Difference between revisions of "Taerinshar/Willem Grex"
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Chosen of Journeys <br> | Chosen of Journeys <br> | ||
− | Motivation: | + | Motivation: Circle creation and ensure its safety against the wyld. <br> |
Attributes: <br> | Attributes: <br> | ||
Line 8: | Line 8: | ||
<nowiki> Per/Int/Wit </nowiki>: 3/2/4<br> | <nowiki> Per/Int/Wit </nowiki>: 3/2/4<br> | ||
− | + | Abilities: <br> | |
− | Journeys: <b>Integrity 1, Ride 0, Sail 3, Survival | + | Journeys: <b>Integrity 1, Ride 0, Sail 3, Survival 2, Thrown 2 </b> <br> |
− | Serenity: Craft 0, Dodge | + | Serenity: Craft 0, Dodge 2, Linguistics 2, Performance 1, Socialize 1 <br> |
− | Battles: Archery 0, Melee | + | Battles: Archery 0, Melee 2, Presence 1, Resistance 2, War 0 <br> |
− | Secrets: | + | Secrets: Investigation 0, Larceny 0, Lore 3, Occult 2, <b> Stealth 1 </b> <br> |
− | Endings: <b>Athletics 2 </b>, Awareness 2, Bureaucracy | + | Endings: <b>Athletics 2 </b>, Awareness 2, Bureaucracy 3, <b>Martial Arts 2 </b> Medicine 0 <br> |
− | 10 Extra dots are currently going into Integrity | + | 10 Extra dots are currently going into Integrity +1, Thrown 2, Dodge 2, Performance 1, Melee 2, Bureaucracy +1 (to 3) Presence 1). Also need to assign 1 more favoured ability (war? Medicine?) <br> |
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Charms (Start with 12 at least 6 favoured)<br> | Charms (Start with 12 at least 6 favoured)<br> | ||
− | + | *Adopting the Untamed Face<br> | |
− | + | *Sky and Rain Mantra<br> | |
− | + | *Willful Weapon Method<br> | |
− | + | *Life Gets Worse Approach <br> | |
− | + | *Air Dragon Sight <br> | |
− | + | *Burn Life <br> | |
− | + | Impeding the Flow <br> | |
− | + | Ox Body <br> | |
− | + | Methodology of Secrets<br> | |
− | + | Underling Invisibility Method<br> | |
− | <br> | + | *Unhearing Dedication <br> |
+ | Prior Warning <br> | ||
<br> | <br> | ||
− | Virtues | + | Virtues: <br> |
− | + | Temperance 3<br> | |
− | + | Conviction 2<br> | |
Compassion 1 <br> | Compassion 1 <br> | ||
− | Valor | + | Valor 3 <br> |
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− | + | <br> Backgrounds | |
− | + | Sifu: 3 <br> | |
− | + | Backing: Bureau of Nature 2<br> | |
− | 2 | + | Allies: Lunars 2 <br> |
− | + | Acquaintances 2 (Halta) <br> | |
− | + | 2 - Manse in Yu-Shan, gives Hearthstone Gem of 1st Impressions (or go with a 4 dot manse with bonus pts and get Wilderness Gem)<br> | |
+ | 1 - Resources (free) <br> | ||
Artifacts: <br> | Artifacts: <br> | ||
− | + | 1 - Perfect Boots<br> | |
− | 2 - | + | 2 - Rest and Repose (Artifact Chakrams) <br> |
− | 1 - Starmetal Breastplate | + | 1 - Starmetal Breastplate<br> |
<br> | <br> | ||
Line 61: | Line 55: | ||
<b>Flaws and Merits </b> <br> | <b>Flaws and Merits </b> <br> | ||
Flaws:<br> | Flaws:<br> | ||
− | 5 - Strict Vegetarian<br> | + | 5 points - Strict Vegetarian<br> |
3 - Greater Curse <br> | 3 - Greater Curse <br> | ||
2 - Short-sighted <br> (1 pt penalty on handling small objects)<br> | 2 - Short-sighted <br> (1 pt penalty on handling small objects)<br> | ||
Line 69: | Line 63: | ||
Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23 <br> | Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23 <br> | ||
