Difference between revisions of "SilverMasks/Excellence"

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'''Minimum Essence: ''' 3<br>
 
'''Minimum Essence: ''' 3<br>
 
'''Prerequisite Charms: ''' Correspondent Ascendant (Attribute)<br>
 
'''Prerequisite Charms: ''' Correspondent Ascendant (Attribute)<br>
Calling on the might of his Exaltation, the Lunar shifts momentarily to increase his natural prowess to overwhelming heights! The Lunar adds his full attribute rating in dice to any roll based on that attribute at the cost of 3 motes. This is actually nine separate charms - one for each attribute, each bought separately, with a different attribute minimum. Increases to Strength via this Charm add to the Base Damage of attacks.
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Calling on the might of his Exaltation, the Lunar shifts momentarily to increase his natural prowess to overwhelming heights! The Lunar adds his full attribute rating in dice to any roll based on that attribute at the cost of 3 motes. This is actually nine separate charms - one for each attribute, each bought separately, with a different attribute minimum. Increases to Strength via this Charm add directly to the damage of attacks.
  
 
'''Feral (Attribute)'''<br>
 
'''Feral (Attribute)'''<br>

Revision as of 23:21, 17 March 2008

Excellence

Ascendant (Attribute)
Cost: 1 mote per die
Duration: Instant
Type: Supplemental
Minimum (Attribute): 1
Minimum Essence: 1
Prerequisite Charms: None
With subtle, simple shifts of his form, the Lunar makes sure any aspect of him is up to the task! The Lunar may add dice to any attribute-based roll at the rate of one mote per die. The Lunar may not add more dice than his attribute rating. This is actually nine separate charms - one for each attribute, each bought separately, with a different attribute minimum. Subtle shifts work as the Lunar uses this Charm, as subtle or overt as he requires. Increases to Strength via this Charm add directly to the damage of attacks.

Primal (Attribute)
Cost: 1 mote per die
Duration: Instant
Type: Supplemental
Minimum (Attribute): 2
Minimum Essence: 2
Prerequisite Charms: None
The Moon-Kissed rely on instinct more than any other type of Exalted - they simply know how to do something, calling on the knowledge of their past selves, ingrained in the very nature of their totems and Exaltations. They simply know. The Lunar may convert attribute dice on any attribute-based roll for the cost of one mote per die. The Lunar may not convert more dice than his attribute rating. This is actually nine separate charms - one for each attribute, each bought separately, with a different attribute minimum. Using this Charm on Strength converts damage dice into automatic successes.

Triumphant (Attribute)
Cost: 3 motes
Duration: Instant
Type: Supplemental
Minimum (Attribute): 3
Minimum Essence: 3
Prerequisite Charms: Correspondent Ascendant (Attribute)
Calling on the might of his Exaltation, the Lunar shifts momentarily to increase his natural prowess to overwhelming heights! The Lunar adds his full attribute rating in dice to any roll based on that attribute at the cost of 3 motes. This is actually nine separate charms - one for each attribute, each bought separately, with a different attribute minimum. Increases to Strength via this Charm add directly to the damage of attacks.

Feral (Attribute)
Cost: 4 motes
Duration: Instant
Type: Supplemental
Minimum (Attribute): 4
Minimum Essence: 4
Prerequisite Charms: Correspondent Primal (Attribute)
The Lunar acts with burning, feral instinct, not wasting nor moment nor breath, with the feral mien of a creature for whom the act is nothing more than what it was bult to do, and if it can be done, then it will be! The Lunar converts a number of dice equal to his attribute in any roll using that attribute at the cost of 4 motes. This is actually nine separate charms - one for each attribute, each bought separately, with a different attribute minimum. Using this Charm on Strength converts damage dice into automatic successes.

Instictive (Attribute) Focus
Cost: None
Duration: Permanent
Type: Special
Minimum (Attribute): 3
Minimum Essence: 3
Prerequisite Charms: Correspondent Ascendant (Attribute)
Lunatrs are naturally instinctive creatures, and can draw upon a greater breadth of excellence from those instincts than those who focus on learned knowledge codified in simple tasks. Lunars who possess an Attribute Focus become able to buy Attribute Specialties. As Attributes are broader than Abilities, their specialties should be correspondingly broad. Attribute specialties may be as restrictive as normal but cross abilities, such as ‘Forgery’ or ‘Long-Term Schemes’, or they can include all of one ability, such as ‘Martial Arts’ or ‘Archery’ for Dexterity.

A Lunar may not use Attribute Specialties and Ability Specialties together on a single roll, and must choose one or the other in any given stance. Purchasing this Charm gives the Lunar one free dot of an Attribute Specialty. The Lunar may not apply more than three Attribute specialties for a single roll, and may not spread more specialties on an Attribute than he has dots of Permanent Essence.

Quicksilver (Attribute)
Cost: None
Duration: Permanent
Type: Special
Minimum (Attribute): 4
Minimum Essence: 4
Prerequisite Charms: Correspondent Ascendant and Primal (Attribute)
Lunars are masters of shapeshifting... at there comes a point where the simplest methods of shapeshifting come to them like a second nature, shattering the molds of formal shapeshifting. They no longer need to exert any great effort or will to change, breaking the molds of their form by making their body up to a certain task. This Charm enhances a dice-adding cascade for a single attribute, and may be bought more than once, as many times as the Lunar's Essence.

As the Lunar purchases this Charm, he becomes able to use the corresponding Ascendant (Attribute) and Primal (Attribute) like Anima Abilities, without the restrictions of Charm use. However, using them in this way always causes the Lunar's caste mark to appear and obvious changes to take place in his Form. The Lunar is not forced to use the Charms as Anima Abilities, however. The Lunar may buy this Charm multiple times, one for each attribute, but no more times than his Permanent Essence rating.