<br> | 2 - Acquaintances (Halta)<br> | ||
− | + | 3(4) - Manse in Yu-Shan, gives Wilderness Stone (+4 sux on survival, supernatural tracking) <br> | |
− | + | 3 - Resources (1 free) <br> | |
Artifacts: <br> | Artifacts: <br> | ||
1 - Perfect Boots<br> | 1 - Perfect Boots<br> | ||
Line 62: | Line 61: | ||
Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23 <br> | Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23 <br> | ||
6 - Virtues to 4 for Temperance and Requital<br> | 6 - Virtues to 4 for Temperance and Requital<br> | ||
− | 1 - Linguistics Specialty (Old Realm and | + | 1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)<br> |
3 - Martial Arts to 5<br> | 3 - Martial Arts to 5<br> | ||
3 - Survival 5<br> | 3 - Survival 5<br> | ||
− | + | 2 - Thrown 5<br> | |
− | Sub: | + | Sub: 15 <br> |
− | 1 - | + | 1 - Thrown Specialty - Chakrams +2<br> |
− | + | 2 - Athletics 2 to 4 <br> | |
1 - Sail 4 <br> | 1 - Sail 4 <br> | ||
+ | 1 - Investigation specialty (Uncovering corruption +2)<br> | ||
+ | 2 - Manse 4 <br> | ||
+ | 1 - ?? | ||
+ | |||
+ | |||
− | |||
Willpower: 8 <br> | Willpower: 8 <br> | ||
Essence: 2 <br> | Essence: 2 <br> |
Revision as of 15:59, 28 August 2009
Chosen of Journeys
Motivation: Determine if lunars are fit for power and bring them back to prominence in the realm.
Attributes:
Str/Dex/Sta : 4/5/2
Cha/Man/App : 4/1/2
Per/Int/Wit : 3/2/4
Abilities:
Journeys: Integrity 1, Ride 0, Sail 3, Survival 2, Thrown 3
Serenity: Craft 0, Dodge 3, Linguistics 2, Performance 1, Socialize 1
Battles: Archery 0, Melee 0, Presence 1, Resistance 2, War 0
Secrets: Investigation 2 , Larceny 1 , Lore 3, Occult 2, Stealth 1
Endings: Athletics 2 , Awareness 2, Bureaucracy 3, Martial Arts 2 Medicine 0
10 Extra dots are currently going into Integrity 1, Thrown 3, Dodge 3, Performance 1, Investigation 2, Larceny 1)
Charms (Start with 12 at least 6 favoured)
Survival: Adopting the Untamed Face, Sky and Rain Mantra
Thrown: Willful Weapon Method, Life Gets Worse Approach
Martial Arts: Air Dragon Sight
Athletics: Burn Life
Investigation: Efficient secretary
Resistance: Ox Body
Lore: Methodology of Secrets
Bureaucracy: Underling Invisibility Method
Integrity: Unhearing Dedication
Awareness: Prior Warning
Virtues (Starting):
Temperance 3
Requital 3
Compassion 1
Valor 2
Backgrounds
1 - Sifu
2 - Connections (Bureau of Nature)
2 - Acquaintances (Halta)
3(4) - Manse in Yu-Shan, gives Wilderness Stone (+4 sux on survival, supernatural tracking)
3 - Resources (1 free)
Artifacts:
1 - Perfect Boots
2 - Taerinshar/Centre Cannot Hold (Artifact Chakrams)
1 - Starmetal Breastplate
Flaws and Merits
Flaws:
5 points - Strict Vegetarian
3 - Greater Curse
2 - Short-sighted
(1 pt penalty on handling small objects)
Merits
2 pts - Lucky!
Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23
6 - Virtues to 4 for Temperance and Requital
1 - Linguistics Specialty (Old Realm and Flametongue, have Foresttongue as natural language)
3 - Martial Arts to 5
3 - Survival 5
2 - Thrown 5
Sub: 15
1 - Thrown Specialty - Chakrams +2
2 - Athletics 2 to 4
1 - Sail 4
1 - Investigation specialty (Uncovering corruption +2)
2 - Manse 4
1 - ??
Willpower: 8
Essence: 2
Personal Essence = 2*2+8 = 12
Peripheral Essence = 2*6+8+11 = 31
Colleges:
The Wheel - 3
The Mast - 3
The Corpse - 1