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== Dual-Wielding == | == Dual-Wielding == | ||
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Revision as of 09:05, 3 April 2010
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Dual-Wielding
Those change the Castebook Night and Sol Invictus versions.
Dual Slaying Stance
Cost: 1 mote
Duration: Instant
Type: Reflexive
Minimum Melee: 2
Minimum Essence: 1
Prerequisite Charms: None
The character guides his hands with Essence, allowing him to fight much better with weapons in both hands. This Charm reduces multiple-action penalties by his Permanent Essence for any attack or parry action performed while the character has weapons in both hands, and completely negates any penalty for using a weapon in the off-hand.
Sun-and-Moon Method
Cost: 5 motes
Duration: Instant
Type: Simple
Minimum Melee: 4
Minimum Essence: 2
Prerequisite Charms: Dual Slaying Stance
Though harmony with the Essence flows, a character holding a weapon in each hand may move almost independently with both! In place of a single action this turn the character receives two actions, one with each weapon, which he may split as normal. He can still only use this Charm unless it is part of a Combo, and may only make Melee attacks or parries with either of his actions, using only one of his weapons in each.
Twin Blades Technique
Cost: 5 motes
Duration: One Scene
Type: Simple
Minimum Melee: 5
Minimum Essence: 3
Prerequisite Charms: Sun-and-Moon Method
The character now allows Essence to manage his movements for him and suffers no penalties for using a weapon in the off-hand for the entire scene and may use her full Dex+Melee to defend against all attacks when in a fully parry without penalties and adds all the Accuracy and Defense scores of both weapons together for the purpose of all attack and parry actions.
Blade Spirit
Shattering Sunset Sacrifice
Cost: 3 motes, 1 willpower
Duration: Instant
Type: Supplemental
Minimum Melee: 5
Minimum Essence: 3
Prerequisite Charms: Unequalled Blade Enhancement(Sol Invictus)
Every true blade has a purpose. Every true blade has a spirit. Works of art for the fields of bloodshed whose spirit stirs in metal cadences. The Solar Swordsman knows of it, and indeed, it is through its understanding that his ability excels that of mere mortals! This Charm is the ultimate expression of this understanding, as the Solar draws out the full might of the blade's spirit, shattering the blade in realisation of all it has ever strived to be! This Charm can only be employed with weapons of Exceptional or greater quality, possessed of Names and Identity. When this Charm is employed, weapons known for...
- ... their agility create a Perfect Success(all dice come up successes).
- ... their power double their raw damage and destroy any obstacle not made of the Five Magical Materials, including weapons and armor in its path.
- ... their enmity create as an Undodgeable, Unparriable, Unsoakable attack that deals Aggravated damage against its hatred enemy.
- ... loftier ideals create effects similar to Terrestrial Circle Sorcery instantly as a Melee attack that uses Melee instead of Occult.
Artifact weapons survive the use of this Charm a number of times equal to their Artifact rating before shattering.
Enmity weapons can strike against a single enemy, a class of being, an organization or even a nationality.
Weapons that bring out Terrestrial Sorcery Effects are not limited to offensive Spells.
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