Difference between revisions of "SolarAthletics/Gayo"

From Exalted - Unofficial Wiki
Jump to: navigation, search
m
 
m
Line 7: Line 7:
 
----
 
----
  
<b><i>Thick-Limbed Titan Attitude</i></b>
+
<b><i>Peace Amidst Strife</i></b>
  <b>Cost:</b> 3m
+
  <b>Cost:</b> 1 mote
<b>Minimums:</b> Athletics 4, Essence 2
+
  <b>Type:</b> Simple
  <b>Type:</b> Supplemental
 
<b>Keywords:</b> Combo-OK
 
 
  <b>Duration:</b> Instant
 
  <b>Duration:</b> Instant
  <b>Prerequisites:</b> Increasing Strength Exercise
+
  <b>Minimum Athletics:</b> 3
   
+
  <b>Minimum Essence:</b> 2
The might of the Lawgivers supports the heavens. The Solar's body surges with impossible power as he exerts his strength. This Charm supplements a Willpower roll to enhance a Feat of Strength. Every die in the roll comes up a success. Moreover, the character suffers no internal penalties of any kind on either the Willpower roll or the associated Feat of Strength.
+
  <b>Prerequisites:</b> Monkey Leap
   
 
This Charm is explicitly allowed to supplement the Willpower-only roll to enhance a Feat of Strength. Note that you must spend a Willpower point to make this roll, as usual.
 
 
   
 
   
 +
The Exalt imposes his will on the order of things, and for a fraction of a second, he simply stops. All momentum is drained from him, and he freezes in place, even if he is in the middle of a fall or hurtling over a cliffside. The effect is instantaneous, and forces will begin to act on him again immediately, but whatever momentum he initially had is lost. Although this charm can be used repeatedly to hover, three activations are required for each turn of hovering.
 +
 +
If a character uses this Charm while falling, falling distance is calculated from the point when the Charm was used. By activating it right before hitting the ground, a character can use it to effectively negate falling damage.
 +
 +
Normally, Peace Amidst Strife functions relative to Creation itself, but a character who is riding on or in something may instead choose to stop relative to his conveyance so that it does not ride out from under him.
 +
 +
<b><i>Sky-Stepping Exercise</i></b>
 +
<b>Cost:</b> 4 motes
 +
<b>Type:</b> Reflexive
 +
<b>Duration:</b> One scene
 +
<b>Minimum Athletics:</b> 4
 +
<b>Minimum Essence:</b> 2
 +
<b>Prerequisites:</b> Monkey Leap, Spider-Foot Style
 +
 +
A master of the Sky-Stepping Exercise can gain leverage on thin air, leaping off of an ephemeral platform of raw Essence.
 +
The Exalt can perform an "air jump", kicking off the air in a burst of light to make a second full leap in any direction. In addition to effectively doubling her jumping distance, this allows her to change direction in the midst of a leap.
 +
 +
The character must touch down on a solid surface in between air jumps.
  
<b><i>Universal Key Method</i></b>
+
<b><i>Sun-Seeking Essence Ladder</i></b>
  <b>Cost:</b> 5m, 1wp, 1lhl
+
  <b>Cost:</b> 1 mote
<b>Minimums:</b> Athletics 5, Essence 4
+
  <b>Type:</b> Reflexive
  <b>Type:</b> Simple (Speed 7, DV -3)
 
<b>Keywords:</b> Combo-OK
 
 
  <b>Duration:</b> Instant
 
  <b>Duration:</b> Instant
  <b>Prerequisites:</b> Thick-Limbed Titan Attitude
+
<b>Minimum Athletics:</b> 4
+
<b>Minimum Essence:</b> 3
Popular legend holds that Jupiter carries a ring of keys with a key for every door in Heaven and Earth. The rest of us must make do.
+
  <b>Prerequisites:</b> Sky-Stepping Exercise
   
