Difference between revisions of "SolarIntegrity/Stebtabulous"

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m (link fix)
(*Formatty)
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* back to [[Stebtabulous]]
 
* back to [[Stebtabulous]]
* back to [[Charms]]
 
 
* back to [[SolarIntegrity]]
 
* back to [[SolarIntegrity]]
  
 
=== Charms ===
 
=== Charms ===
  
* [[CorrectedZeal]]: a Charm from Lords of Creation, that the group I game with thinks is broken...so I tried to fix it
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* CorrectedZeal: a Charm from Lords of Creation, that the group I game with thinks is broken...so I tried to fix it
  
=== Comments ===
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=== Zeal (Lords of Creation, p 58-59) ''revised'' ===
  
Your charm should be on this page itself rather then its own pageLike....so...(see above)Then if you have more charms to add you just put them on this page with their full description rather then another link and pageIts part of the best practices. -[[BogMod]]
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<b><i>Zeal</b></i>
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<b>Cost:</b> -
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<b>Duration:</b> Permanent
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<b>Type:</b> Permanent
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<b>Keywords:</b> Emotional
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<b>Min. Integrity:</b> 7
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  <b>Min. Essence:</b> 7
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<b>Prerequisite Charms:</b> Sun King Radiance, Supreme Perfection of Integrity
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The Lawgiver’s will is power; her passions are inevitabilities. This charm creates a permanent Mental Influence on the Solar, so strong that her passions permeate reality and make Creation bend to her willWhenever she channels Willpower through a Virtue to perform any action, that action succeeds perfectly, completely negating the possibility of effective oppositionShe achieves a threshold success, on her action, equal to her Integrity, regardless of circumstance.<BR>
  
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In the case where her action is opposed by another perfect, this charm follows the rules of Unstoppable Force, Immovable Object (Exalted, p 179).  If this charm is the “attack” it fails.  If it is the “defense” it succeeds.  In the case where an opposed role is necessary, this charms succeeds as the Lawgiver automatically achieves a threshold success, on the opposed role, equal to her Integrity.  If the opposed role is against another use of Zeal, the opposed role occurs normally, with each player adding their appropriate bonus from the channeled Virtue and adding additional success equal to their Integrity, before comparing the results.
  
Thank you for the suggestion [[BogMod]].  However I think I will try this format.  I see it as much more viewer friendly and easier to browse.
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=== Comments ===
 
 
This is more or less the same response as my [[DragonBloodedAthletics/Stebtabulous|Dragon-Blooded Athletics page]].  Actually under [[BestPractices]] it leaves this topic open ended and up to the writer.  In addition to that, a format similar to this is being suggested (under [[ReaderCentricDesign]]) for the new format.  From now on I will, however, remember to add my username at the beginning of the page names, so as to allow for others to use the same name.
 
  
[[Stebtabulous]]
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Your charm should be on this page itself rather then its own page.  Like....so...(see above).  Then if you have more charms to add you just put them on this page with their full description rather then another link and page.  Its part of the best practices. -BogMod

Revision as of 03:28, 18 September 2008

Stebtabulous' Solar Integrity Charms

Charms

  • CorrectedZeal: a Charm from Lords of Creation, that the group I game with thinks is broken...so I tried to fix it

Zeal (Lords of Creation, p 58-59) revised

Zeal</b>

<b>Cost: -
Duration: Permanent
Type: Permanent
Keywords: Emotional
Min. Integrity: 7
Min. Essence: 7
Prerequisite Charms: Sun King Radiance, Supreme Perfection of Integrity

The Lawgiver’s will is power; her passions are inevitabilities. This charm creates a permanent Mental Influence on the Solar, so strong that her passions permeate reality and make Creation bend to her will. Whenever she channels Willpower through a Virtue to perform any action, that action succeeds perfectly, completely negating the possibility of effective opposition. She achieves a threshold success, on her action, equal to her Integrity, regardless of circumstance.

In the case where her action is opposed by another perfect, this charm follows the rules of Unstoppable Force, Immovable Object (Exalted, p 179). If this charm is the “attack” it fails. If it is the “defense” it succeeds. In the case where an opposed role is necessary, this charms succeeds as the Lawgiver automatically achieves a threshold success, on the opposed role, equal to her Integrity. If the opposed role is against another use of Zeal, the opposed role occurs normally, with each player adding their appropriate bonus from the channeled Virtue and adding additional success equal to their Integrity, before comparing the results.

Comments

Your charm should be on this page itself rather then its own page. Like....so...(see above). Then if you have more charms to add you just put them on this page with their full description rather then another link and page. Its part of the best practices. -BogMod