Difference between revisions of "Telgar/Thon"

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<nowiki>
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= Thon =
 +
<b>Caste:</b> Twilight<br>
 +
<b>Nature:</b> Martyr<br>
 +
<b>Concept:</b> Ghost-Raised Ghost-Hunter<br>
 +
<b>XP:</b> 0 unspent, 0 total<br>
 +
<b>Player:</b> [[Telgar]]
  
NAME HOUSE ASPECT
+
=== History ===
Mnemon Merkan Mnemon Fire
 
CONCEPT NATURE ANIMA
 
Battle-Smith Architect Glowing Crystal
 
PLAYER CHRONICLE EXPERIANCE
 
John Kombat 0
 
  
--------------------------------ATTRIBUTES------------------------------------------------------------------
+
=== Description ===
PHYSICAL SOCIAL MENTAL
 
Strength 4(6) Charisma 3 Perception 3
 
Dexterity 4(5) Manipulation 3 Intelligence 2
 
Stamina 2 Appearance 1 Wits 4(5)
 
  
--------------------------------ABILITIES----------------------------------------------------------------------
+
=== Relationships ===
AIR EARTH /FIRE/
 
Linguistics Awareness ***(**) Athletics **
 
Lore ** Craft Dodge ***
 
/Occult/ *** Endurance ** Melee *****
 
Stealth **(****) /Martial Arts/ ***** Presence *
 
/Thrown/ ** Resistance ** Socialize **
 
  
WATER WOOD SPECIALITIES
+
== Attributes ==
Brawl Archery * MA: Dire Lances x3
+
:<b>Strength:</b> 3, <b>Dexterity:</b> 4, <b>Stamina:</b> 2
Bureaucracy Medicine Melee: Dire Lances x3
+
:<b>Charisma:</b> 2, <b>Manipulation:</b> 2, <b>Appearance:</b> 3
Investigation Performance *
+
:<b>Perception:</b> 4, <b>Intelligence:</b> 4, <b>Wits:</b> 3
Larceny Ride *
 
Sail Survival
 
  
Languages:
+
== Abilities ==
---------------------------------------------------------------------------------------------------------------------
+
* Dawn
TEMPERS ESSENCE ** VIRTUES
+
** <b>Martial Arts</b> 4
---------------------------------------------------------------------------------------------------------------------
+
** <b>Thrown</b> 1
Willpower 7 Personal: 14 Compassion *
+
* Zenith
- - - - - | - - - - - ^Committed: 0 Conviction ***
+
** Endurance 2
Experience: 0 Peripheral: 26 Temperance *
+
** Performance 2
Spent: 0 ^Committed: 15 Valor ****
+
** <b>Survival</b> 2
Total: 0
+
* <b>Twilight</b>
---------------------------------------------------------------------------------------------------------------------
+
** Crafts 3
COMBAT STATISTICS
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** Investigation 3
---------------------------------------------------------------------------------------------------------------------
+
** Lore 3
Initiative: 11 Soak (L/B): (1/2) Mobility: -0
+
** Occult 3
Armor: CAotUA With Armor: (9/14) Fatigue: 0
+
* Night
 +
** Athletics 2
 +
** <b>Awareness</b> 2
 +
** <b>Dodge</b> 3
 +
** Stealth 1
 +
* Eclipse
 +
** Linguistics 1
  
HEALTH LEVELS 0 1 2 4 Incapacitated
+
Languages: Old Realm (native), Flametongue
/ /// /// / /
 
---------------------------------------------------------------------------------------------------------------------
 
PERSONAL WEAPONS
 
---------------------------------------------------------------------------------------------------------------------
 
WEAPON DAMAGE ACC DEFENSE SPEED RATE
 
Dire Lance 11 (+5) 14/18 (+1) 16/17 (-0) 25 (+14) NA
 
  
DODGE 8 base
+
== Tempers ==
ANIMA 3L per turn, soakable. Costs 0 motes.
+
<b>Essence:</b> 3<br>
---------------------------------------------------------------------------------------------------------------------
+
<b>Willpower:</b> 7/7
CHARM DESCRIPTIONS
 
---------------------------------------------------------------------------------------------------------------------
 
CHARMS type cost
 
Five-Dragon Fortitude Reflexive 1 mote per 1L or 2B soak
 
Five-Dragon Blocking Technique Simple 4 motes, 1 willpower
 
Effortlessly Rising Flame Reflexive 1 mote
 
Falling Star Maneuver Supplemental 1 mote per 2 dice
 
Flickering Candle Meditation Reflexive 1 mote per 2 dice
 
Stoking Bonfire Style Supplemental 1 mote per 2 dice
 
Ox-Body Technique Special NA
 
  
BACKGROUNDS value notes
+
<b>Compassion:</b> 2, <b>Conviction:</b> 3, <b>Temperance:</b> 2, <b>Valor</b> 4.
Artifact **** Crimson Armor of the Unseen Assassin, Dire Lance, Ess. Gem
 
Familiar *** A bug with 5 motes of Essence.
 