+
 
This Charm functions similarly to a Feat of Strength to break through a closed or barricaded portal, but it takes only a matter of seconds. The character's (Strength + Athletics) is multiplied by his Essence for the purposes of determining whether he can penetrate the barrier. He may use Excellencies and other Charms to further increase this total, but these are applied after multiplying.
+
By springing through the air along a trail of glittering Essence, the character can climb high into the sky or avoid touching the ground indefinitely. Each invocation of this Charm allows the user to jump off of empty air, as with the Sky-Stepping Exercise. This Charm cannot be invoked more than once per turn.
 +
 
 +
 
 +
<b><i>Free Spirit Impulse</i></b>
 +
<b>Cost:</b> 7 motes
 +
<b>Type:</b> Simple
 +
<b>Duration:</b> One scene
 +
<b>Minimum Athletics:</b> 5
 +
<b>Minimum Essence:</b> 3
 +
<b>Prerequisites:</b> Peace Amidst Strife, Sky-Stepping Exercise
 +
 
 +
At this level of skill, a Solar Exalt can effortlessly create and destroy momentum. She can flit and hover like a hummingbird, defying gravity and inertia.
 +
 
 +
The Exalt can utilize the effects Peace Amidst Strife reflexively at no cost, allowing her to hover indefinitely. Furthermore, so long as she has leverage (or the benefits of a Charm like Sky-Stepping Exercise) she can leap without any sort of preparation, allowing her to instantly right herself when prone and to jump effectively without the use of her legs.
 +
 
 +
 
 +
<b><i>Universe Rebalancing Attidude</i></b>
 +
<b>Cost:</b> 2 motes, 1 Willpower
 +
<b>Type:</b> Reflexive
 +
<b>Duration:</b> One scene
 +
<b>Minimum Athletics:</b> 5
 +
  <b>Minimum Essence:</b> 4
 +
<b>Prerequisites:</b> Free Spirit Impulse
 +
 
 +
Just as they are above the laws of men, the Exalted are above the laws of nature. With this Charm the Exalt redefines her universe on her own terms, at least for a short time.
 +
 
 +
When activating this Charm, a character selects a solid object in sensory range and centres her being around it. For the Charm's duration, this object becomes the ground to her -- she falls toward it, not toward the earth. Striking or being struck by the object is considered falling damage, and striking or being struck by the ground is not. If the object is destroyed, the Charm ends.
 +
 
 +
 
 +
<b><i>Forget the Earth</i></b>
 +
<b>Cost:</b> 4 motes, 1 Willpower
 +
<b>Type:</b> Reflexive
 +
<b>Duration:</b> One scene
 +
<b>Minimum Athletics:</b> 5
 +
<b>Minimum Essence:</b> 4
 +
<b>Prerequisites:</b> Universe Rebalancing Attitude
  
If the final result is double that required to create a minimal path, the barrier is annihilated in a spectacular display; anything within (Ess*2) yards of the other side.suffers an attack with (Solar's Strength) successes that inflicts a base bashing damage equal to the minimum (Strength + Athletics) required to penetrate the barrier. This attack cannot be parried without a stunt or Charm and may receive the benefits of surprise.
+
The Exalted cuts the tethers that bind her to the world and floats unhindered through the ether. For the rest of the scene, she is effectively weightless, floating as freely as a leaf on the wind. If she pushes off from a solid surface, she will continue in a straight line until the air resistance slows her to a stop. Movement can be somewhat complicated in this state -- if she wishes to change direction or stop in midair, she must either use an appropriate Charm (such as Peace Amidst Strife or Sun-Seeking Essence Ladder) or attempt to swim through the air, a Dexterity + Athletics action.
 
 
Universal Key Method can only be used against doors, windows, chest lids, and other barricades blocking portals. Against Even if the barricade is reduced to dust, the portal itself is not harmed.
 

Revision as of 04:27, 3 March 2006

Back to SolarAthletics.

Back to Charms.

