Difference between revisions of "BoXPInfernalsInvestigation"

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== Meaning of the Ability ==
 
 
''That evil might be found, Evil crawled to him.''
 
 
 
== Charm Writeups ==
 
== Charm Writeups ==
  
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:::In-game or out-of-game? (Well, I guess with the sheer expanse of Creation's brokenness it's an academic distinction.) --[[MUrielw]]
 
:::In-game or out-of-game? (Well, I guess with the sheer expanse of Creation's brokenness it's an academic distinction.) --[[MUrielw]]
 
::::In-game. They figure out a crime so perfect it must occure - the crime itself becomes a living thing, pulling people into its orbit, until it is realized or stopped by a being of greater power then the Infernal. -[[Dasmen]] <I>Who thinks you need to stop putting your comments as minor edits, because it's impossible to tell when you respond. </I>
 

Revision as of 23:50, 27 February 2006

Charm Writeups

Charm ideas and Commentary

If we're lining up Virtues with Abilities, Investigation should use Valor or Temperance. Not sure. --MUrielw

I think Infernals shoudl get their Wyld influencing Charms under Investigation. There connection to the truth allows them to resist the lies of the Fair Folk. A noteable power they shoudl have is the ability to de-mutate a thing, returning it to is natural state. They should NOT get the equivalent of Wyld-Shaping Technique. Infernals can't create completely new things (that is a power reserved for the Primordials), just return things to the natural order. Epsilon

Resisting lies under Integrity, de-mutating under Craft, Medicine, or Occult. Investigation should find the taint. --MUrielw
I would vote for the finding of taint to be in a Schrodinger's Cat sense, but I think I mentioned that before. - Dasmen
In-game or out-of-game? (Well, I guess with the sheer expanse of Creation's brokenness it's an academic distinction.) --MUrielw