− | 6 - Virtues to 4 for Temperance and | + | 6 - Virtues to 4 for Temperance and Valor <br> |
− | 1 - Linguistics Specialty (Old Realm and | + | 1 - Linguistics Specialty (Old Realm and Icetongue, have Woodtongue as natural language)<br> |
3 - Martial Arts to 5<br> | 3 - Martial Arts to 5<br> | ||
− | 2 - Survival | + | 2 - Survival 4<br> |
− | 2 - Thrown 5<br> | + | 2 - Thrown 4<br> |
− | Sub: | + | 2 - Survival/Thrown 5<br> |
− | 1 - | + | 1 - Stealth 3 <br> |
+ | Sub: 17 <br> | ||
+ | 1 - MA Specialty - Chakram <br> | ||
2 - Athletics 2 to 4 <br> | 2 - Athletics 2 to 4 <br> | ||
− | + | 2 - Integrity 2 to 4 <br> | |
− | 2 | + | 1 - Sail 4 |
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− | 1 - | ||
− | Willpower: | + | Willpower: 8 <br> |
Essence: 2 <br> | Essence: 2 <br> | ||
− | Personal Essence = 2*2+ | + | Personal Essence = 2*2+8 = 12 <br> |
− | Peripheral Essence = 2*6+ | + | Peripheral Essence = 2*6+8+11 = 31 <br> |
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Colleges: <br> | Colleges: <br> | ||
The Wheel - 3 <br> | The Wheel - 3 <br> | ||
The Mast - 3 <br> | The Mast - 3 <br> | ||
− | + | 1 more to be decided <br> |
Revision as of 04:03, 9 August 2009
Chosen of Journeys
Motivation: Circle creation and ensure its safety against the wyld.
Attributes:
Str/Dex/Sta : 4/5/2
Cha/Man/App : 4/1/2
Per/Int/Wit : 3/2/4
Abilities:
Journeys: Integrity 1, Ride 0, Sail 3, Survival 2, Thrown 2
Serenity: Craft 0, Dodge 2, Linguistics 2, Performance 1, Socialize 1
Battles: Archery 0, Melee 2, Presence 1, Resistance 2, War 0
Secrets: Investigation 0, Larceny 0, Lore 3, Occult 2, Stealth 1
Endings: Athletics 2 , Awareness 2, Bureaucracy 3, Martial Arts 2 Medicine 0
10 Extra dots are currently going into Integrity +1, Thrown 2, Dodge 2, Performance 1, Melee 2, Bureaucracy +1 (to 3) Presence 1). Also need to assign 1 more favoured ability (war? Medicine?)
Charms (Start with 12 at least 6 favoured)
- Adopting the Untamed Face
- Sky and Rain Mantra
- Willful Weapon Method
- Life Gets Worse Approach
- Air Dragon Sight
- Burn Life
Impeding the Flow
Ox Body
Methodology of Secrets
Underling Invisibility Method
- Unhearing Dedication
Prior Warning
Virtues:
Temperance 3
Conviction 2
Compassion 1
Valor 3
Backgrounds
Sifu: 3
Backing: Bureau of Nature 2
Allies: Lunars 2
Acquaintances 2 (Halta)
2 - Manse in Yu-Shan, gives Hearthstone Gem of 1st Impressions (or go with a 4 dot manse with bonus pts and get Wilderness Gem)
1 - Resources (free)
Artifacts:
1 - Perfect Boots
2 - Rest and Repose (Artifact Chakrams)
1 - Starmetal Breastplate
Flaws and Merits
Flaws:
5 points - Strict Vegetarian
3 - Greater Curse
2 - Short-sighted
(1 pt penalty on handling small objects)
Merits
2 pts - Lucky!
Bonus Point Spending: 15 normal +10 flaw - 2 merit = 23
6 - Virtues to 4 for Temperance and Valor
1 - Linguistics Specialty (Old Realm and Icetongue, have Woodtongue as natural language)
3 - Martial Arts to 5
2 - Survival 4
2 - Thrown 4
2 - Survival/Thrown 5
1 - Stealth 3
Sub: 17
1 - MA Specialty - Chakram
2 - Athletics 2 to 4
2 - Integrity 2 to 4
1 - Sail 4
Willpower: 8
Essence: 2
Personal Essence = 2*2+8 = 12
Peripheral Essence = 2*6+8+11 = 31
Colleges:
The Wheel - 3
The Mast - 3
1 more to be decided