Difference between revisions of "SocialCombat"
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''A place holder page for anyone who wants to organize information about social combat.'' | ''A place holder page for anyone who wants to organize information about social combat.'' | ||
− | == | + | == Canon Information: Second Edition == |
− | + | Social combat is covered in the Second Edition: Core Book, pp. 169-175. | |
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== Canon Information: First Edition == | == Canon Information: First Edition == | ||
First Edition contained no formal social combat rules, but rather a bunch of charms and effects with their own specific rules. | First Edition contained no formal social combat rules, but rather a bunch of charms and effects with their own specific rules. | ||
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== Strategies == | == Strategies == | ||
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== Sample Social Units == | == Sample Social Units == | ||
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+ | == House Rules == | ||
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+ | === Relative Appearance === | ||
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+ | ''Suggested by tk421 on the rpg.net forum'': Replace the rules for relative appearance (which pits Appearance vs. Appearance) with a DV modifier pitting the attacker's Appearance vs. the defender's Temperance. This avoids the somewhat odd construct that pretty people are somehow more resistant to persuasion and gives Temperance a purpose in social combat (as written, it is the only Virtue that doesn't). Plus, it just seems to fit what Temperence is supposed to represent. | ||
== Comments == | == Comments == | ||
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Revision as of 16:39, 6 April 2006
A place holder page for anyone who wants to organize information about social combat.
Contents
Canon Information: Second Edition
Social combat is covered in the Second Edition: Core Book, pp. 169-175.
Canon Information: First Edition
First Edition contained no formal social combat rules, but rather a bunch of charms and effects with their own specific rules.
Strategies
Combos
Sample Social Units
House Rules
Relative Appearance
Suggested by tk421 on the rpg.net forum: Replace the rules for relative appearance (which pits Appearance vs. Appearance) with a DV modifier pitting the attacker's Appearance vs. the defender's Temperance. This avoids the somewhat odd construct that pretty people are somehow more resistant to persuasion and gives Temperance a purpose in social combat (as written, it is the only Virtue that doesn't). Plus, it just seems to fit what Temperence is supposed to represent.