Difference between revisions of "StarJaunter/NWODSiderealCharms"

From Exalted - Unofficial Wiki
Jump to: navigation, search
m
 
m
Line 5: Line 5:
 
== Charms by Caste ==
 
== Charms by Caste ==
  
<b>Journeys</b><Br>
+
<b>Journeys</b>
[[StarJaunter/NWODSiderealContacts|Contact Charms]]<Br>
+
[[StarJaunter/NWODSiderealContacts|Contact Charms]]
[[StarJaunter/NWODSiderealFamiliar|Familiar Charms]]<Br>
+
[[StarJaunter/NWODSiderealFamiliar|Familiar Charms]]
  
<b>Serenity</b><Br>
+
<b>Serenity</b>
[[StarJaunter/NWODSiderealResources|Resources Charms]]<Br>
+
[[StarJaunter/NWODSiderealResources|Resources Charms]]
[[StarJaunter/NWODSiderealRetainers|Retainer Charms]]<Br>
+
[[StarJaunter/NWODSiderealRetainers|Retainer Charms]]
  
<b>Battles</b><Br>
+
<b>Battles</b>
[[StarJaunter/NWODSiderealAllies|Ally Charms]]<Br>
+
[[StarJaunter/NWODSiderealAllies|Ally Charms]]
[[StarJaunter/NWODSiderealArtifacts|Artifact Charms]]<Br>
+
[[StarJaunter/NWODSiderealArtifacts|Artifact Charms]]
  
<b>Secrets</b><Br>
+
<b>Secrets</b>
[[StarJaunter/NWODSiderealMentor|Mentor Charms]]<Br>
+
[[StarJaunter/NWODSiderealMentor|Mentor Charms]]
[[StarJaunter/NWODSiderealStatus|Status Charms]]<Br>
+
[[StarJaunter/NWODSiderealStatus|Status Charms]]
  
<b>Endings</b><Br>
+
<b>Endings</b>
[[StarJaunter/NWODSiderealFighting Styles|Fighting Style Charms]]<Br>
+
[[StarJaunter/NWODSiderealFighting Styles|Fighting Style Charms]]
[[StarJaunter/NWODSiderealManse|Manse Charms]]<Br>
+
[[StarJaunter/NWODSiderealManse|Manse Charms]]
 +
 
 +
== Sidereal Astrology ==
 +
Astrology doesn’t seem to work the same as it did in the old days, our memories, though hazy, just don’t match what <br>
 +
we experience now.  It still works though so I have no complaints.  It lets us do things no one else can do, on a <br>
 +
scale pretty much no one else can match, even if it the effect is pretty subtle.  And of course we can concentrate that power on ourselves with a Resplendent Destiny when we need it, so no complaints here, especially once I learn a few more tricks with the Petitions…
 +
 
 +
 
 +
At its most basic Astrology is a prayer from the Sidereal to the Pattern Spiders associated with the Constellation that the chosen effect is within the Purview of.  If the Sidereal manages to convince the Spiders and provide them with detailed enough instructions, then the Pattern Spiders will take time to weave the Sidereal’s chosen destiny into Fate.  The Chosen can provide something with Ascending Destiny, which acts as a blessing within the Constellation’s Purview, or a Descending Destiny acting as a curse against the target within the Purview.  The Viziers can also adopt a Resplendent Destiny for themselves, becoming the iconic example of the Constellation, providing some important benefits.  The Sidereal can learn special additional prayer methods that expand these basics by purchasing Petitions.
 +
 
 +
Mechanically, at it simplest, a Sidereal performs Astrology by entering a trance.  This follows the rules written in the Second Sight book for trances.  When successful the Sidereal rolls their Essence score plus the lowest of all their mental and social attributes.  The process of fate bending, combined with praying is so involved that the weakest part of the sidereal become the limiting factor.  Successes on this basic roll are “spent” to expand the area, frequency, duration, and scale of the effect. A large number of things can act as bonuses and penalties to this roll though.
  
== Sidereal Astrology ==<Br>
 
  
[[Starjaunter/NWODSiderealAstrology|Sidereal Astrology Basics]]
 
  
  

Revision as of 22:20, 9 February 2009

Sidereal Charms

Sidereal Excellencies

Charms by Caste

Journeys Contact Charms Familiar Charms

Serenity Resources Charms Retainer Charms

Battles Ally Charms Artifact Charms

Secrets Mentor Charms Status Charms

Endings Fighting Style Charms Manse Charms

Sidereal Astrology

Astrology doesn’t seem to work the same as it did in the old days, our memories, though hazy, just don’t match what
we experience now. It still works though so I have no complaints. It lets us do things no one else can do, on a
scale pretty much no one else can match, even if it the effect is pretty subtle. And of course we can concentrate that power on ourselves with a Resplendent Destiny when we need it, so no complaints here, especially once I learn a few more tricks with the Petitions…


At its most basic Astrology is a prayer from the Sidereal to the Pattern Spiders associated with the Constellation that the chosen effect is within the Purview of. If the Sidereal manages to convince the Spiders and provide them with detailed enough instructions, then the Pattern Spiders will take time to weave the Sidereal’s chosen destiny into Fate. The Chosen can provide something with Ascending Destiny, which acts as a blessing within the Constellation’s Purview, or a Descending Destiny acting as a curse against the target within the Purview. The Viziers can also adopt a Resplendent Destiny for themselves, becoming the iconic example of the Constellation, providing some important benefits. The Sidereal can learn special additional prayer methods that expand these basics by purchasing Petitions.

Mechanically, at it simplest, a Sidereal performs Astrology by entering a trance. This follows the rules written in the Second Sight book for trances. When successful the Sidereal rolls their Essence score plus the lowest of all their mental and social attributes. The process of fate bending, combined with praying is so involved that the weakest part of the sidereal become the limiting factor. Successes on this basic roll are “spent” to expand the area, frequency, duration, and scale of the effect. A large number of things can act as bonuses and penalties to this roll though.




Return to Charm Lists