Difference between revisions of "SolarBrawl/Haren"
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= Solar Brawl Charms = | = Solar Brawl Charms = | ||
by [[haren]] | by [[haren]] | ||
− | *Back to | + | *Back to SolarBrawl |
*Back to [[Charms/Haren|/Haren]] | *Back to [[Charms/Haren|/Haren]] | ||
----<b><i>Crashing Lightning's Might</b></i> | ----<b><i>Crashing Lightning's Might</b></i> | ||
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<b>Prereqs:</b> Knockout Blow, Heaven Thunder Hammer | <b>Prereqs:</b> Knockout Blow, Heaven Thunder Hammer | ||
It is well known to the Dawn Caste that to "divide and conquer" is a most honorable and traditional of practices. With this Charm, a Solar brawler may do so. They make a normal attack. Should it strike, the opponent must make a Stamina + Resistance roll at a difficulty of the Solar's Essence. If they they fail, they are knocked out and skyward in the direction of the strike. If they are successful, roll damage as normal. This attack always does bashing and never causes more damage than to knock out the opponent. The opponent launched will land half a mile away for each Permanent Essence of the brawler. They will land without suffering severe damage, just knocked out for the time. | It is well known to the Dawn Caste that to "divide and conquer" is a most honorable and traditional of practices. With this Charm, a Solar brawler may do so. They make a normal attack. Should it strike, the opponent must make a Stamina + Resistance roll at a difficulty of the Solar's Essence. If they they fail, they are knocked out and skyward in the direction of the strike. If they are successful, roll damage as normal. This attack always does bashing and never causes more damage than to knock out the opponent. The opponent launched will land half a mile away for each Permanent Essence of the brawler. They will land without suffering severe damage, just knocked out for the time. | ||
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= Comments = | = Comments = |
Revision as of 11:10, 17 May 2004
Solar Brawl Charms
by haren
- Back to SolarBrawl
- Back to /Haren
Crashing Lightning's Might</b>
<b>Cost:5 motes Duration: One Scene Type: Reflexive Min. Brawl: 4 Min. Essence: 2 Prereqs: Fists of Iron Technique, Heaven Thunder Hammer
A wise Solar sees that balance is best in all things, but achieving such balance can be difficult, especially in battle. Many choose either strength or speed over the other. A skillful Solar with this Charm can offset a lack of great speed and control with their strength. The Solar can use their Strength instead of Dexterity for all Brawl attack and parry rolls while this Charm is in effect.
Merciful Wing-Granting Uppercut</b>
<b>Cost:8 motes, 1 willpower Duration: Instant Type: Simple Min. Brawl: 5 Min. Essence: 4 Prereqs: Knockout Blow, Heaven Thunder Hammer
It is well known to the Dawn Caste that to "divide and conquer" is a most honorable and traditional of practices. With this Charm, a Solar brawler may do so. They make a normal attack. Should it strike, the opponent must make a Stamina + Resistance roll at a difficulty of the Solar's Essence. If they they fail, they are knocked out and skyward in the direction of the strike. If they are successful, roll damage as normal. This attack always does bashing and never causes more damage than to knock out the opponent. The opponent launched will land half a mile away for each Permanent Essence of the brawler. They will land without suffering severe damage, just knocked out for the time.