Back to Gayo's Charms


Peace Amidst Strife
Cost: 1 mote
Type: Simple
Duration: Instant
Minimum Athletics: 3
Minimum Essence: 2
Prerequisites: Monkey Leap 

The Exalt imposes his will on the order of things, and for a fraction of a second, he simply stops. All momentum is drained from him, and he freezes in place, even if he is in the middle of a fall or hurtling over a cliffside. The effect is instantaneous, and forces will begin to act on him again immediately, but whatever momentum he initially had is lost. Although this charm can be used repeatedly to hover, three activations are required for each turn of hovering.

If a character uses this Charm while falling, falling distance is calculated from the point when the Charm was used. By activating it right before hitting the ground, a character can use it to effectively negate falling damage.

Normally, Peace Amidst Strife functions relative to Creation itself, but a character who is riding on or in something may instead choose to stop relative to his conveyance so that it does not ride out from under him.

Sky-Stepping Exercise
Cost: 4 motes
Type: Reflexive
Duration: One scene
Minimum Athletics: 4
Minimum Essence: 2
Prerequisites: Monkey Leap, Spider-Foot Style

A master of the Sky-Stepping Exercise can gain leverage on thin air, leaping off of an ephemeral platform of raw Essence. The Exalt can perform an "air jump", kicking off the air in a burst of light to make a second full leap in any direction. In addition to effectively doubling her jumping distance, this allows her to change direction in the midst of a leap.

The character must touch down on a solid surface in between air jumps.

Sun-Seeking Essence Ladder
Cost: 1 mote
Type: Reflexive
Duration: Instant
Minimum Athletics: 4
Minimum Essence: 3
Prerequisites: Sky-Stepping Exercise

By springing through the air along a trail of glittering Essence, the character can climb high into the sky or avoid touching the ground indefinitely. Each invocation of this Charm allows the user to jump off of empty air, as with the Sky-Stepping Exercise. This Charm cannot be invoked more than once per turn.


Free Spirit Impulse
Cost: 7 motes
Type: Simple
Duration: One scene
Minimum Athletics: 5
Minimum Essence: 3
Prerequisites: Peace Amidst Strife, Sky-Stepping Exercise

At this level of skill, a Solar Exalt can effortlessly create and destroy momentum. She can flit and hover like a hummingbird, defying gravity and inertia.

The Exalt can utilize the effects Peace Amidst Strife reflexively at no cost, allowing her to hover indefinitely. Furthermore, so long as she has leverage (or the benefits of a Charm like Sky-Stepping Exercise) she can leap without any sort of preparation, allowing her to instantly right herself when prone and to jump effectively without the use of her legs.


Universe Rebalancing Attidude
Cost: 2 motes, 1 Willpower
Type: Reflexive
Duration: One scene
Minimum Athletics: 5
Minimum Essence: 4
Prerequisites: Free Spirit Impulse

Just as they are above the laws of men, the Exalted are above the laws of nature. With this Charm the Exalt redefines her universe on her own terms, at least for a short time.

When activating this Charm, a character selects a solid object in sensory range and centres her being around it. For the Charm's duration, this object becomes the ground to her -- she falls toward it, not toward the earth. Striking or being struck by the object is considered falling damage, and striking or being struck by the ground is not. If the object is destroyed, the Charm ends.


Forget the Earth
Cost: 4 motes, 1 Willpower
Type: Reflexive
Duration: One scene
Minimum Athletics: 5
Minimum Essence: 4
Prerequisites: Universe Rebalancing Attitude

The Exalted cuts the tethers that bind her to the world and floats unhindered through the ether. For the rest of the scene, she is effectively weightless, floating as freely as a leaf on the wind. If she pushes off from a solid surface, she will continue in a straight line until the air resistance slows her to a stop. Movement can be somewhat complicated in this state -- if she wishes to change direction or stop in midair, she must either use an appropriate Charm (such as Peace Amidst Strife or Sun-Seeking Essence Ladder) or attempt to swim through the air, a Dexterity + Athletics action.