Manse ***** Perfect Mobility (5), 7 Leaping Dragons (4), Quick Thought (1)
 
Breeding ***** +5/+9, -2 mote charge for anima.
 
  
ARTIFACTS, FIRST AGE RELICS, and IMPORTANT ITEMS
+
<b>Essence pool:</b><br>
Crimson Armor of the Unseen Assassin (level 4)
+
16 Personal | 39 Peripheral | Committed 0
• +4 Stealth
 
• Double Movement
 
• 3 motes to add +2 to Stealth for the scene
 
• +2 Awareness
 
• 2 motes for Essence Sight. One minute.
 
• 5 motes to remove 3 successes from opposing actions (parries, attacks). 2 turns
 
• 10 motes commit
 
• +2 Strength
 
• 8/12 soak
 
  
Essence Containing Gem (level 2)
+
<b>Health Levels:</b><br>
Seven motes of Essence
+
-0/-1/-1/-2/-2/-4/<nowiki>Incap</nowiki>
  
Bug Familiar (level 3)
+
= Advantages =
Shares 1 sense and 5 motes.
+
=== SolarCharms ===
 +
<pre>
 +
Precision of the Raptor Supplemental 1 mote per die
 +
Ten Magistrate Eyes Simple 3 motes
 +
Shadowlands Circle Necromancy Simple 1 willpower
 +
Spirit-Detecting Glance Simple 3 motes
 +
Reed in the Wind Reflexive 1 mote per 2 dice
 +
</pre>
  
Gem of Perfect Mobility
+
=== [[MartialArts/GhostDragonStyle|Ghost Dragon Style Charms]] ===
Two actions per turn, no penalties. No EA Charms allowed.
+
<pre>
 +
Shadow Body Defense Reflexive 2 motes per increase
 +
Flickering Shade Technique Reflexive 2 motes
 +
Without a Body Prana Simple 4 motes, 1 willpower
 +
Scenting Life Technique Supplemental 3 motes per die
 +
Ghost Dragon Form Simple 5 motes
 +
</pre>
  
Seven Leaping Dragons Stone
+
=== [[Necromancy]] Spells ===
+4 dice to MA pools
+
<pre>
 +
Shade Prison Amulet Shadowlands 10 motes
 +
</pre>
  
Gem of White Heat
+
== Backgrounds ==
Adds +1L to anima damage.
+
*Backing 1 ([[Organizations/BlackVaporCoilsCult]])
 +
*Familiar 3
 +
*Manse 2
 +
*Necromancy 1
 +
*[[Moxiane/Backgrounds|Occult Library]] 1
  
Blazing Soul Shard
+
=== Expanded Backgrounds ===
Anima cost is 2 motes
+
*Backing 1
 +
**A student-master of the [[MartialArts/GhostDragonStyle|Ghost Dragon Style]], Thon is also a part of the [[Organizations/BlackVaporCoilsCult|Black Vapor Coils Cult]], the secret organization that teaches and practices the [[MartialArts/GhostDragonStyle|Ghost Dragon Style]].
 +
*Familiar 3
 +
**The loyal and friendly Gravehound, Chan.
 +
*Necromancy 1
 +
**The Guardian-Spirit Ka-Mintha gave Thon some training in Necromancy and allowed him to read from the tomb’s necromantic and sorcerous texts.
 +
*[[Moxiane/Backgrounds|Occult Library]] 1
 +
**Thom's library consists of a few ancient scrolls and moldering tomes scavenged from the tomb’s lesser grave goods.
  
