Difference between revisions of "SolarAthletics/BogMod"
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A Lawgiver's leaps and movements are oftentimes faster then the unenlightened can perceive. She may move her full Dash distance as a normal move action in any direction letting her appear atop rooves or with the right charms resting on the point of someone's drawn sword. So long as the distance is within a direct line dash action range she can move there even if such an action would normally require jumping, swimming, climbing, or such. Block movement actions that do not have magic behind them fail to stop her movement and against charms that do block movement the Solar adds her Essence in successes to the contested roll. At Essence 5 the Solar can make a reflexive attempts to hide while in combat using her incredible speed. She can make stealth rolls even when there would not normally be anywhere to hide as she moves too quickly to keep track of. Otherwise this is handled as indicated on page 156 of the Core book. | A Lawgiver's leaps and movements are oftentimes faster then the unenlightened can perceive. She may move her full Dash distance as a normal move action in any direction letting her appear atop rooves or with the right charms resting on the point of someone's drawn sword. So long as the distance is within a direct line dash action range she can move there even if such an action would normally require jumping, swimming, climbing, or such. Block movement actions that do not have magic behind them fail to stop her movement and against charms that do block movement the Solar adds her Essence in successes to the contested roll. At Essence 5 the Solar can make a reflexive attempts to hide while in combat using her incredible speed. She can make stealth rolls even when there would not normally be anywhere to hide as she moves too quickly to keep track of. Otherwise this is handled as indicated on page 156 of the Core book. | ||
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+ | <b>Impossible Pursuit Speed</b><br | ||
+ | <b>Cost:</b> -; <b>Mins:</b> Athletics 5, Essence 4; <b>Type:</b> Permanent<br> | ||
+ | <b>Keywords:</b> None<br> | ||
+ | <b>Duration:</b> Permanent<br> | ||
+ | <b>Prerequisite Charms:</b> Light-Step Technique, Racing Hare Method | ||
+ | |||
+ | It is impossible to outrun the justice of the Lawgivers. No matter how fast you run they will catch you. While Light-Step Technique is active the Solar automatically succeeds in a single Blockade Movement Action so long as charms do not contest this. When someone is moving away from the Solar she can catch up to them and keep pace with them so long as she has the right mode of movement to make that chase. If the Solar can not fly she can not chase her target upwards though she could keep pace underneath. Against charms which contest this effect add the Solar's Essence in successes to the contested roll. Note this charm is unsuited for long term chases and for those who can escape via teleporting or allready had left before the scene when the Solar arrived. | ||
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== Comments == | == Comments == |
Revision as of 03:34, 11 December 2009
Strong-Man's Feat Method
Cost: 3m; Mins: Athletics 4, Essence 3; Type: Simple
Keywords: Combo-OK, Obvious, Mirror(Deadman's Strongarm Method)
Duration: One Scene
Prerequisite Charms: Increasing Strength Exercise
Guided by the will of the Lawgiver golden essence flows into her arms and back. Muscles ripple and she sets herself to lift and carry beyond the power of any human form or perhaps to break that which would take a dozen others. The Solar treats their effective (Strength + Athletics) score as doubled for the purposes of feats of strength wether it be for breaking things or for lifting and carrying.
Light-Step Technique
Cost: 4m; Mins: Athletics 5, Essence 3; Type: Reflexive
Keywords: Combo-Ok, Obvious
Duration: One scene
Prerequisite Charms: Foe-Vaulting Method, Lightning Speed
A Lawgiver's leaps and movements are oftentimes faster then the unenlightened can perceive. She may move her full Dash distance as a normal move action in any direction letting her appear atop rooves or with the right charms resting on the point of someone's drawn sword. So long as the distance is within a direct line dash action range she can move there even if such an action would normally require jumping, swimming, climbing, or such. Block movement actions that do not have magic behind them fail to stop her movement and against charms that do block movement the Solar adds her Essence in successes to the contested roll. At Essence 5 the Solar can make a reflexive attempts to hide while in combat using her incredible speed. She can make stealth rolls even when there would not normally be anywhere to hide as she moves too quickly to keep track of. Otherwise this is handled as indicated on page 156 of the Core book.
Impossible Pursuit Speed<br
Cost: -; Mins: Athletics 5, Essence 4; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Light-Step Technique, Racing Hare Method
It is impossible to outrun the justice of the Lawgivers. No matter how fast you run they will catch you. While Light-Step Technique is active the Solar automatically succeeds in a single Blockade Movement Action so long as charms do not contest this. When someone is moving away from the Solar she can catch up to them and keep pace with them so long as she has the right mode of movement to make that chase. If the Solar can not fly she can not chase her target upwards though she could keep pace underneath. Against charms which contest this effect add the Solar's Essence in successes to the contested roll. Note this charm is unsuited for long term chases and for those who can escape via teleporting or allready had left before the scene when the Solar arrived.