Stone of Quick Thought (x2)
+
=== Magical Posessions ===
+1 Dex and +1 Wits
+
<b><i>The Bazaar of Heaven</b></i>
 +
  <b>Manse &bull;&bull;</b>
 +
  <b>Aspect: Solar</b>
 +
A small and simple residence by the standards of Yu-Shan, this bazaar is a riot of colors and patterns, with covered stalls and elaborate tents set up in a mind-whirling maze of brightly colored cloth. The paths between the various stalls and tents are cobbled in hunks of gold the size of a man's outspread hand. In the center of the Bazaar lays a small square surrounded by shops made of adobe stained with various colors and studded with brilliant gems and precious metals. These shops provide the eating, sleeping and secure storage of the Manse. The Hearthstone, a [[HearthStones/IkselamSolar | Thrifty Merchant's Stone]], forms in the top bowl of an elaborate, multi-tiered fountain in the square's center. Only from above can the geomantic layout of the Bazaar truly be appreciated as the riot of color becomes a fascinating collection of symbols and patterns, converging on the center square.
  
EQUIPMENT and OTHER GEAR
+
<b><i>Thrifty Merchant's Stone</b></i>
+
  <b>Manse &bull;&bull;</b>
EXPERIENCE EXPENDITURES
+
  <b>Aspect: Solar</b>
 +
  <b>Trigger:</b> Appraising merchandise.
 +
This multifaceted stone looks much like a chunk of pyrite, but shines much more brightly. It allows its wearer to instantaneously assess the fair market value of any material item placed before him. This assessment is totally objective; it does not take into account the local economic climate (although sweeping economic change across a vast portion of Creation would influence the estimate), or any sentimental value the item may have to a few specific people (although if an item has great historical value, it will be factored into the assessment).
  
</nowiki>
+
== Quick Combat Stats ==
 +
<b>Base Init:</b> 7<br>
 +
<b>Dodge:</b> 10<br>
 +
<b>Soak:</b> 4/6<br>
 +
 
 +
<b>Melee Acc:</b> 11<br>
 +
<b>Melee Def:</b> 7<br>
 +
<b>Melee Dmg:</b> 6L<br>
 +
<b>Melee Spd:</b> 7<br>
 +
<b>Melee Rate:</b> 4
 +
 
 +
<b>Ranged Acc:</b> 10<br>
 +
<b>Ranged Dmg:</b> 6L<br>
 +
<b>Ranged Spd:</b> 11 (When in melee range)<br>
 +
<b>Ranged Rate:</b> 4<br>
 +
<b>Ranged Range:</b> 15 yards
 +
 
 +
=== MeritsAndFlaws ===
 +
*Taint’s Warning (2 point merit)
 +
**From long association with darkness, Thon’s anima warns him of the approach of unclean creatures. His Castemark glows silver-gold and his anima swirls faintly with silent ghosts.
 +
 
 +
*Unusual Appearance (2 point flaw)
 +
**Fathered by a guardian ghost and raised in a tomb, Thon has a striking appearance. Gaunt and corded with wiry muscle he might be attractive to some, but many find his chalk-white skin and ashen black-grey hair to be unnerving. His eyes adapted for years to the darkness and are perpetually dilated, large black pupils with only a tiny rim of grey-blue iris.
 +
 
 +
*Night-Eyes (2 point flaw)
 +
**A result of so many years in a dark tomb, Thon’s eyes have lost the ability to contract the pupil when light strikes them. In bright lights he suffers a -2 penalty to awareness rolls and if struck directly by lights of extraordinary intensity, he must make a Perception + Endurance roll to avoid being stunned for a turn. His own anima does not hurt his eyes. It takes no time at all for Thon’s eyes to adjust to darkness, but he sees no better in the night then anyone else.
 +
 
 +
 
 +
===== Comments =====

Revision as of 17:44, 17 April 2005

Thon

Caste: Twilight
Nature: Martyr
Concept: Ghost-Raised Ghost-Hunter
XP: 0 unspent, 0 total
Player: Telgar

History

Description

Relationships

Attributes

Strength: 3, Dexterity: 4, Stamina: 2
Charisma: 2, Manipulation: 2, Appearance: 3
Perception: 4, Intelligence: 4, Wits: 3

Abilities

  • Dawn
    • Martial Arts 4
    • Thrown 1
  • Zenith
    • Endurance 2
    • Performance 2
    • Survival 2
  • Twilight
    • Crafts 3
    • Investigation 3
    • Lore 3
    • Occult 3
  • Night
    • Athletics 2
    • Awareness 2
    • Dodge 3
    • Stealth 1
  • Eclipse
    • Linguistics 1

Languages: Old Realm (native), Flametongue

Tempers

Essence: 3
Willpower: 7/7

Compassion: 2, Conviction: 3, Temperance: 2, Valor 4.

Essence pool:
16 Personal | 39 Peripheral | Committed 0

Health Levels:
-0/-1/-1/-2/-2/-4/Incap

Advantages

SolarCharms

Precision of the Raptor		Supplemental	1 mote per die
Ten Magistrate Eyes		Simple		3 motes
Shadowlands Circle Necromancy	Simple		1 willpower
Spirit-Detecting Glance		Simple		3 motes
Reed in the Wind		Reflexive	1 mote per 2 dice

Ghost Dragon Style Charms

Shadow Body Defense		Reflexive	2 motes per increase
Flickering Shade Technique	Reflexive 	2 motes
Without a Body Prana		Simple		4 motes, 1 willpower
Scenting Life Technique		Supplemental	3 motes per die
Ghost Dragon Form		Simple		5 motes

Necromancy Spells

Shade Prison Amulet		Shadowlands	10 motes

Backgrounds

Expanded Backgrounds

  • Backing 1
  • Familiar 3
    • The loyal and friendly Gravehound, Chan.
  • Necromancy 1
    • The Guardian-Spirit Ka-Mintha gave Thon some training in Necromancy and allowed him to read from the tomb’s necromantic and sorcerous texts.
  • Occult Library 1
    • Thom's library consists of a few ancient scrolls and moldering tomes scavenged from the tomb’s lesser grave goods.

Magical Posessions

The Bazaar of Heaven</b>

 <b>Manse ••
 Aspect: Solar

A small and simple residence by the standards of Yu-Shan, this bazaar is a riot of colors and patterns, with covered stalls and elaborate tents set up in a mind-whirling maze of brightly colored cloth. The paths between the various stalls and tents are cobbled in hunks of gold the size of a man's outspread hand. In the center of the Bazaar lays a small square surrounded by shops made of adobe stained with various colors and studded with brilliant gems and precious metals. These shops provide the eating, sleeping and secure storage of the Manse. The Hearthstone, a Thrifty Merchant's Stone, forms in the top bowl of an elaborate, multi-tiered fountain in the square's center. Only from above can the geomantic layout of the Bazaar truly be appreciated as the riot of color becomes a fascinating collection of symbols and patterns, converging on the center square.

Thrifty Merchant's Stone</b>

 <b>Manse ••
 Aspect: Solar
 Trigger: Appraising merchandise.

This multifaceted stone looks much like a chunk of pyrite, but shines much more brightly. It allows its wearer to instantaneously assess the fair market value of any material item placed before him. This assessment is totally objective; it does not take into account the local economic climate (although sweeping economic change across a vast portion of Creation would influence the estimate), or any sentimental value the item may have to a few specific people (although if an item has great historical value, it will be factored into the assessment).

Quick Combat Stats

Base Init: 7
Dodge: 10
Soak: 4/6

Melee Acc: 11
Melee Def: 7
Melee Dmg: 6L
Melee Spd: 7
Melee Rate: 4

Ranged Acc: 10
Ranged Dmg: 6L
Ranged Spd: 11 (When in melee range)
Ranged Rate: 4
Ranged Range: 15 yards

MeritsAndFlaws

  • Taint’s Warning (2 point merit)
    • From long association with darkness, Thon’s anima warns him of the approach of unclean creatures. His Castemark glows silver-gold and his anima swirls faintly with silent ghosts.
  • Unusual Appearance (2 point flaw)
    • Fathered by a guardian ghost and raised in a tomb, Thon has a striking appearance. Gaunt and corded with wiry muscle he might be attractive to some, but many find his chalk-white skin and ashen black-grey hair to be unnerving. His eyes adapted for years to the darkness and are perpetually dilated, large black pupils with only a tiny rim of grey-blue iris.
  • Night-Eyes (2 point flaw)
    • A result of so many years in a dark tomb, Thon’s eyes have lost the ability to contract the pupil when light strikes them. In bright lights he suffers a -2 penalty to awareness rolls and if struck directly by lights of extraordinary intensity, he must make a Perception + Endurance roll to avoid being stunned for a turn. His own anima does not hurt his eyes. It takes no time at all for Thon’s eyes to adjust to darkness, but he sees no better in the night then anyone else.


Comments